Uses of Class
net.minecraft.client.renderer.entity.state.PlayerRenderState
Packages that use PlayerRenderState
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
-
Uses of PlayerRenderState in net.minecraft.client.model
Classes in net.minecraft.client.model with type parameters of type PlayerRenderStateMethods in net.minecraft.client.model with parameters of type PlayerRenderStateModifier and TypeMethodDescriptionvoidPlayerModel.setupAnim(PlayerRenderState renderState) voidSpinAttackEffectModel.setupAnim(PlayerRenderState renderState) -
Uses of PlayerRenderState in net.minecraft.client.renderer.entity.layers
Classes in net.minecraft.client.renderer.entity.layers with type parameters of type PlayerRenderStateModifier and TypeClassDescriptionclassPlayerItemInHandLayer<S extends PlayerRenderState,M extends EntityModel<S> & ArmedModel & HeadedModel> Fields in net.minecraft.client.renderer.entity.layers with type parameters of type PlayerRenderStateModifier and TypeFieldDescriptionprivate final HumanoidModel<PlayerRenderState> CapeLayer.modelprivate final HumanoidModel<PlayerRenderState> Deadmau5EarsLayer.modelMethods in net.minecraft.client.renderer.entity.layers with parameters of type PlayerRenderStateModifier and TypeMethodDescriptionprotected intArrowLayer.numStuck(PlayerRenderState renderState) protected intBeeStingerLayer.numStuck(PlayerRenderState renderState) protected abstract intStuckInBodyLayer.numStuck(PlayerRenderState renderState) voidCapeLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, PlayerRenderState renderState, float yRot, float xRot) voidDeadmau5EarsLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, PlayerRenderState renderState, float yRot, float xRot) voidParrotOnShoulderLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, PlayerRenderState renderState, float yRot, float xRot) voidSpinAttackEffectLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, PlayerRenderState renderState, float yRot, float xRot) voidStuckInBodyLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, PlayerRenderState renderState, float yRot, float xRot) private voidParrotOnShoulderLayer.renderOnShoulder(PoseStack poseStack, MultiBufferSource buffer, int packedLight, PlayerRenderState renderState, Parrot.Variant variant, float yRot, float xRot, boolean leftShoulder) Constructor parameters in net.minecraft.client.renderer.entity.layers with type arguments of type PlayerRenderStateModifierConstructorDescriptionArrowLayer(LivingEntityRenderer<?, PlayerRenderState, M> renderer, EntityRendererProvider.Context context) BeeStingerLayer(LivingEntityRenderer<?, PlayerRenderState, M> renderer, EntityRendererProvider.Context context) CapeLayer(RenderLayerParent<PlayerRenderState, PlayerModel> renderer, EntityModelSet modelSet, EquipmentAssetManager equipmentAssets) Deadmau5EarsLayer(RenderLayerParent<PlayerRenderState, PlayerModel> renderer, EntityModelSet modelSet) ParrotOnShoulderLayer(RenderLayerParent<PlayerRenderState, PlayerModel> renderer, EntityModelSet modelSet) SpinAttackEffectLayer(RenderLayerParent<PlayerRenderState, PlayerModel> renderer, EntityModelSet modelSet) StuckInBodyLayer(LivingEntityRenderer<?, PlayerRenderState, M> renderer, Model model, ResourceLocation texture, StuckInBodyLayer.PlacementStyle placementStyle) -
Uses of PlayerRenderState in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player that return PlayerRenderStateMethods in net.minecraft.client.renderer.entity.player with parameters of type PlayerRenderStateModifier and TypeMethodDescriptionprivate static voidPlayerRenderer.extractCapeState(AbstractClientPlayer player, PlayerRenderState renderState, float partialTick) private static voidPlayerRenderer.extractFlightData(AbstractClientPlayer player, PlayerRenderState renderState, float partialTick) voidPlayerRenderer.extractRenderState(AbstractClientPlayer entity, PlayerRenderState reusedState, float partialTick) PlayerRenderer.getRenderOffset(PlayerRenderState renderState) PlayerRenderer.getTextureLocation(PlayerRenderState renderState) voidPlayerRenderer.render(PlayerRenderState p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) protected voidPlayerRenderer.renderNameTag(PlayerRenderState renderState, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected voidPlayerRenderer.scale(PlayerRenderState renderState, PoseStack poseStack) protected voidPlayerRenderer.setupRotations(PlayerRenderState renderState, PoseStack poseStack, float bodyRot, float scale) protected booleanPlayerRenderer.shouldRenderLayers(PlayerRenderState renderState) -
Uses of PlayerRenderState in net.neoforged.neoforge.client.event
Constructors in net.neoforged.neoforge.client.event with parameters of type PlayerRenderStateModifierConstructorDescriptionPost(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protectedRenderPlayerEvent(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight)