Uses of Enum Class
net.minecraft.world.level.block.Rotation
Packages that use Rotation
Package
Description
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Uses of Rotation in net.minecraft.client.gui.screens.inventory
Fields in net.minecraft.client.gui.screens.inventory declared as RotationFields in net.minecraft.client.gui.screens.inventory with type parameters of type RotationModifier and TypeFieldDescriptionprivate CycleButton<Rotation> TestInstanceBlockEditScreen.rotationButtonMethods in net.minecraft.client.gui.screens.inventory with parameters of type RotationModifier and TypeMethodDescriptionprivate static ComponentTestInstanceBlockEditScreen.rotationDisplay(Rotation rotation) -
Uses of Rotation in net.minecraft.commands.arguments
Methods in net.minecraft.commands.arguments that return RotationModifier and TypeMethodDescriptionstatic RotationTemplateRotationArgument.getRotation(com.mojang.brigadier.context.CommandContext<CommandSourceStack> context, String name) -
Uses of Rotation in net.minecraft.core
Methods in net.minecraft.core with parameters of type Rotation -
Uses of Rotation in net.minecraft.gametest.framework
Fields in net.minecraft.gametest.framework declared as RotationModifier and TypeFieldDescriptionprivate final RotationGameTestInfo.extraRotationprivate final RotationTestData.rotationThe field for therotationrecord component.Methods in net.minecraft.gametest.framework that return RotationModifier and TypeMethodDescriptionGameTestInfo.getRotation()static RotationStructureUtils.getRotationForRotationSteps(int rotationSteps) GameTestHelper.getTestRotation()GameTestInstance.rotation()TestData.rotation()Returns the value of therotationrecord component.Methods in net.minecraft.gametest.framework with parameters of type RotationModifier and TypeMethodDescriptionstatic TestInstanceBlockEntityStructureUtils.createNewEmptyTest(ResourceLocation id, BlockPos pos, Vec3i size, Rotation rotation, ServerLevel level) private TestInstanceBlockEntityGameTestInfo.createTestInstanceBlock(BlockPos pos, Rotation rotation, ServerLevel level) static intStructureUtils.getRotationStepsForRotation(Rotation rotation) static BoundingBoxStructureUtils.getStructureBoundingBox(BlockPos pos, Vec3i offset, Rotation rotation) static BlockPosStructureUtils.getTransformedFarCorner(BlockPos pos, Vec3i offset, Rotation rotation) Constructors in net.minecraft.gametest.framework with parameters of type RotationModifierConstructorDescriptionGameTestInfo(Holder.Reference<GameTestInstance> test, Rotation rotation, ServerLevel level, RetryOptions retryOptions) TestData(EnvironmentType p_397869_, ResourceLocation p_397537_, int p_397240_, int p_397081_, boolean p_397911_, Rotation p_397516_) TestData(EnvironmentType environment, ResourceLocation structure, int maxTicks, int setupTicks, boolean required, Rotation rotation, boolean manualOnly, int maxAttempts, int requiredSuccesses, boolean skyAccess) Creates an instance of aTestDatarecord class. -
Uses of Rotation in net.minecraft.network.protocol.game
Fields in net.minecraft.network.protocol.game declared as RotationModifier and TypeFieldDescriptionprivate final RotationServerboundSetStructureBlockPacket.rotationMethods in net.minecraft.network.protocol.game that return RotationConstructors in net.minecraft.network.protocol.game with parameters of type RotationModifierConstructorDescriptionServerboundSetStructureBlockPacket(BlockPos pos, StructureBlockEntity.UpdateType updateType, StructureMode mode, String name, BlockPos offset, Vec3i size, Mirror mirror, Rotation rotation, String data, boolean ignoreEntities, boolean strict, boolean showAir, boolean showBoundingBox, float integrity, long seed) ServerboundTestInstanceBlockActionPacket(BlockPos p_397563_, ServerboundTestInstanceBlockActionPacket.Action p_397686_, Optional<ResourceKey<GameTestInstance>> p_397885_, Vec3i p_397965_, Rotation p_397552_, boolean p_397584_) -
Uses of Rotation in net.minecraft.server.commands
Methods in net.minecraft.server.commands with parameters of type RotationModifier and TypeMethodDescriptionstatic intPlaceCommand.placeTemplate(CommandSourceStack source, ResourceLocation template, BlockPos pos, Rotation rotation, Mirror mirror, float integrity, int seed, boolean strict) -
Uses of Rotation in net.minecraft.world.entity
Methods in net.minecraft.world.entity with parameters of type Rotation -
Uses of Rotation in net.minecraft.world.entity.decoration
Methods in net.minecraft.world.entity.decoration with parameters of type Rotation -
Uses of Rotation in net.minecraft.world.level.block
