Package net.minecraft.client.model.geom
Class ModelLayers
java.lang.Object
net.minecraft.client.model.geom.ModelLayers
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final ModelLayerLocationstatic final ModelLayerLocationprivate static final Set<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationprivate static final Stringstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocation -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic ModelLayerLocationcreateHangingSignModelName(WoodType pWoodType, HangingSignRenderer.AttachmentType pAttachmentType) private static ModelLayerLocationcreateLocation(String pPath, String pModel) static ModelLayerLocationcreateStandingSignModelName(WoodType pWoodType) static ModelLayerLocationcreateWallSignModelName(WoodType pWoodType) static Stream<ModelLayerLocation> private static ModelLayerLocationprivate static ModelLayerLocationprivate static ModelLayerLocationregisterInnerArmor(String pPath) private static ModelLayerLocationregisterOuterArmor(String pPath)
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Field Details
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DEFAULT_LAYER
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ALL_MODELS
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ACACIA_BOAT
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ACACIA_CHEST_BOAT
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ALLAY
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ARMADILLO
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ARMADILLO_BABY
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ARMOR_STAND
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ARMOR_STAND_INNER_ARMOR
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ARMOR_STAND_OUTER_ARMOR
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ARMOR_STAND_SMALL
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ARMOR_STAND_SMALL_INNER_ARMOR
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ARMOR_STAND_SMALL_OUTER_ARMOR
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ARROW
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AXOLOTL
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AXOLOTL_BABY
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BAMBOO_CHEST_RAFT
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BAMBOO_RAFT
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STANDING_BANNER
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STANDING_BANNER_FLAG
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WALL_BANNER
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WALL_BANNER_FLAG
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BAT
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BED_FOOT
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BED_HEAD
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BEE
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BEE_BABY
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BEE_STINGER
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BELL
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BIRCH_BOAT
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BIRCH_CHEST_BOAT
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BLAZE
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BOAT_WATER_PATCH
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BOGGED
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BOGGED_INNER_ARMOR
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BOGGED_OUTER_ARMOR
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BOGGED_OUTER_LAYER
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BOOK
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BREEZE
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BREEZE_WIND
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CAMEL
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CAMEL_BABY
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CAMEL_SADDLE
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CAMEL_BABY_SADDLE
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CAT
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CAT_BABY
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CAT_BABY_COLLAR
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CAT_COLLAR
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CAVE_SPIDER
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CHERRY_BOAT
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CHERRY_CHEST_BOAT
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CHEST
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CHEST_MINECART
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CHICKEN
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CHICKEN_BABY
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COD
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COLD_CHICKEN
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COLD_CHICKEN_BABY
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COLD_COW
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COLD_COW_BABY
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COLD_PIG
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COLD_PIG_BABY
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COMMAND_BLOCK_MINECART
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CONDUIT_CAGE
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CONDUIT_EYE
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CONDUIT_SHELL
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CONDUIT_WIND
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COW
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COW_BABY
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CREAKING
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CREEPER
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CREEPER_ARMOR
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CREEPER_HEAD
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DARK_OAK_BOAT
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DARK_OAK_CHEST_BOAT
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DECORATED_POT_BASE
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DECORATED_POT_SIDES
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DOLPHIN
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DOLPHIN_BABY
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DONKEY
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DONKEY_BABY
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DONKEY_SADDLE
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DONKEY_BABY_SADDLE
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DOUBLE_CHEST_LEFT
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DOUBLE_CHEST_RIGHT
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DRAGON_SKULL
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DROWNED
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DROWNED_BABY
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DROWNED_BABY_INNER_ARMOR
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DROWNED_BABY_OUTER_ARMOR
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DROWNED_BABY_OUTER_LAYER
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DROWNED_INNER_ARMOR
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DROWNED_OUTER_ARMOR
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DROWNED_OUTER_LAYER
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ELDER_GUARDIAN
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ELYTRA
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ELYTRA_BABY
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ENDERMAN
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ENDERMITE
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ENDER_DRAGON
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END_CRYSTAL
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EVOKER
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EVOKER_FANGS
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FOX
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FOX_BABY
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FROG
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FURNACE_MINECART
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GHAST
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GIANT
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GIANT_INNER_ARMOR
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GIANT_OUTER_ARMOR
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GLOW_SQUID
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GLOW_SQUID_BABY
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GOAT
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GOAT_BABY
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GUARDIAN
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HAPPY_GHAST
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HAPPY_GHAST_BABY
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HAPPY_GHAST_HARNESS
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HAPPY_GHAST_BABY_HARNESS
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HAPPY_GHAST_ROPES
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HAPPY_GHAST_BABY_ROPES
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HOGLIN
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HOGLIN_BABY
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HOPPER_MINECART
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HORSE
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HORSE_ARMOR
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HORSE_SADDLE
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HORSE_BABY
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HORSE_BABY_ARMOR
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HORSE_BABY_SADDLE
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HUSK
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HUSK_BABY
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HUSK_BABY_INNER_ARMOR
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HUSK_BABY_OUTER_ARMOR
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HUSK_INNER_ARMOR
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HUSK_OUTER_ARMOR
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ILLUSIONER
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IRON_GOLEM
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JUNGLE_BOAT
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JUNGLE_CHEST_BOAT
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LEASH_KNOT
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LLAMA
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LLAMA_BABY
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LLAMA_BABY_DECOR
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LLAMA_DECOR
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LLAMA_SPIT
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MAGMA_CUBE
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MANGROVE_BOAT
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MANGROVE_CHEST_BOAT
