Uses of Record Class
com.mojang.blaze3d.pipeline.BlendFunction
Packages that use BlendFunction
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Uses of BlendFunction in com.mojang.blaze3d.pipeline
Fields in com.mojang.blaze3d.pipeline declared as BlendFunctionModifier and TypeFieldDescriptionstatic final BlendFunctionBlendFunction.ADDITIVEstatic final BlendFunctionBlendFunction.ENTITY_OUTLINE_BLITstatic final BlendFunctionBlendFunction.GLINTstatic final BlendFunctionBlendFunction.INVERTstatic final BlendFunctionBlendFunction.LIGHTNINGstatic final BlendFunctionBlendFunction.OVERLAYstatic final BlendFunctionBlendFunction.TRANSLUCENTstatic final BlendFunctionBlendFunction.TRANSLUCENT_PREMULTIPLIED_ALPHAFields in com.mojang.blaze3d.pipeline with type parameters of type BlendFunctionModifier and TypeFieldDescriptionprivate final Optional<BlendFunction> RenderPipeline.blendFunctionprivate Optional<BlendFunction> RenderPipeline.Builder.blendFunctionprivate final Optional<BlendFunction> RenderPipeline.Snippet.blendFunctionThe field for theblendFunctionrecord component.Methods in com.mojang.blaze3d.pipeline that return types with arguments of type BlendFunctionModifier and TypeMethodDescriptionRenderPipeline.Snippet.blendFunction()Returns the value of theblendFunctionrecord component.RenderPipeline.getBlendFunction()Methods in com.mojang.blaze3d.pipeline with parameters of type BlendFunctionConstructor parameters in com.mojang.blaze3d.pipeline with type arguments of type BlendFunctionModifierConstructorDescriptionprotectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<String> samplers, List<RenderPipeline.UniformDescription> uniforms, Optional<BlendFunction> blendFunction, DepthTestFunction depthTestFunction, PolygonMode polygonMode, boolean cull, boolean writeColor, boolean writeAlpha, boolean writeDepth, LogicOp colorLogic, VertexFormat vertexFormat, VertexFormat.Mode vertexFormatMode, float depthBiasScaleFactor, float depthBiasConstant, int sortKey) Deprecated.protectedRenderPipeline(Identifier p_405403_, Identifier p_405389_, Identifier p_404945_, ShaderDefines shaderDefines, List<String> samplers, List<RenderPipeline.UniformDescription> uniforms, Optional<BlendFunction> blendFunction, DepthTestFunction depthTestFunction, PolygonMode polygonMode, boolean cull, boolean writeColor, boolean writeAlpha, boolean writeDepth, LogicOp colorLogic, VertexFormat vertexFormat, VertexFormat.Mode vertexFormatMode, float depthBiasScaleFactor, float depthBiasConstant, int sortKey, Optional<StencilTest> stencilTest)
RenderPipeline(Identifier, Identifier, Identifier, ShaderDefines, List, List, Optional, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat.Mode, float, float, int, Optional)instead