Uses of Interface
net.minecraft.client.renderer.block.BakedQuadOutput
Packages that use BakedQuadOutput
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Uses of BakedQuadOutput in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block that return BakedQuadOutputModifier and TypeMethodDescriptionprivate static BakedQuadOutputBlockRenderDispatcher.createQuadOutput(MultiBufferSource bufferSource) Methods in net.minecraft.client.renderer.block with parameters of type BakedQuadOutputModifier and TypeMethodDescriptionprivate voidModelBlockRenderer.putQuadData(BlockAndTintGetter level, BlockState state, BlockPos pos, BakedQuadOutput output, PoseStack.Pose pose, BakedQuad quad, ModelBlockRenderer.CommonRenderStorage renderStorage, int overlayCoords) voidBlockRenderDispatcher.renderBatched(BlockState blockState, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, BakedQuadOutput output, boolean cull, List<BlockModelPart> parts) voidBlockRenderDispatcher.renderBreakingTexture(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, BakedQuadOutput output) static voidModelBlockRenderer.renderModel(PoseStack.Pose pose, BakedQuadOutput output, BlockStateModel model, int tintColor, int lightCoords, int overlayCoords) Deprecated.static voidModelBlockRenderer.renderModel(PoseStack.Pose pose, BakedQuadOutput output, BlockStateModel model, int tintColor, int lightCoords, int overlayCoords, BlockAndTintGetter level, BlockPos pos, BlockState state) private voidModelBlockRenderer.renderModelFaceAO(BlockAndTintGetter level, BlockState state, BlockPos pos, PoseStack poseStack, BakedQuadOutput output, List<BakedQuad> quads, ModelBlockRenderer.AmbientOcclusionRenderStorage storage, int overlayCoords) private voidModelBlockRenderer.renderModelFaceFlat(BlockAndTintGetter level, BlockState state, BlockPos pos, int lightCoords, int overlayCoords, boolean checkLight, PoseStack poseStack, BakedQuadOutput output, List<BakedQuad> quads, ModelBlockRenderer.CommonRenderStorage shapeState) private voidModelBlockRenderer.renderModelQuadFlat(BlockAndTintGetter level, BlockState state, BlockPos pos, int lightCoords, int overlayCoords, boolean checkLight, PoseStack poseStack, BakedQuadOutput output, BakedQuad quad, ModelBlockRenderer.CommonRenderStorage shapeState) private static voidModelBlockRenderer.renderQuadList(PoseStack.Pose pose, BakedQuadOutput output, int tintColor, List<BakedQuad> quads, QuadLightmapCoords lightCoords, int overlayCoords) voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState blockState, BlockPos pos, PoseStack poseStack, BakedQuadOutput output, boolean cull, int overlayCoords) voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, BakedQuadOutput output, boolean cull, int overlayCoords) voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, BakedQuadOutput output, boolean cull, int overlayCoords)
ModelBlockRenderer.renderModel(PoseStack.Pose, BakedQuadOutput, BlockStateModel, int, int, int, net.minecraft.world.level.BlockAndTintGetter, BlockPos, BlockState)instead