Uses of Class
net.minecraft.client.renderer.SubmitNodeCollection
Packages that use SubmitNodeCollection
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Uses of SubmitNodeCollection in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer with type parameters of type SubmitNodeCollectionModifier and TypeFieldDescriptionprivate final it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<SubmitNodeCollection> SubmitNodeStorage.submitsPerOrderMethods in net.minecraft.client.renderer that return SubmitNodeCollectionMethods in net.minecraft.client.renderer that return types with arguments of type SubmitNodeCollectionModifier and TypeMethodDescriptionit.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<SubmitNodeCollection> SubmitNodeStorage.getSubmitsPerOrder() -
Uses of SubmitNodeCollection in net.minecraft.client.renderer.feature
Methods in net.minecraft.client.renderer.feature with parameters of type SubmitNodeCollectionModifier and TypeMethodDescriptionprivate voidParticleFeatureRenderer.render(SubmitNodeCollection nodeCollection, boolean translucent) private voidBlockFeatureRenderer.renderBlockModelSubmits(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, OutlineBufferSource outlineBufferSource, boolean translucent) private voidBlockFeatureRenderer.renderBlockSubmits(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, BlockRenderDispatcher blockRenderDispatcher, OutlineBufferSource outlineBufferSource, boolean translucent) private voidBlockFeatureRenderer.renderMovingBlockSubmits(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, BlockRenderDispatcher blockRenderDispatcher, boolean translucent) voidBlockFeatureRenderer.renderSolid(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, BlockRenderDispatcher blockRenderDispatcher, OutlineBufferSource outlineBufferSource) voidCustomFeatureRenderer.renderSolid(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource) voidFlameFeatureRenderer.renderSolid(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, AtlasManager atlasManager) voidItemFeatureRenderer.renderSolid(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, OutlineBufferSource outlineBufferSource) voidLeashFeatureRenderer.renderSolid(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource) voidModelFeatureRenderer.renderSolid(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, OutlineBufferSource outlineBufferSource, MultiBufferSource.BufferSource crumblingBufferSource) voidModelPartFeatureRenderer.renderSolid(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, OutlineBufferSource outlineBufferSource, MultiBufferSource.BufferSource crumblingBufferSource) voidParticleFeatureRenderer.renderSolid(SubmitNodeCollection nodeCollection) voidBlockFeatureRenderer.renderTranslucent(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, BlockRenderDispatcher blockRenderDispatcher, OutlineBufferSource outlineBufferSource) voidCustomFeatureRenderer.renderTranslucent(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource) voidItemFeatureRenderer.renderTranslucent(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, OutlineBufferSource outlineBufferSource) voidModelFeatureRenderer.renderTranslucent(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, OutlineBufferSource outlineBufferSource, MultiBufferSource.BufferSource crumblingBufferSource) voidModelPartFeatureRenderer.renderTranslucent(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, OutlineBufferSource outlineBufferSource, MultiBufferSource.BufferSource crumblingBufferSource) voidNameTagFeatureRenderer.renderTranslucent(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource, Font font) voidParticleFeatureRenderer.renderTranslucent(SubmitNodeCollection nodeCollection) voidShadowFeatureRenderer.renderTranslucent(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource) voidTextFeatureRenderer.renderTranslucent(SubmitNodeCollection nodeCollection, MultiBufferSource.BufferSource bufferSource)