Uses of Interface
net.minecraft.world.level.levelgen.Aquifer
Packages that use Aquifer
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Uses of Aquifer in net.minecraft.world.level.levelgen
Classes in net.minecraft.world.level.levelgen that implement AquiferFields in net.minecraft.world.level.levelgen declared as AquiferMethods in net.minecraft.world.level.levelgen that return AquiferModifier and TypeMethodDescriptionNoiseChunk.aquifer()static AquiferAquifer.create(NoiseChunk noiseChunk, ChunkPos pos, NoiseRouter router, PositionalRandomFactory positionalRandomFactory, int minBlockY, int yBlockSize, Aquifer.FluidPicker fluidRule) Creates a standard noise based aquifer.static AquiferAquifer.createDisabled(Aquifer.FluidPicker fluidRule) Creates a disabled, or no-op aquifer. -
Uses of Aquifer in net.minecraft.world.level.levelgen.carver
Methods in net.minecraft.world.level.levelgen.carver with parameters of type AquiferModifier and TypeMethodDescriptionbooleanCanyonWorldCarver.carve(CarvingContext context, CanyonCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, RandomSource random, Aquifer aquifer, ChunkPos sourceChunkPos, CarvingMask mask) booleanCaveWorldCarver.carve(CarvingContext context, CaveCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, RandomSource random, Aquifer aquifer, ChunkPos sourceChunkPos, CarvingMask mask) booleanConfiguredWorldCarver.carve(CarvingContext context, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, RandomSource random, Aquifer aquifer, ChunkPos sourceChunkPos, CarvingMask mask) abstract booleanWorldCarver.carve(CarvingContext context, C configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, RandomSource random, Aquifer aquifer, ChunkPos sourceChunkPos, CarvingMask mask) Carves the given chunk with caves that originate from the givenchunkPos.protected booleanNetherWorldCarver.carveBlock(CarvingContext context, CaveCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, CarvingMask mask, BlockPos.MutableBlockPos blockPos, BlockPos.MutableBlockPos helperPos, Aquifer aquifer, org.apache.commons.lang3.mutable.MutableBoolean hasGrass) protected booleanWorldCarver.carveBlock(CarvingContext context, C configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, CarvingMask mask, BlockPos.MutableBlockPos blockPos, BlockPos.MutableBlockPos helperPos, Aquifer aquifer, org.apache.commons.lang3.mutable.MutableBoolean hasGrass) Carves a single block, replacing it with the appropriate state if possible, and handles replacing exposed dirt with grass.protected booleanWorldCarver.carveEllipsoid(CarvingContext context, C configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, Aquifer aquifer, double x, double y, double z, double horizontalRadius, double verticalRadius, CarvingMask mask, WorldCarver.CarveSkipChecker skipChecker) Carves blocks in an ellipsoid (more accurately a spheroid), defined by a center (x, y, z) position, with a horizontal and vertical radius (the semi-axes)protected voidCaveWorldCarver.createRoom(CarvingContext context, CaveCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, Aquifer aquifer, double x, double y, double z, float thickness, double yScale, CarvingMask mask, WorldCarver.CarveSkipChecker skipChecker) protected voidCaveWorldCarver.createTunnel(CarvingContext context, CaveCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, long tunnelSeed, Aquifer aquifer, double x, double y, double z, double horizontalRadiusMultiplier, double verticalRadiusMultiplier, float thickness, float horizontalRotation, float verticalRotation, int step, int dist, double yScale, CarvingMask mask, WorldCarver.CarveSkipChecker skipChecker) private voidCanyonWorldCarver.doCarve(CarvingContext context, CanyonCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, long tunnelSeed, Aquifer aquifer, double x, double y, double z, float thickness, float horizontalRotation, float verticalRotation, int step, int distance, double yScale, CarvingMask mask) private @Nullable BlockStateWorldCarver.getCarveState(CarvingContext context, C configuration, BlockPos blockPos, Aquifer aquifer)