Uses of Package
net.neoforged.neoforge.event.entity.player
Packages that use net.neoforged.neoforge.event.entity.player
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.attachmentClassDescriptionFired when the player is cloned, typically caused by the impl sending a RESPAWN_PLAYER event.
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.client.event
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.commonClassDescriptionThis event is fired when the player picks up the result of the anvil operation, but before any post-processing occurs.This event is fired when a player attacks an entity in
Player.attack(Entity).Fired when the player is placed into the server viaPlayerList.placeNewPlayer(Connection, ServerPlayer, CommonListenerCookie)This event is fired when a player left clicks while targeting a block.This event is fired on both sides whenever the player right clicks while targeting a block.The SweepAttackEvent is fired when aPlayerattacks a target, after theCriticalHitEventhas been fired. -
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.eventClassDescriptionThis event is called when a player attempts to use bone meal on a block.This event is fired when a player collides with an
ItemEntityon the ground.Base class of the events specific to Players.Fired bybefore the server respawns a player.invalid reference
PlayerList#respawn(ServerPlayer, boolean)This event is fired fromPhantomSpawner.tick(ServerLevel, boolean)when phantoms would attempt to be spawned, with one event fired per player. -
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.event.brewing
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.event.entity.playerClassDescriptionBase class used for advancement-related events.The AnvilCraftEvent is fired when the player
picks up the resultof an anvil operation, "crafting" it.Parent class of the two events that fire when aPlayercollides with anItemEntity.Base class of the events specific to Players.PlayerInteractEvent is fired when a player interacts in some way.Controls if the spawn attempt for the group of phantoms will occur.Base class of events involving player experience. -
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.event.tick