Uses of Class
net.minecraft.client.model.Model.Simple
Packages that use Model.Simple
Package
Description
-
Uses of Model.Simple in net.minecraft.client.gui
Methods in net.minecraft.client.gui with parameters of type Model.SimpleModifier and TypeMethodDescriptionvoidGuiGraphics.submitSignRenderState(Model.Simple signModel, float scale, WoodType woodType, int x0, int y0, int x1, int y1) -
Uses of Model.Simple in net.minecraft.client.gui.render.state.pip
Fields in net.minecraft.client.gui.render.state.pip declared as Model.SimpleModifier and TypeFieldDescriptionprivate final Model.SimpleGuiSignRenderState.signModelThe field for thesignModelrecord component.Methods in net.minecraft.client.gui.render.state.pip that return Model.SimpleModifier and TypeMethodDescriptionGuiSignRenderState.signModel()Returns the value of thesignModelrecord component.Constructors in net.minecraft.client.gui.render.state.pip with parameters of type Model.SimpleModifierConstructorDescriptionGuiSignRenderState(Model.Simple signModel, WoodType woodType, int x0, int y0, int x1, int y1, float scale, @Nullable ScreenRectangle scissorArea) GuiSignRenderState(Model.Simple signModel, WoodType woodType, int x0, int y0, int x1, int y1, float scale, @Nullable ScreenRectangle scissorArea, @Nullable ScreenRectangle bounds) Creates an instance of aGuiSignRenderStaterecord class. -
Uses of Model.Simple in net.minecraft.client.gui.screens.inventory
Fields in net.minecraft.client.gui.screens.inventory declared as Model.Simple -
Uses of Model.Simple in net.minecraft.client.renderer.blockentity
Fields in net.minecraft.client.renderer.blockentity declared as Model.SimpleModifier and TypeFieldDescriptionprivate final Model.SimpleBedRenderer.footModelprivate final Model.SimpleBedRenderer.headModelprivate final Model.SimpleSignRenderer.Models.standingThe field for thestandingrecord component.private final Model.SimpleSignRenderer.Models.wallThe field for thewallrecord component.Fields in net.minecraft.client.renderer.blockentity with type parameters of type Model.SimpleModifier and TypeFieldDescriptionprivate final Map<HangingSignRenderer.ModelKey, Model.Simple> HangingSignRenderer.hangingSignModelsMethods in net.minecraft.client.renderer.blockentity that return Model.SimpleModifier and TypeMethodDescriptionstatic Model.SimpleHangingSignRenderer.createSignModel(EntityModelSet entityModelSet, WoodType woodType, HangingSignRenderer.AttachmentType attachmentType) static Model.SimpleSignRenderer.createSignModel(EntityModelSet entityModelSet, WoodType woodType, boolean standing) protected abstract Model.SimpleAbstractSignRenderer.getSignModel(BlockState blockState, WoodType type) protected Model.SimpleHangingSignRenderer.getSignModel(BlockState blockState, WoodType type) protected Model.SimpleSignRenderer.getSignModel(BlockState blockState, WoodType type) SignRenderer.Models.standing()Returns the value of thestandingrecord component.SignRenderer.Models.wall()Returns the value of thewallrecord component.Methods in net.minecraft.client.renderer.blockentity with parameters of type Model.SimpleModifier and TypeMethodDescriptionprivate voidBedRenderer.submitPiece(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, Model.Simple model, Direction direction, SpriteId sprite, int lightCoords, int overlayCoords, boolean translateZ, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, int outlineColor) protected voidAbstractSignRenderer.submitSign(PoseStack poseStack, int lightCoords, WoodType type, Model.Simple signModel, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) private voidAbstractSignRenderer.submitSignWithText(SignRenderState state, PoseStack poseStack, BlockState blockState, SignBlock signBlock, WoodType type, Model.Simple signModel, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) static voidHangingSignRenderer.submitSpecial(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model.Simple model, SpriteId sprite) static voidSignRenderer.submitSpecial(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model.Simple model, SpriteId sprite) Constructors in net.minecraft.client.renderer.blockentity with parameters of type Model.SimpleModifierConstructorDescriptionprivateModels(Model.Simple standing, Model.Simple wall) Creates an instance of aModelsrecord class. -
Uses of Model.Simple in net.minecraft.client.renderer.entity
Fields in net.minecraft.client.renderer.entity declared as Model.Simple -
Uses of Model.Simple in net.minecraft.client.renderer.special
Fields in net.minecraft.client.renderer.special declared as Model.SimpleModifier and TypeFieldDescriptionprivate final Model.SimpleHangingSignSpecialRenderer.modelprivate final Model.SimpleStandingSignSpecialRenderer.modelConstructors in net.minecraft.client.renderer.special with parameters of type Model.SimpleModifierConstructorDescriptionHangingSignSpecialRenderer(SpriteGetter sprites, Model.Simple model, SpriteId sprite) StandingSignSpecialRenderer(SpriteGetter sprites, Model.Simple model, SpriteId sprite)