Uses of Class
com.mojang.blaze3d.opengl.DirectStateAccess
Packages that use DirectStateAccess
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Uses of DirectStateAccess in com.mojang.blaze3d.opengl
Subclasses of DirectStateAccess in com.mojang.blaze3d.openglModifier and TypeClassDescriptionprivate static classprivate static classFields in com.mojang.blaze3d.opengl declared as DirectStateAccessModifier and TypeFieldDescriptionprivate final DirectStateAccessGlDevice.directStateAccessprivate final DirectStateAccessGlBuffer.dsaMethods in com.mojang.blaze3d.opengl that return DirectStateAccessModifier and TypeMethodDescriptionstatic DirectStateAccessDirectStateAccess.create(org.lwjgl.opengl.GLCapabilities capabilities, Set<String> enabledExtensions, GraphicsWorkarounds workarounds) GlDevice.directStateAccess()Methods in com.mojang.blaze3d.opengl with parameters of type DirectStateAccessModifier and TypeMethodDescriptionabstract GlBufferBufferStorage.createBuffer(DirectStateAccess dsa, @Nullable Supplier<String> label, int usage, long size) abstract GlBufferBufferStorage.createBuffer(DirectStateAccess dsa, @Nullable Supplier<String> label, int usage, ByteBuffer data) BufferStorage.Immutable.createBuffer(DirectStateAccess dsa, @Nullable Supplier<String> label, int usage, long size) BufferStorage.Immutable.createBuffer(DirectStateAccess dsa, @Nullable Supplier<String> label, int usage, ByteBuffer data) BufferStorage.Mutable.createBuffer(DirectStateAccess dsa, @Nullable Supplier<String> label, int usage, long size) BufferStorage.Mutable.createBuffer(DirectStateAccess dsa, @Nullable Supplier<String> label, int usage, ByteBuffer data) private intGlTexture.createFbo(DirectStateAccess dsa, int depthid) Deprecated.use overload that takes useStencilprivate intGlTexture.createFbo(DirectStateAccess dsa, int depthid, boolean useStencil) private intGlTextureView.createFbo(DirectStateAccess dsa, int depthid) Deprecated.use overload that takes useStencilprivate intGlTextureView.createFbo(DirectStateAccess dsa, int depthid, boolean useStencil) intGlTexture.getFbo(DirectStateAccess dsa, @Nullable GpuTexture depth) intGlTextureView.getFbo(DirectStateAccess dsa, @Nullable GpuTexture depth) BufferStorage.Immutable.mapBuffer(DirectStateAccess dsa, GlBuffer buffer, long offset, long length, int flags) abstract GlBuffer.GlMappedViewBufferStorage.mapBuffer(DirectStateAccess dsa, GlBuffer buffer, long offset, long length, int flags) BufferStorage.Mutable.mapBuffer(DirectStateAccess dsa, GlBuffer buffer, long offset, long length, int flags) private @Nullable ByteBufferBufferStorage.Immutable.tryMapBufferPersistent(DirectStateAccess dsa, int usage, int buffer, long size) Constructors in com.mojang.blaze3d.opengl with parameters of type DirectStateAccessModifierConstructorDescriptionprotectedGlBuffer(@Nullable Supplier<String> label, DirectStateAccess dsa, int usage, long size, int handle, @Nullable ByteBuffer persistentBuffer)