Uses of Interface
com.mojang.blaze3d.resource.ResourceDescriptor
Packages that use ResourceDescriptor
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Uses of ResourceDescriptor in com.mojang.blaze3d.framegraph
Fields in com.mojang.blaze3d.framegraph declared as ResourceDescriptorModifier and TypeFieldDescriptionprivate final ResourceDescriptor<T> FrameGraphBuilder.InternalVirtualResource.descriptorMethods in com.mojang.blaze3d.framegraph with parameters of type ResourceDescriptorModifier and TypeMethodDescription<T> ResourceHandle<T> FrameGraphBuilder.createInternal(String name, ResourceDescriptor<T> descriptor) private <T> FrameGraphBuilder.InternalVirtualResource<T> FrameGraphBuilder.createInternalResource(String name, ResourceDescriptor<T> descriptor, @Nullable FrameGraphBuilder.Pass createdBy) <T> ResourceHandle<T> FrameGraphBuilder.Pass.createsInternal(String name, ResourceDescriptor<T> descriptor) <T> ResourceHandle<T> FramePass.createsInternal(String name, ResourceDescriptor<T> descriptor) Constructors in com.mojang.blaze3d.framegraph with parameters of type ResourceDescriptorModifierConstructorDescriptionInternalVirtualResource(int id, String name, @Nullable FrameGraphBuilder.Pass createdBy, ResourceDescriptor<T> descriptor) -
Uses of ResourceDescriptor in com.mojang.blaze3d.resource
Classes in com.mojang.blaze3d.resource that implement ResourceDescriptorFields in com.mojang.blaze3d.resource declared as ResourceDescriptorModifier and TypeFieldDescriptionprivate final ResourceDescriptor<T> CrossFrameResourcePool.ResourceEntry.descriptorMethods in com.mojang.blaze3d.resource with parameters of type ResourceDescriptorModifier and TypeMethodDescription<T> TCrossFrameResourcePool.acquire(ResourceDescriptor<T> descriptor) <T> TGraphicsResourceAllocator.acquire(ResourceDescriptor<T> descriptor) private <T> TCrossFrameResourcePool.acquireWithoutPreparing(ResourceDescriptor<T> descriptor) booleanRenderTargetDescriptor.canUsePhysicalResource(ResourceDescriptor<?> other) default booleanResourceDescriptor.canUsePhysicalResource(ResourceDescriptor<?> other) <T> voidCrossFrameResourcePool.release(ResourceDescriptor<T> descriptor, T resource) <T> voidGraphicsResourceAllocator.release(ResourceDescriptor<T> descriptor, T resource) Constructors in com.mojang.blaze3d.resource with parameters of type ResourceDescriptorModifierConstructorDescriptionprivateResourceEntry(ResourceDescriptor<T> descriptor, T value, int framesToLive)