Uses of Record Class
com.mojang.blaze3d.systems.RenderPass.Draw
Packages that use RenderPass.Draw
Package
Description
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Uses of RenderPass.Draw in com.mojang.blaze3d.opengl
Method parameters in com.mojang.blaze3d.opengl with type arguments of type RenderPass.DrawModifier and TypeMethodDescription<T> voidGlRenderPass.drawMultipleIndexed(Collection<RenderPass.Draw<T>> draws, @Nullable GpuBuffer defaultIndexBuffer, @Nullable VertexFormat.IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) protected <T> voidGlCommandEncoder.executeDrawMultiple(GlRenderPass renderPass, Collection<RenderPass.Draw<T>> draws, @Nullable GpuBuffer defaultIndexBuffer, @Nullable VertexFormat.IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) -
Uses of RenderPass.Draw in com.mojang.blaze3d.systems
Method parameters in com.mojang.blaze3d.systems with type arguments of type RenderPass.DrawModifier and TypeMethodDescription<T> voidRenderPass.drawMultipleIndexed(Collection<RenderPass.Draw<T>> draws, @Nullable GpuBuffer defaultIndexBuffer, @Nullable VertexFormat.IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) <T> voidRenderPassBackend.drawMultipleIndexed(Collection<RenderPass.Draw<T>> draws, @Nullable GpuBuffer defaultIndexBuffer, @Nullable VertexFormat.IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) -
Uses of RenderPass.Draw in net.minecraft.client.renderer.chunk
Fields in net.minecraft.client.renderer.chunk with type parameters of type RenderPass.DrawModifier and TypeFieldDescriptionprivate final EnumMap<ChunkSectionLayer, it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<List<RenderPass.Draw<GpuBufferSlice[]>>>> ChunkSectionsToRender.drawGroupsPerLayerThe field for thedrawGroupsPerLayerrecord component.Methods in net.minecraft.client.renderer.chunk that return types with arguments of type RenderPass.DrawModifier and TypeMethodDescriptionEnumMap<ChunkSectionLayer, it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<List<RenderPass.Draw<GpuBufferSlice[]>>>> ChunkSectionsToRender.drawGroupsPerLayer()Returns the value of thedrawGroupsPerLayerrecord component.Constructor parameters in net.minecraft.client.renderer.chunk with type arguments of type RenderPass.DrawModifierConstructorDescriptionChunkSectionsToRender(GpuTextureView textureView, EnumMap<ChunkSectionLayer, it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<List<RenderPass.Draw<GpuBufferSlice[]>>>> drawGroupsPerLayer, int maxIndicesRequired, GpuBufferSlice[] chunkSectionInfos) Creates an instance of aChunkSectionsToRenderrecord class.