Fields in net.minecraft.world.level.block with type parameters of type RotationModifier and TypeFieldDescriptionstatic final IntFunction<Rotation> Rotation.BY_IDstatic final com.mojang.serialization.Codec<Rotation> Rotation.CODECstatic final com.mojang.serialization.Codec<Rotation> Rotation.LEGACY_CODECDeprecated.static final StreamCodec<io.netty.buffer.ByteBuf, Rotation> Rotation.STREAM_CODECMethods in net.minecraft.world.level.block that return RotationModifier and TypeMethodDescriptionstatic RotationRotation.getRandom(RandomSource random) Chooses a random rotation.Rotation.getRotated(Rotation rotation) Mirror.getRotation(Direction facing) Determines the rotation that is equivalent to this mirror if the rotating object faces in the given directionstatic RotationReturns the enum constant of this class with the specified name.static Rotation[]Rotation.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in net.minecraft.world.level.block that return types with arguments of type RotationModifier and TypeMethodDescriptionRotation.getShuffled(RandomSource random) Get a list of all rotations in random order.Methods in net.minecraft.world.level.block with parameters of type RotationModifier and TypeMethodDescriptionRotation.getRotated(Rotation rotation) protected BlockStateAbstractFurnaceBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateAmethystClusterBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateAnvilBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateAttachedStemBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateBannerBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateBarrelBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateBaseCoralWallFanBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected RailShapeBeehiveBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.BellBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.CalibratedSculkSensorBlock.rotate(BlockState p_277545_, Rotation p_277482_) protected BlockStateCampfireBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateCeilingHangingSignBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateChestBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.ChiseledBookShelfBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateCommandBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateCrafterBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateCreakingHeartBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateCrossCollisionBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateDecoratedPotBlock.rotate(BlockState p_333895_, Rotation p_333806_) protected BlockStateDetectorRailBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateDispenserBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateDoorBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateEnderChestBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateEndPortalFrameBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.FlowerBedBlock.rotate(BlockState p_393932_, Rotation p_394491_) protected BlockStateGrindstoneBlock.rotate(BlockState state, Rotation rotation) protected BlockStateHopperBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateHorizontalDirectionalBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateHugeMushroomBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateInfestedRotatedPillarBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateJigsawBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateLadderBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.LeafLitterBlock.rotate(BlockState p_394056_, Rotation p_394157_) protected BlockStateLecternBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateMossyCarpetBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateMultifaceBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateNetherPortalBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateObserverBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStatePoweredRailBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateRailBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateRedstoneWallTorchBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateRedStoneWireBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateRodBlock.rotate(BlockState p_154354_, Rotation p_154355_) protected BlockStateRotatedPillarBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateShulkerBoxBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateSkullBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateSmallDripleafBlock.rotate(BlockState p_154622_, Rotation p_154623_) protected BlockStateStairBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateStandingSignBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateStonecutterBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateTripWireBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateTripWireHookBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.VaultBlock.rotate(BlockState p_324232_, Rotation p_324443_) protected BlockStateVineBlock.rotate(BlockState state, Rotation rotate) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateWallBannerBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateWallBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateWallHangingSignBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateWallSignBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateWallSkullBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStateWallTorchBlock.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.static BlockStateRotatedPillarBlock.rotatePillar(BlockState state, Rotation rotation) -
