Uses of Class
com.mojang.blaze3d.opengl.DirectStateAccess
Packages that use DirectStateAccess
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Uses of DirectStateAccess in com.mojang.blaze3d.opengl
Subclasses of DirectStateAccess in com.mojang.blaze3d.openglModifier and TypeClassDescriptionprivate static classprivate static classFields in com.mojang.blaze3d.opengl declared as DirectStateAccessModifier and TypeFieldDescriptionprivate final DirectStateAccessGlDevice.directStateAccessprivate final DirectStateAccessGlBuffer.Direct.dsaprotected final DirectStateAccessGlTransientMemory.dsaMethods in com.mojang.blaze3d.opengl that return DirectStateAccessModifier and TypeMethodDescriptionstatic DirectStateAccessDirectStateAccess.create(GLCapabilities capabilities, Set<String> enabledExtensions, GlHeuristics heuristics) GlDevice.directStateAccess()Methods in com.mojang.blaze3d.opengl with parameters of type DirectStateAccessModifier and TypeMethodDescriptionabstract GlBufferBufferStorage.createBuffer(DirectStateAccess dsa, int usage, long size) abstract GlBufferBufferStorage.createBuffer(DirectStateAccess dsa, int usage, ByteBuffer data) BufferStorage.Immutable.createBuffer(DirectStateAccess dsa, int usage, long size) BufferStorage.Immutable.createBuffer(DirectStateAccess dsa, int usage, ByteBuffer data) BufferStorage.Mutable.createBuffer(DirectStateAccess dsa, int usage, long size) BufferStorage.Mutable.createBuffer(DirectStateAccess dsa, int usage, ByteBuffer data) private intFrameBufferCache.createFbo(FrameBufferCache.CacheKey key, DirectStateAccess dsa, List<@Nullable FrameBufferAttachment> colorAttachments, @Nullable FrameBufferAttachment depthAttachment) intFrameBufferCache.getFbo(DirectStateAccess dsa, List<@Nullable FrameBufferAttachment> colorTextures, @Nullable FrameBufferAttachment depthTexture) Constructors in com.mojang.blaze3d.opengl with parameters of type DirectStateAccessModifierConstructorDescriptionprotectedDirect(DirectStateAccess dsa, int usage, long size, int handle, boolean canPersistentMap)