Uses of Enum Class
com.mojang.blaze3d.PrimitiveTopology
Packages that use PrimitiveTopology
Package
Description
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Uses of PrimitiveTopology in com.mojang.blaze3d
Subclasses with type arguments of type PrimitiveTopology in com.mojang.blaze3dMethods in com.mojang.blaze3d that return PrimitiveTopologyModifier and TypeMethodDescriptionstatic PrimitiveTopologyReturns the enum constant of this class with the specified name.static PrimitiveTopology[]PrimitiveTopology.values()Returns an array containing the constants of this enum class, in the order they are declared. -
Uses of PrimitiveTopology in com.mojang.blaze3d.opengl
Methods in com.mojang.blaze3d.opengl with parameters of type PrimitiveTopology -
Uses of PrimitiveTopology in com.mojang.blaze3d.pipeline
Fields in com.mojang.blaze3d.pipeline declared as PrimitiveTopologyModifier and TypeFieldDescriptionprivate final PrimitiveTopologyRenderPipeline.primitiveTopologyFields in com.mojang.blaze3d.pipeline with type parameters of type PrimitiveTopologyModifier and TypeFieldDescriptionprivate Optional<PrimitiveTopology> RenderPipeline.Builder.primitiveTopologyprivate final Optional<PrimitiveTopology> RenderPipeline.Snippet.vertexFormatModeThe field for thevertexFormatModerecord component.Methods in com.mojang.blaze3d.pipeline that return PrimitiveTopologyMethods in com.mojang.blaze3d.pipeline that return types with arguments of type PrimitiveTopologyModifier and TypeMethodDescriptionRenderPipeline.Snippet.vertexFormatMode()Returns the value of thevertexFormatModerecord component.Methods in com.mojang.blaze3d.pipeline with parameters of type PrimitiveTopologyModifier and TypeMethodDescriptionRenderPipeline.Builder.withPrimitiveTopology(PrimitiveTopology primitiveTopology) Constructors in com.mojang.blaze3d.pipeline with parameters of type PrimitiveTopologyModifierConstructorDescriptionprotectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<BindGroupLayout> bindGroupLayouts, @Nullable ColorTargetState[] colorTargetStates, @Nullable DepthStencilState depthStencilState, PolygonMode polygonMode, boolean cull, @Nullable VertexFormat[] vertexFormatPerBuffer, PrimitiveTopology primitiveTopology, int sortKey) Deprecated.protectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<BindGroupLayout> bindGroupLayouts, @Nullable ColorTargetState[] colorTargetStates, @Nullable DepthStencilState depthStencilState, PolygonMode polygonMode, boolean cull, @Nullable VertexFormat[] vertexFormatPerBuffer, PrimitiveTopology primitiveTopology, Optional<StencilTest> stencilTest, int sortKey) -
Uses of PrimitiveTopology in com.mojang.blaze3d.systems
Methods in com.mojang.blaze3d.systems with parameters of type PrimitiveTopologyModifier and TypeMethodDescriptionRenderSystem.getSequentialBuffer(PrimitiveTopology primitiveTopology) -
Uses of PrimitiveTopology in com.mojang.blaze3d.vertex
Fields in com.mojang.blaze3d.vertex declared as PrimitiveTopologyModifier and TypeFieldDescriptionprivate final PrimitiveTopologyBufferBuilder.primitiveTopologyprivate final PrimitiveTopologyMeshData.DrawState.primitiveTopologyThe field for theprimitiveTopologyrecord component.Methods in com.mojang.blaze3d.vertex that return PrimitiveTopologyModifier and TypeMethodDescriptionMeshData.DrawState.primitiveTopology()Returns the value of theprimitiveTopologyrecord component.Constructors in com.mojang.blaze3d.vertex with parameters of type PrimitiveTopologyModifierConstructorDescriptionBufferBuilder(ByteBufferBuilder buffer, PrimitiveTopology primitiveTopology, VertexFormat format) DrawState(VertexFormat format, int vertexCount, int indexCount, PrimitiveTopology primitiveTopology, IndexType indexType) Creates an instance of aDrawStaterecord class. -
Uses of PrimitiveTopology in com.mojang.blaze3d.vulkan
Methods in com.mojang.blaze3d.vulkan with parameters of type PrimitiveTopologyModifier and TypeMethodDescriptionstatic intVulkanConst.toVk(PrimitiveTopology primitiveTopology) -
Uses of PrimitiveTopology in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as PrimitiveTopologyModifier and TypeFieldDescriptionprivate final PrimitiveTopologyStagedVertexBuffer.Draw.primitiveTopologyMethods in net.minecraft.client.renderer with parameters of type PrimitiveTopologyModifier and TypeMethodDescriptionStagedVertexBuffer.appendDraw(VertexFormat format, PrimitiveTopology primitiveTopology) StagedVertexBuffer.appendDraw(VertexFormat format, PrimitiveTopology primitiveTopology, @Nullable VertexSorting quadSorting) Constructors in net.minecraft.client.renderer with parameters of type PrimitiveTopologyModifierConstructorDescriptionprivateDraw(VertexFormat format, PrimitiveTopology primitiveTopology, @Nullable VertexSorting quadSorting) -
Uses of PrimitiveTopology in net.minecraft.client.renderer.rendertype
Methods in net.minecraft.client.renderer.rendertype that return PrimitiveTopology
RenderPipeline(Identifier, Identifier, Identifier, ShaderDefines, List, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], PrimitiveTopology, Optional, int)instead