Package net.minecraft.client.model
Class WardenModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final KeyframeAnimationprotected final ModelPartprotected final ModelPartprivate static final floatprivate static final floatprivate final KeyframeAnimationprivate final KeyframeAnimationprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprivate final KeyframeAnimationprivate final KeyframeAnimationprivate final KeyframeAnimationFields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSETFields inherited from class net.minecraft.client.model.Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate voidanimateHeadLookTarget(float pYaw, float pPitch) private voidanimateIdlePose(float pAgeInTicks) private voidanimateTendrils(WardenRenderState pRenderState, float pAgeInTicks) private voidanimateWalk(float pLimbSwing, float pLimbSwingAmount) static LayerDefinitiongetBioluminescentLayerModelParts(WardenRenderState pRenderState) getHeartLayerModelParts(WardenRenderState pRenderState) getPulsatingSpotsLayerModelParts(WardenRenderState pRenderState) getTendrilsLayerModelParts(WardenRenderState pRenderState) private voidvoidsetupAnim(WardenRenderState pRenderState) Methods inherited from class net.minecraft.client.model.Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
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Field Details
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DEFAULT_ARM_X_Y
private static final float DEFAULT_ARM_X_Y- See Also:
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DEFAULT_ARM_Z
private static final float DEFAULT_ARM_Z- See Also:
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bone
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body
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head
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rightTendril
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leftTendril
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leftLeg
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leftArm
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leftRibcage
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rightArm
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rightLeg
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rightRibcage
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tendrilsLayerModelParts
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heartLayerModelParts
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bioluminescentLayerModelParts
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pulsatingSpotsLayerModelParts
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attackAnimation
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sonicBoomAnimation
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diggingAnimation
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emergeAnimation
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roarAnimation
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sniffAnimation
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Constructor Details
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WardenModel
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Method Details
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createBodyLayer
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setupAnim
- Overrides:
setupAnimin classEntityModel<WardenRenderState>
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animateHeadLookTarget
private void animateHeadLookTarget(float pYaw, float pPitch) -
animateIdlePose
private void animateIdlePose(float pAgeInTicks) -
animateWalk
private void animateWalk(float pLimbSwing, float pLimbSwingAmount) -
resetArmPoses
private void resetArmPoses() -
animateTendrils
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getTendrilsLayerModelParts
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getHeartLayerModelParts
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getBioluminescentLayerModelParts
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getPulsatingSpotsLayerModelParts
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