Uses of Rotation in net.minecraft.world.level.block.entity
Fields in net.minecraft.world.level.block.entity declared as RotationModifier and TypeFieldDescriptionprivate static final RotationStructureBlockEntity.DEFAULT_ROTATIONprivate RotationStructureBlockEntity.rotationprivate final RotationTestInstanceBlockEntity.Data.rotationThe field for therotationrecord component.Methods in net.minecraft.world.level.block.entity that return RotationModifier and TypeMethodDescriptionStructureBlockEntity.getRotation()TestInstanceBlockEntity.getRotation()TestInstanceBlockEntity.Data.rotation()Returns the value of therotationrecord component.Methods in net.minecraft.world.level.block.entity with parameters of type RotationConstructors in net.minecraft.world.level.block.entity with parameters of type RotationModifierConstructorDescriptionData(Optional<ResourceKey<GameTestInstance>> test, Vec3i size, Rotation rotation, boolean ignoreEntities, TestInstanceBlockEntity.Status status, Optional<Component> errorMessage) Creates an instance of aDatarecord class. -
Uses of Rotation in net.minecraft.world.level.block.piston
Methods in net.minecraft.world.level.block.piston with parameters of type RotationModifier and TypeMethodDescriptionprotected BlockStateMovingPistonBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.protected BlockStatePistonBaseBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate.PistonBaseBlock.rotate(BlockState state, LevelAccessor world, BlockPos pos, Rotation direction) protected BlockStatePistonHeadBlock.rotate(BlockState state, Rotation rot) Returns the blockstate with the given rotation from the passed blockstate. -
Uses of Rotation in net.minecraft.world.level.block.state
Methods in net.minecraft.world.level.block.state with parameters of type RotationModifier and TypeMethodDescriptionDeprecated.protected BlockStateBlockBehaviour.rotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate. -
Uses of Rotation in net.minecraft.world.level.levelgen.structure
Fields in net.minecraft.world.level.levelgen.structure declared as RotationModifier and TypeFieldDescriptionprotected final RotationPoolElementStructurePiece.rotationprivate RotationStructurePiece.rotationMethods in net.minecraft.world.level.levelgen.structure that return RotationModifier and TypeMethodDescriptionPoolElementStructurePiece.getRotation()StructurePiece.getRotation()TemplateStructurePiece.getRotation()Methods in net.minecraft.world.level.levelgen.structure with parameters of type RotationModifier and TypeMethodDescriptionprotected BlockPosStructure.getLowestYIn5by5BoxOffset7Blocks(Structure.GenerationContext context, Rotation rotation) Deprecated.Constructors in net.minecraft.world.level.levelgen.structure with parameters of type RotationModifierConstructorDescriptionPoolElementStructurePiece(StructureTemplateManager structureTemplateManager, StructurePoolElement element, BlockPos position, int groundLevelDelta, Rotation rotation, BoundingBox boundingBox, LiquidSettings liquidSettings) -
Uses of Rotation in net.minecraft.world.level.levelgen.structure.pools
Methods in net.minecraft.world.level.levelgen.structure.pools with parameters of type RotationModifier and TypeMethodDescriptionEmptyPoolElement.getBoundingBox(StructureTemplateManager p_227172_, BlockPos p_227173_, Rotation p_227174_) FeaturePoolElement.getBoundingBox(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation) ListPoolElement.getBoundingBox(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation) SinglePoolElement.getBoundingBox(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation) abstract BoundingBoxStructurePoolElement.getBoundingBox(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation) SinglePoolElement.getDataMarkers(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, boolean relativePosition) JigsawPlacement.getRandomNamedJigsaw(StructurePoolElement element, ResourceLocation startJigsawName, BlockPos pos, Rotation rotation, StructureTemplateManager structureTemplateManager, WorldgenRandom random) protected StructurePlaceSettingsLegacySinglePoolElement.getSettings(Rotation p_210353_, BoundingBox p_210354_, LiquidSettings p_352069_, boolean p_210355_) protected StructurePlaceSettingsSinglePoolElement.getSettings(Rotation rotation, BoundingBox boundingBox, LiquidSettings liquidSettings, boolean offset) EmptyPoolElement.getShuffledJigsawBlocks(StructureTemplateManager p_227176_, BlockPos p_227177_, Rotation