Uses of Interface
com.mojang.blaze3d.shaders.ShaderSource
Packages that use ShaderSource
Package
Description
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Uses of ShaderSource in com.mojang.blaze3d.opengl
Fields in com.mojang.blaze3d.opengl declared as ShaderSourceMethods in com.mojang.blaze3d.opengl with parameters of type ShaderSourceModifier and TypeMethodDescriptionprivate GlRenderPipelineGlDevice.compilePipeline(RenderPipeline pipeline, ShaderSource shaderSource) private GlProgramGlDevice.compileProgram(RenderPipeline pipeline, ShaderSource shaderSource) private GlShaderModuleGlDevice.compileShader(GlDevice.ShaderCompilationKey key, ShaderSource shaderSource) GlBackend.createDeviceWithWindow(int width, int height, String title, long monitor, ShaderSource defaultShaderSource, GpuDebugOptions debugOptions) protected GlShaderModuleGlDevice.getOrCompileShader(Identifier id, ShaderType type, ShaderDefines defines, ShaderSource shaderSource) GlDevice.precompilePipeline(RenderPipeline pipeline, @Nullable ShaderSource customShaderSource) Constructors in com.mojang.blaze3d.opengl with parameters of type ShaderSourceModifierConstructorDescriptionGlDevice(long windowHandle, ShaderSource defaultShaderSource, GpuDebugOptions debugOptions) -
Uses of ShaderSource in com.mojang.blaze3d.platform
Methods in com.mojang.blaze3d.platform with parameters of type ShaderSourceModifier and TypeMethodDescriptionprivate WindowAndDeviceWindow.initializeBackend(GpuBackend[] backends, int width, int height, String title, long initialMonitor, ShaderSource defaultShaderSource, GpuDebugOptions debugOptions) Constructors in com.mojang.blaze3d.platform with parameters of type ShaderSourceModifierConstructorDescriptionWindow(WindowEventHandler eventHandler, DisplayData displayData, @Nullable String fullscreenVideoModeString, String title, GpuBackend[] backends, ShaderSource defaultShaderSource, GpuDebugOptions debugOptions) -
Uses of ShaderSource in com.mojang.blaze3d.systems
Methods in com.mojang.blaze3d.systems with parameters of type ShaderSourceModifier and TypeMethodDescriptionGpuBackend.createDeviceWithWindow(int width, int height, String title, long monitor, ShaderSource defaultShaderSource, GpuDebugOptions debugOptions) GpuDevice.precompilePipeline(RenderPipeline pipeline, @Nullable ShaderSource shaderSource) GpuDeviceBackend.precompilePipeline(RenderPipeline pipeline, @Nullable ShaderSource shaderSource)