Uses of Interface
net.minecraft.util.debug.DebugValueAccess
Packages that use DebugValueAccess
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Uses of DebugValueAccess in net.minecraft.client.multiplayer
Methods in net.minecraft.client.multiplayer that return DebugValueAccessModifier and TypeMethodDescriptionClientDebugSubscriber.createDebugValueAccess(Level level) ClientPacketListener.createDebugValueAccess() -
Uses of DebugValueAccess in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type DebugValueAccessModifier and TypeMethodDescriptionBeeDebugRenderer.createHiveBlacklistMap(DebugValueAccess debugValues) private voidBeeDebugRenderer.doRender(DebugValueAccess debugValues) private voidBrainDebugRenderer.doRender(DebugValueAccess debugValues) voidBeeDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidBrainDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidBreezeDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidChunkBorderRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidChunkCullingDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidChunkDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidCollisionBoxRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidDebugRenderer.SimpleDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidEntityBlockIntersectionDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidEntityHitboxDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidGameEventListenerRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidGoalSelectorDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidHeightMapRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidLightDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidLightSectionDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidNeighborsUpdateRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidOctreeDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidPathfindingRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidPoiDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidRaidDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidRedstoneWireOrientationsRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidSolidFaceRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidStructureRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidSupportBlockRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidVillageSectionsDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) voidWaterDebugRenderer.emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) private voidGameEventListenerRenderer.forEachListener(DebugValueAccess debugValues, GameEventListenerRenderer.ListenerVisitor visitor) BeeDebugRenderer.getGhostHives(DebugValueAccess debugValues) BrainDebugRenderer.getGhostPois(DebugValueAccess debugValues) private Collection<UUID> BeeDebugRenderer.getHiveMembers(BlockPos hivePos, DebugValueAccess debugValues) PoiDebugRenderer.getTicketHolderNames(DebugPoiInfo poi, boolean potential, DebugValueAccess debugValues) private voidBeeDebugRenderer.renderFlowerInfos(DebugValueAccess debugValues) private voidBeeDebugRenderer.renderHiveInfo(BlockPos hivePos, DebugHiveInfo hive, Collection<UUID> beesWhoBlacklistThisHive, DebugValueAccess debugValues) private voidPoiDebugRenderer.renderPoiInfo(DebugPoiInfo poi, DebugValueAccess debugValues)