p_227178_, RandomSource p_227179_) FeaturePoolElement.getShuffledJigsawBlocks(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, RandomSource random) ListPoolElement.getShuffledJigsawBlocks(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, RandomSource random) SinglePoolElement.getShuffledJigsawBlocks(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, RandomSource random) abstract List<StructureTemplate.JigsawBlockInfo> StructurePoolElement.getShuffledJigsawBlocks(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, RandomSource random) EmptyPoolElement.getSize(StructureTemplateManager p_227169_, Rotation p_227170_) FeaturePoolElement.getSize(StructureTemplateManager structureTemplateManager, Rotation rotation) ListPoolElement.getSize(StructureTemplateManager structureTemplateManager, Rotation rotation) SinglePoolElement.getSize(StructureTemplateManager structureTemplateManager, Rotation rotation) abstract Vec3iStructurePoolElement.getSize(StructureTemplateManager structureTemplateManager, Rotation rotation) voidStructurePoolElement.handleDataMarker(LevelAccessor level, StructureTemplate.StructureBlockInfo blockInfo, BlockPos pos, Rotation rotation, RandomSource random, BoundingBox box) booleanEmptyPoolElement.place(StructureTemplateManager p_227158_, WorldGenLevel p_227159_, StructureManager p_227160_, ChunkGenerator p_227161_, BlockPos p_227162_, BlockPos p_227163_, Rotation p_227164_, BoundingBox p_227165_, RandomSource p_227166_, LiquidSettings p_352245_, boolean p_227167_) booleanFeaturePoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos offset, BlockPos pos, Rotation rotation, BoundingBox box, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) booleanListPoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos offset, BlockPos pos, Rotation rotation, BoundingBox box, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) booleanSinglePoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos offset, BlockPos pos, Rotation rotation, BoundingBox box, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) abstract booleanStructurePoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos offset, BlockPos pos, Rotation rotation, BoundingBox box, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) -
Uses of Rotation in net.minecraft.world.level.levelgen.structure.structures
Fields in net.minecraft.world.level.levelgen.structure.structures declared as RotationFields in net.minecraft.world.level.levelgen.structure.structures with type parameters of type RotationMethods in net.minecraft.world.level.levelgen.structure.structures with parameters of type RotationModifier and TypeMethodDescriptionprivate static voidOceanRuinPieces.addClusterRuins(StructureTemplateManager structureTemplateManager, RandomSource random, Rotation rotation, BlockPos pos, OceanRuinStructure structure, StructurePieceAccessor structurePieceAccessor) (package private) static EndCityPieces.EndCityPieceEndCityPieces.addPiece(StructureTemplateManager structureTemplateManager, EndCityPieces.EndCityPiece piece, BlockPos startPos, String name, Rotation rotation, boolean overwrite) private static voidOceanRuinPieces.addPiece(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, StructurePieceAccessor structurePieceAccessor, RandomSource random, OceanRuinStructure structure, boolean isLarge, float integrity) static voidIglooPieces.addPieces(StructureTemplateManager structureTemplateManager, BlockPos startPos, Rotation rotation, StructurePieceAccessor pieces, RandomSource random) static voidOceanRuinPieces.addPieces(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, StructurePieceAccessor structurePieceAccessor, RandomSource random, OceanRuinStructure structure) ShipwreckPieces.addRandomPiece(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, StructurePieceAccessor pieces, RandomSource random, boolean isBeached) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom1x1(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, Direction direction, WoodlandMansionPieces.FloorRoomCollection floorRooms) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom1x2(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, Direction frontDirection, Direction sideDirection, WoodlandMansionPieces.FloorRoomCollection floorRooms, boolean isStairs) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom2x2(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, Direction frontDirection, Direction sideDirection, WoodlandMansionPieces.FloorRoomCollection floorRooms) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom2x2Secret(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, WoodlandMansionPieces.FloorRoomCollection floorRooms) voidWoodlandMansionPieces.MansionPiecePlacer.createMansion(BlockPos pos, Rotation rotation, List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.MansionGrid grid) private