Uses of Class
net.minecraft.client.renderer.chunk.SectionRenderDispatcher.RenderSection
Packages that use SectionRenderDispatcher.RenderSection
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Uses of SectionRenderDispatcher.RenderSection in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as SectionRenderDispatcher.RenderSectionModifier and TypeFieldDescriptionprivate final SectionRenderDispatcher.RenderSectionOctree.Leaf.sectionprotected final SectionRenderDispatcher.RenderSectionSectionOcclusionGraph.Node.sectionViewArea.sectionsFields in net.minecraft.client.renderer with type parameters of type SectionRenderDispatcher.RenderSectionModifier and TypeFieldDescriptionfinal it.unimi.dsi.fastutil.longs.Long2ObjectMap<List<SectionRenderDispatcher.RenderSection>> SectionOcclusionGraph.GraphStorage.chunksWaitingForNeighborsprivate final it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher.RenderSection> LevelRenderer.nearbyVisibleSectionsprivate final BlockingQueue<SectionRenderDispatcher.RenderSection> SectionOcclusionGraph.GraphEvents.sectionsToPropagateFromThe field for thesectionsToPropagateFromrecord component.private final it.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher.RenderSection> LevelRenderer.visibleSectionsMethods in net.minecraft.client.renderer that return SectionRenderDispatcher.RenderSectionModifier and TypeMethodDescriptionprivate @Nullable SectionRenderDispatcher.RenderSectionSectionOcclusionGraph.getRelativeFrom(long cameraSectionNode, SectionRenderDispatcher.RenderSection renderSection, Direction direction) private @Nullable SectionRenderDispatcher.RenderSectionViewArea.getRenderSection(int sectionX, int sectionY, int sectionZ) protected @Nullable SectionRenderDispatcher.RenderSectionViewArea.getRenderSection(long sectionNode) protected @Nullable SectionRenderDispatcher.RenderSectionViewArea.getRenderSectionAt(BlockPos pos) @Nullable SectionRenderDispatcher.RenderSectionOctree.Branch.getSection()Octree.Leaf.getSection()@Nullable SectionRenderDispatcher.RenderSectionOctree.Node.getSection()Methods in net.minecraft.client.renderer that return types with arguments of type SectionRenderDispatcher.RenderSectionModifier and TypeMethodDescriptionit.unimi.dsi.fastutil.objects.ObjectArrayList<SectionRenderDispatcher.RenderSection> LevelRenderer.getVisibleSections()SectionOcclusionGraph.GraphEvents.sectionsToPropagateFrom()Returns the value of thesectionsToPropagateFromrecord component.Methods in net.minecraft.client.renderer with parameters of type SectionRenderDispatcher.RenderSectionModifier and TypeMethodDescriptionbooleanOctree.add(SectionRenderDispatcher.RenderSection section) booleanOctree.Branch.add(SectionRenderDispatcher.RenderSection section) voidLevelRenderer.addRecentlyCompiledSection(SectionRenderDispatcher.RenderSection section) @Nullable SectionOcclusionGraph.NodeSectionOcclusionGraph.SectionToNodeMap.get(SectionRenderDispatcher.RenderSection renderSection) @Nullable SectionOcclusionGraph.NodeSectionOcclusionGraph.getNode(SectionRenderDispatcher.RenderSection section) private @Nullable SectionRenderDispatcher.RenderSectionSectionOcclusionGraph.getRelativeFrom(long cameraSectionNode, SectionRenderDispatcher.RenderSection renderSection, Direction direction) voidSectionOcclusionGraph.SectionToNodeMap.put(SectionRenderDispatcher.RenderSection renderSection, SectionOcclusionGraph.Node node) voidSectionOcclusionGraph.schedulePropagationFrom(SectionRenderDispatcher.RenderSection section) private voidLevelRenderer.scheduleResort(SectionRenderDispatcher.RenderSection section, TranslucencyPointOfView pointOfView, Vec3 cameraPos, boolean blockPosChanged, boolean isNearby) Method parameters in net.minecraft.client.renderer with type arguments of type SectionRenderDispatcher.RenderSectionModifier and TypeMethodDescriptionvoidSectionOcclusionGraph.addSectionsInFrustum(Frustum frustum, List<SectionRenderDispatcher.RenderSection> visibleSections, List<SectionRenderDispatcher.RenderSection> nearbyVisibleSection) private voidSectionOcclusionGraph.runPartialUpdate(boolean smartCull, Frustum frustum, List<SectionRenderDispatcher.RenderSection> visibleSections, Vec3 cameraPos, it.unimi.dsi.fastutil.longs.LongOpenHashSet loadedEmptySections) private voidSectionOcclusionGraph.runUpdates(SectionOcclusionGraph.GraphStorage storage, Vec3 cameraPos, Queue<SectionOcclusionGraph.Node> queue, boolean smartCull, Consumer<SectionRenderDispatcher.RenderSection> onSectionAdded, it.unimi.dsi.fastutil.longs.LongOpenHashSet emptySections) voidSectionOcclusionGraph.update(boolean smartCull, Camera camera, Frustum frustum, List<SectionRenderDispatcher.RenderSection> visibleSections, it.unimi.dsi.fastutil.longs.LongOpenHashSet loadedEmptySections) Constructors in net.minecraft.client.renderer with parameters of type SectionRenderDispatcher.RenderSectionModifierConstructorDescriptionprivateprivateNode(SectionRenderDispatcher.RenderSection section, @Nullable Direction sourceDirection, int step) Constructor parameters in net.minecraft.client.renderer with type arguments of type SectionRenderDispatcher.RenderSectionModifierConstructorDescriptionprivateGraphEvents(it.unimi.dsi.fastutil.longs.LongSet chunksWhichReceivedNeighbors, BlockingQueue<SectionRenderDispatcher.RenderSection> sectionsToPropagateFrom) Creates an instance of aGraphEventsrecord class. -
Uses of SectionRenderDispatcher.RenderSection in net.minecraft.client.renderer.chunk
Methods in net.minecraft.client.renderer.chunk with parameters of type SectionRenderDispatcher.RenderSectionModifier and TypeMethodDescriptionvoidSectionRenderDispatcher.rebuildSectionSync(SectionRenderDispatcher.RenderSection section, RenderRegionCache cache)