Uses of Record Class
net.minecraft.world.item.component.KineticWeapon.Condition
Packages that use KineticWeapon.Condition
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Uses of KineticWeapon.Condition in net.minecraft.world.item.component
Fields in net.minecraft.world.item.component with type parameters of type KineticWeapon.ConditionModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<KineticWeapon.Condition> KineticWeapon.Condition.CODECprivate final Optional<KineticWeapon.Condition> KineticWeapon.damageConditionsThe field for thedamageConditionsrecord component.private final Optional<KineticWeapon.Condition> KineticWeapon.dismountConditionsThe field for thedismountConditionsrecord component.private final Optional<KineticWeapon.Condition> KineticWeapon.knockbackConditionsThe field for theknockbackConditionsrecord component.static final StreamCodec<io.netty.buffer.ByteBuf, KineticWeapon.Condition> KineticWeapon.Condition.STREAM_CODECMethods in net.minecraft.world.item.component that return types with arguments of type KineticWeapon.ConditionModifier and TypeMethodDescriptionKineticWeapon.damageConditions()Returns the value of thedamageConditionsrecord component.KineticWeapon.dismountConditions()Returns the value of thedismountConditionsrecord component.KineticWeapon.knockbackConditions()Returns the value of theknockbackConditionsrecord component.static Optional<KineticWeapon.Condition> KineticWeapon.Condition.ofAttackerSpeed(int untilTicks, float minAttackerSpeed) static Optional<KineticWeapon.Condition> KineticWeapon.Condition.ofRelativeSpeed(int untilTicks, float minRelativeSpeed) Constructor parameters in net.minecraft.world.item.component with type arguments of type KineticWeapon.ConditionModifierConstructorDescriptionKineticWeapon(int contactCooldownTicks, int delayTicks, Optional<KineticWeapon.Condition> dismountConditions, Optional<KineticWeapon.Condition> knockbackConditions, Optional<KineticWeapon.Condition> damageConditions, float forwardMovement, float damageMultiplier, Optional<Holder<SoundEvent>> sound, Optional<Holder<SoundEvent>> hitSound) Creates an instance of aKineticWeaponrecord class.