Uses of Class
net.minecraft.world.level.levelgen.carver.CarvingContext
Packages that use CarvingContext
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Uses of CarvingContext in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type CarvingContextModifier and TypeMethodDescriptionSurfaceSystem.topMaterial(SurfaceRules.RuleSource ruleSource, CarvingContext carvingContext, Function<BlockPos, Holder<Biome>> biomeGetter, ChunkAccess chunk, NoiseChunk noiseChunk, BlockPos pos, boolean underFluid) Deprecated. -
Uses of CarvingContext in net.minecraft.world.level.levelgen.carver
Methods in net.minecraft.world.level.levelgen.carver with parameters of type CarvingContextModifier and TypeMethodDescriptionbooleanCanyonWorldCarver.carve(CarvingContext context, CanyonCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, RandomSource random, Aquifer aquifer, ChunkPos sourceChunkPos, CarvingMask mask) booleanCaveWorldCarver.carve(CarvingContext context, CaveCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, RandomSource random, Aquifer aquifer, ChunkPos sourceChunkPos, CarvingMask mask) booleanConfiguredWorldCarver.carve(CarvingContext context, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, RandomSource random, Aquifer aquifer, ChunkPos sourceChunkPos, CarvingMask mask) abstract booleanWorldCarver.carve(CarvingContext context, C configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, RandomSource random, Aquifer aquifer, ChunkPos sourceChunkPos, CarvingMask mask) Carves the given chunk with caves that originate from the givenchunkPos.protected booleanNetherWorldCarver.carveBlock(CarvingContext context, CaveCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, CarvingMask mask, BlockPos.MutableBlockPos blockPos, BlockPos.MutableBlockPos helperPos, Aquifer aquifer, org.apache.commons.lang3.mutable.MutableBoolean hasGrass) protected booleanWorldCarver.carveBlock(CarvingContext context, C configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, CarvingMask mask, BlockPos.MutableBlockPos blockPos, BlockPos.MutableBlockPos helperPos, Aquifer aquifer, org.apache.commons.lang3.mutable.MutableBoolean hasGrass) Carves a single block, replacing it with the appropriate state if possible, and handles replacing exposed dirt with grass.protected booleanWorldCarver.carveEllipsoid(CarvingContext context, C configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, Aquifer aquifer, double x, double y, double z, double horizontalRadius, double verticalRadius, CarvingMask mask, WorldCarver.CarveSkipChecker skipChecker) Carves blocks in an ellipsoid (more accurately a spheroid), defined by a center (x, y, z) position, with a horizontal and vertical radius (the semi-axes)protected voidCaveWorldCarver.createRoom(CarvingContext context, CaveCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, Aquifer aquifer, double x, double y, double z, float thickness, double yScale, CarvingMask mask, WorldCarver.CarveSkipChecker skipChecker) protected voidCaveWorldCarver.createTunnel(CarvingContext context, CaveCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, long tunnelSeed, Aquifer aquifer, double x, double y, double z, double horizontalRadiusMultiplier, double verticalRadiusMultiplier, float thickness, float horizontalRotation, float verticalRotation, int step, int dist, double yScale, CarvingMask mask, WorldCarver.CarveSkipChecker skipChecker) private voidCanyonWorldCarver.doCarve(CarvingContext context, CanyonCarverConfiguration configuration, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, long tunnelSeed, Aquifer aquifer, double x, double y, double z, float thickness, float horizontalRotation, float verticalRotation, int step, int distance, double yScale, CarvingMask mask) private @Nullable BlockStateWorldCarver.getCarveState(CarvingContext context, C configuration, BlockPos blockPos, Aquifer aquifer) private float[]CanyonWorldCarver.initWidthFactors(CarvingContext context, CanyonCarverConfiguration configuration, RandomSource random) Generates a random array full of width factors which are used to create the uneven walls of a ravine.private booleanCanyonWorldCarver.shouldSkip(CarvingContext context, float[] widthFactorPerHeight, double xd, double yd, double zd, int y) booleanWorldCarver.CarveSkipChecker.shouldSkip(CarvingContext context, double xd, double yd, double zd, int y)