Class ClientPlayerChangeGameTypeEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.client.event.ClientPlayerChangeGameTypeEvent
public class ClientPlayerChangeGameTypeEvent
extends net.neoforged.bus.api.Event
Fired when the client player is notified of a change of
GameType from the server.
This event is not
, and does not
invalid reference
cancellable
.invalid reference
have a result
This event is fired on the main Forge event bus, only on the logical client.
-
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final GameTypeprivate final PlayerInfoprivate final GameType -
Constructor Summary
ConstructorsConstructorDescriptionClientPlayerChangeGameTypeEvent(PlayerInfo info, GameType currentGameType, GameType newGameType) -
Method Summary
Modifier and TypeMethodDescriptionReturns the current game type of the player.getInfo()Returns the client player information.Returns the new game type of the player.
-
Field Details
-
info
-
currentGameType
-
newGameType
-
-
Constructor Details
-
ClientPlayerChangeGameTypeEvent
@Internal public ClientPlayerChangeGameTypeEvent(PlayerInfo info, GameType currentGameType, GameType newGameType)
-
-
Method Details
-
getInfo
Returns the client player information.- Returns:
- the client player information
-
getCurrentGameType
Returns the current game type of the player.- Returns:
- the current game type of the player
-
getNewGameType
Returns the new game type of the player.- Returns:
- the new game type of the player
-