Uses of Enum Class
com.mojang.blaze3d.platform.NativeImage.Format
Packages that use NativeImage.Format
Package
Description
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Uses of NativeImage.Format in com.mojang.blaze3d.opengl
Methods in com.mojang.blaze3d.opengl with parameters of type NativeImage.FormatModifier and TypeMethodDescriptionstatic intGlConst.toGl(NativeImage.Format format) voidGlCommandEncoder.writeToTexture(GpuTexture destination, ByteBuffer source, NativeImage.Format format, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) -
Uses of NativeImage.Format in com.mojang.blaze3d.platform
Subclasses with type arguments of type NativeImage.Format in com.mojang.blaze3d.platformFields in com.mojang.blaze3d.platform declared as NativeImage.FormatMethods in com.mojang.blaze3d.platform that return NativeImage.FormatModifier and TypeMethodDescriptionNativeImage.format()private static NativeImage.FormatNativeImage.Format.getStbFormat(int i) static NativeImage.FormatReturns the enum constant of this class with the specified name.static NativeImage.Format[]NativeImage.Format.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in com.mojang.blaze3d.platform with parameters of type NativeImage.FormatModifier and TypeMethodDescriptionstatic NativeImageNativeImage.read(@Nullable NativeImage.Format format, InputStream inputStream) static NativeImageNativeImage.read(@Nullable NativeImage.Format format, ByteBuffer bytes) Constructors in com.mojang.blaze3d.platform with parameters of type NativeImage.FormatModifierConstructorDescriptionNativeImage(NativeImage.Format format, int width, int height, boolean zero) NativeImage(NativeImage.Format format, int width, int height, boolean useStbFree, long pixels) -
Uses of NativeImage.Format in com.mojang.blaze3d.systems
Methods in com.mojang.blaze3d.systems with parameters of type NativeImage.FormatModifier and TypeMethodDescriptionvoidCommandEncoder.writeToTexture(GpuTexture destination, ByteBuffer source, NativeImage.Format format, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) voidCommandEncoderBackend.writeToTexture(GpuTexture destination, ByteBuffer source, NativeImage.Format format, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height)