Model.Simple
private final ModelPart
body
feet
private final KeyframeAnimation
flyingAnimation
head
leftWing
leftWingTip
restingAnimation
rightWing
rightWingTip
MODEL_Y_OFFSET
renderType, root
BatModel(ModelPart root)
private void
applyHeadRotation(float yRot)
static LayerDefinition
createBodyLayer()
void
setupAnim(BatRenderState state)
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
setupAnim
Model<BatRenderState>