Uses of Interface
com.mojang.blaze3d.resource.ResourceHandle
Packages that use ResourceHandle
Package
Description
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Uses of ResourceHandle in com.mojang.blaze3d.framegraph
Classes in com.mojang.blaze3d.framegraph that implement ResourceHandleMethods in com.mojang.blaze3d.framegraph that return ResourceHandleModifier and TypeMethodDescription<T> ResourceHandle<T> FrameGraphBuilder.createInternal(String name, ResourceDescriptor<T> descriptor) <T> ResourceHandle<T> FrameGraphBuilder.Pass.createsInternal(String name, ResourceDescriptor<T> descriptor) <T> ResourceHandle<T> FramePass.createsInternal(String name, ResourceDescriptor<T> descriptor) <T> ResourceHandle<T> FrameGraphBuilder.importExternal(String name, T resource) <T> ResourceHandle<T> FrameGraphBuilder.Pass.readsAndWrites(ResourceHandle<T> handle) <T> ResourceHandle<T> FramePass.readsAndWrites(ResourceHandle<T> handle) Methods in com.mojang.blaze3d.framegraph with parameters of type ResourceHandleModifier and TypeMethodDescription<T> voidFrameGraphBuilder.Pass.reads(ResourceHandle<T> handle) <T> voidFramePass.reads(ResourceHandle<T> handle) <T> ResourceHandle<T> FrameGraphBuilder.Pass.readsAndWrites(ResourceHandle<T> handle) <T> ResourceHandle<T> FramePass.readsAndWrites(ResourceHandle<T> handle) -
Uses of ResourceHandle in com.mojang.blaze3d.resource
Fields in com.mojang.blaze3d.resource declared as ResourceHandleMethods in com.mojang.blaze3d.resource that return ResourceHandle -
Uses of ResourceHandle in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as ResourceHandleModifier and TypeFieldDescription@Nullable ResourceHandle<RenderTarget> LevelTargetBundle.clouds@Nullable ResourceHandle<RenderTarget> LevelTargetBundle.entityOutline@Nullable ResourceHandle<RenderTarget> LevelTargetBundle.itemEntityLevelTargetBundle.main@Nullable ResourceHandle<RenderTarget> LevelTargetBundle.particles@Nullable ResourceHandle<RenderTarget> LevelTargetBundle.translucent@Nullable ResourceHandle<RenderTarget> LevelTargetBundle.weatherMethods in net.minecraft.client.renderer that return ResourceHandleModifier and TypeMethodDescription@Nullable ResourceHandle<RenderTarget> LevelTargetBundle.get(Identifier id) @Nullable ResourceHandle<RenderTarget> PostChain.TargetBundle.get(Identifier id) private ResourceHandle<RenderTarget> PostPass.TargetInput.getHandle(Map<Identifier, ResourceHandle<RenderTarget>> targets) default ResourceHandle<RenderTarget> PostChain.TargetBundle.getOrThrow(Identifier id) Methods in net.minecraft.client.renderer with parameters of type ResourceHandleModifier and TypeMethodDescriptionstatic PostChain.TargetBundlePostChain.TargetBundle.of(Identifier targetId, ResourceHandle<RenderTarget> target) voidLevelTargetBundle.replace(Identifier id, ResourceHandle<RenderTarget> handle) voidPostChain.TargetBundle.replace(Identifier id, ResourceHandle<RenderTarget> handle) Method parameters in net.minecraft.client.renderer with type arguments of type ResourceHandleModifier and TypeMethodDescriptionvoidPostPass.addToFrame(FrameGraphBuilder frame, Map<Identifier, ResourceHandle<RenderTarget>> targets, GpuBufferSlice shaderOrthoMatrix) voidPostPass.Input.addToPass(FramePass pass, Map<Identifier, ResourceHandle<RenderTarget>> targets) voidPostPass.TargetInput.addToPass(FramePass pass, Map<Identifier, ResourceHandle<RenderTarget>> targets) voidPostPass.TextureInput.addToPass(FramePass pass, Map<Identifier, ResourceHandle<RenderTarget>> targets) default voidPostPass.Input.cleanup(Map<Identifier, ResourceHandle<RenderTarget>> targets) private ResourceHandle<RenderTarget> PostPass.TargetInput.getHandle(Map<Identifier, ResourceHandle<RenderTarget>> targets) PostPass.Input.texture(Map<Identifier, ResourceHandle<RenderTarget>> targets) PostPass.TargetInput.texture(Map<Identifier, ResourceHandle<RenderTarget>> targets) PostPass.TextureInput.texture(Map<Identifier, ResourceHandle<RenderTarget>> targets)