voidWoodlandMansionPieces.MansionPiecePlacer.createRoof(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, WoodlandMansionPieces.SimpleGrid layout, WoodlandMansionPieces.SimpleGrid nextFloorLayout) static voidWoodlandMansionPieces.generateMansion(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, RandomSource random) private voidEndCityStructure.generatePieces(StructurePiecesBuilder builder, BlockPos startPos, Rotation rotation, Structure.GenerationContext context) private voidWoodlandMansionStructure.generatePieces(StructurePiecesBuilder builder, Structure.GenerationContext context, BlockPos pos, Rotation rotation) private static StructurePlaceSettingsEndCityPieces.EndCityPiece.makeSettings(boolean overwrite, Rotation rotation) private static StructurePlaceSettingsIglooPieces.IglooPiece.makeSettings(Rotation rotation, ResourceLocation location) private static StructurePlaceSettingsNetherFossilPieces.NetherFossilPiece.makeSettings(Rotation rotation) private static StructurePlaceSettingsOceanRuinPieces.OceanRuinPiece.makeSettings(Rotation rotation, float integrity, OceanRuinStructure.Type structureType) private static StructurePlaceSettingsRuinedPortalPiece.makeSettings(Mirror mirror, Rotation rotation, RuinedPortalPiece.VerticalPlacement verticalPlacement, BlockPos pos, RuinedPortalPiece.Properties properties) private static StructurePlaceSettingsShipwreckPieces.ShipwreckPiece.makeSettings(Rotation rotation) private static StructurePlaceSettingsWoodlandMansionPieces.WoodlandMansionPiece.makeSettings(Mirror mirror, Rotation rotation) static voidEndCityPieces.startHouseTower(StructureTemplateManager structureTemplateManager, BlockPos startPos, Rotation rotation, List<StructurePiece> pieces, RandomSource random) Constructors in net.minecraft.world.level.levelgen.structure.structures with parameters of type RotationModifierConstructorDescriptionEndCityPiece(StructureTemplateManager structureTemplateManager, String name, BlockPos startPos, Rotation rotation, boolean overwrite) IglooPiece(StructureTemplateManager structureTemplateManager, ResourceLocation location, BlockPos startPos, Rotation rotation, int down) NetherFossilPiece(StructureTemplateManager structureManager, ResourceLocation location, BlockPos pos, Rotation rotation) privateOceanRuinPiece(StructureTemplateManager structureTemplateManager, CompoundTag genDepth, Rotation rotation, float integrity, OceanRuinStructure.Type biomeType, boolean isLarge) OceanRuinPiece(StructureTemplateManager structureTemplateManager, ResourceLocation location, BlockPos pos, Rotation rotation, float integrity, OceanRuinStructure.Type biomeType, boolean isLarge) RuinedPortalPiece(StructureTemplateManager structureTemplateManager, BlockPos templatePosition, RuinedPortalPiece.VerticalPlacement verticalPlacement, RuinedPortalPiece.Properties properties, ResourceLocation location, StructureTemplate template, Rotation rotation, Mirror mirror, BlockPos pivotPos) ShipwreckPiece(StructureTemplateManager structureTemplateManager, ResourceLocation location, BlockPos pos, Rotation rotation, boolean isBeached) WoodlandMansionPiece(StructureTemplateManager structureTemplateManager, String templateName, BlockPos templatePosition, Rotation rotation) WoodlandMansionPiece(StructureTemplateManager structureTemplateManager, String templateName, BlockPos templatePosition, Rotation rotation, Mirror mirror) -
Uses of Rotation in net.minecraft.world.level.levelgen.structure.templatesystem
Fields in net.minecraft.world.level.levelgen.structure.templatesystem declared as RotationMethods in net.minecraft.world.level.levelgen.structure.templatesystem that return RotationMethods in net.minecraft.world.level.levelgen.structure.templatesystem with parameters of type RotationModifier and TypeMethodDescriptionStructureTemplate.getBoundingBox(BlockPos startPos, Rotation rotation, BlockPos pivotPos, Mirror mirror) protected static BoundingBoxStructureTemplate.getBoundingBox(BlockPos startPos, Rotation rotation, BlockPos pivotPos, Mirror mirror, Vec3i size) StructureTemplate.getJigsaws(BlockPos pos, Rotation rotation) StructureTemplate.getZeroPositionWithTransform(BlockPos targetPos, Mirror mirror, Rotation rotation) static BlockPosStructureTemplate.getZeroPositionWithTransform(BlockPos pos, Mirror mirror, Rotation rotation, int sizeX, int sizeZ) StructurePlaceSettings.setRotation(Rotation rotation) static BlockPosstatic Vec3 -
Uses of Rotation in net.neoforged.neoforge.common.extensions
Methods in net.neoforged.neoforge.common.extensions with parameters of type RotationModifier and TypeMethodDescriptiondefault BlockStateIBlockExtension.rotate(BlockState state, LevelAccessor level, BlockPos pos, Rotation direction) default BlockStateIBlockStateExtension.rotate(LevelAccessor level, BlockPos pos, Rotation direction)
IBlockStateExtension.rotate(LevelAccessor, BlockPos, Rotation)