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MINECART
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MOOSHROOM
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MOOSHROOM_BABY
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MULE
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MULE_BABY
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MULE_SADDLE
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MULE_BABY_SADDLE
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OAK_BOAT
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OAK_CHEST_BOAT
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OCELOT
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OCELOT_BABY
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PALE_OAK_BOAT
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PALE_OAK_CHEST_BOAT
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PANDA
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PANDA_BABY
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PARROT
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PHANTOM
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PIG
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PIGLIN
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PIGLIN_BABY
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PIGLIN_BABY_INNER_ARMOR
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PIGLIN_BABY_OUTER_ARMOR
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PIGLIN_BRUTE
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PIGLIN_BRUTE_INNER_ARMOR
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PIGLIN_BRUTE_OUTER_ARMOR
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PIGLIN_HEAD
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PIGLIN_INNER_ARMOR
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PIGLIN_OUTER_ARMOR
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PIG_BABY
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PIG_BABY_SADDLE
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PIG_SADDLE
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PILLAGER
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PLAYER
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PLAYER_CAPE
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PLAYER_EARS
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PLAYER_HEAD
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PLAYER_INNER_ARMOR
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PLAYER_OUTER_ARMOR
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PLAYER_SLIM
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PLAYER_SLIM_INNER_ARMOR
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PLAYER_SLIM_OUTER_ARMOR
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PLAYER_SPIN_ATTACK
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POLAR_BEAR
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POLAR_BEAR_BABY
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PUFFERFISH_BIG
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PUFFERFISH_MEDIUM
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PUFFERFISH_SMALL
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RABBIT
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RABBIT_BABY
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RAVAGER
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SALMON
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SALMON_LARGE
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SALMON_SMALL
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SHEEP
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SHEEP_BABY
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SHEEP_BABY_WOOL
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SHEEP_WOOL
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SHEEP_WOOL_UNDERCOAT
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SHEEP_BABY_WOOL_UNDERCOAT
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SHIELD
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SHULKER
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SHULKER_BOX
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SHULKER_BULLET
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SILVERFISH
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SKELETON
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SKELETON_HORSE
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SKELETON_HORSE_BABY
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SKELETON_HORSE_SADDLE
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SKELETON_HORSE_BABY_SADDLE
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SKELETON_INNER_ARMOR
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SKELETON_OUTER_ARMOR
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SKELETON_SKULL
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SLIME
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SLIME_OUTER
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SNIFFER
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SNIFFER_BABY
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SNOW_GOLEM
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SPAWNER_MINECART
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SPIDER
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SPRUCE_BOAT
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SPRUCE_CHEST_BOAT
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SQUID
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SQUID_BABY
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STRAY
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STRAY_INNER_ARMOR
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STRAY_OUTER_ARMOR
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STRAY_OUTER_LAYER
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STRIDER
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STRIDER_SADDLE
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STRIDER_BABY
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STRIDER_BABY_SADDLE
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TADPOLE
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TNT_MINECART
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TRADER_LLAMA
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TRADER_LLAMA_BABY
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TRIDENT
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TROPICAL_FISH_LARGE
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TROPICAL_FISH_LARGE_PATTERN
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TROPICAL_FISH_SMALL
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TROPICAL_FISH_SMALL_PATTERN
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TURTLE
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TURTLE_BABY
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VEX
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VILLAGER
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VILLAGER_BABY
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VINDICATOR
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WANDERING_TRADER
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WARDEN
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WARM_COW
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WARM_COW_BABY
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WIND_CHARGE
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WITCH
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WITHER
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WITHER_ARMOR
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WITHER_SKELETON
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WITHER_SKELETON_INNER_ARMOR
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WITHER_SKELETON_OUTER_ARMOR
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WITHER_SKELETON_SKULL
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WITHER_SKULL
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WOLF
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WOLF_ARMOR
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WOLF_BABY
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WOLF_BABY_ARMOR
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ZOGLIN
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ZOGLIN_BABY
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ZOMBIE
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ZOMBIE_BABY
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ZOMBIE_BABY_INNER_ARMOR
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ZOMBIE_BABY_OUTER_ARMOR
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ZOMBIE_HEAD
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ZOMBIE_HORSE
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ZOMBIE_HORSE_BABY
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ZOMBIE_HORSE_SADDLE
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ZOMBIE_HORSE_BABY_SADDLE
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ZOMBIE_INNER_ARMOR
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ZOMBIE_OUTER_ARMOR
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ZOMBIE_VILLAGER
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ZOMBIE_VILLAGER_BABY
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ZOMBIE_VILLAGER_BABY_INNER_ARMOR
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ZOMBIE_VILLAGER_BABY_OUTER_ARMOR
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ZOMBIE_VILLAGER_INNER_ARMOR
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ZOMBIE_VILLAGER_OUTER_ARMOR
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ZOMBIFIED_PIGLIN
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ZOMBIFIED_PIGLIN_BABY
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ZOMBIFIED_PIGLIN_BABY_INNER_ARMOR
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ZOMBIFIED_PIGLIN_BABY_OUTER_ARMOR
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ZOMBIFIED_PIGLIN_INNER_ARMOR
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ZOMBIFIED_PIGLIN_OUTER_ARMOR
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Constructor Details
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ModelLayers
public ModelLayers()
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Method Details
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register
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register
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createLocation
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registerInnerArmor
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registerOuterArmor
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createStandingSignModelName
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createWallSignModelName
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createHangingSignModelName
public static ModelLayerLocation createHangingSignModelName(WoodType pWoodType, HangingSignRenderer.AttachmentType pAttachmentType) -
getKnownLocations
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