Uses of Class
com.mojang.blaze3d.opengl.GlRenderPass
Packages that use GlRenderPass
-
Uses of GlRenderPass in com.mojang.blaze3d.opengl
Methods in com.mojang.blaze3d.opengl with parameters of type GlRenderPassModifier and TypeMethodDescriptionprivate voidGlCommandEncoder.drawFromBuffers(GlRenderPass renderPass, int baseVertex, int firstIndex, int drawCount, @Nullable VertexFormat.IndexType indexType, GlRenderPipeline pipeline, int instanceCount) protected voidGlCommandEncoder.executeDraw(GlRenderPass renderPass, int baseVertex, int firstIndex, int drawCount, @Nullable VertexFormat.IndexType indexType, int instanceCount) protected <T> voidGlCommandEncoder.executeDrawMultiple(GlRenderPass renderPass, Collection<RenderPass.Draw<T>> draws, @Nullable GpuBuffer defaultIndexBuffer, @Nullable VertexFormat.IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) private booleanGlCommandEncoder.trySetup(GlRenderPass renderPass, Collection<String> dynamicUniforms)