Uses of Class
com.mojang.blaze3d.vertex.VertexFormat
Packages that use VertexFormat
Package
Description
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Uses of VertexFormat in com.mojang.blaze3d.opengl
Fields in com.mojang.blaze3d.opengl declared as VertexFormatModifier and TypeFieldDescription(package private) final VertexFormatVertexArrayCache.VertexArray.formatFields in com.mojang.blaze3d.opengl with type parameters of type VertexFormatModifier and TypeFieldDescriptionprivate final Map<VertexFormat, VertexArrayCache.VertexArray> VertexArrayCache.Emulated.cacheprivate final Map<VertexFormat, VertexArrayCache.VertexArray> VertexArrayCache.Separate.cacheMethods in com.mojang.blaze3d.opengl with parameters of type VertexFormatModifier and TypeMethodDescriptionabstract voidVertexArrayCache.bindVertexArray(VertexFormat pFormat, GlBuffer pBuffer) voidVertexArrayCache.Emulated.bindVertexArray(VertexFormat pFormat, GlBuffer pBuffer) voidVertexArrayCache.Separate.bindVertexArray(VertexFormat pFormat, GlBuffer pBuffer) static GlProgramGlProgram.link(GlShaderModule pVertexShader, GlShaderModule pFragmentShader, VertexFormat pVertexFormat, String pDebugLabel) private static voidVertexArrayCache.Emulated.setupCombinedAttributes(VertexFormat pVertexFormat, boolean pEnabled) Constructors in com.mojang.blaze3d.opengl with parameters of type VertexFormatModifierConstructorDescription(package private)VertexArray(int pId, VertexFormat pFormat, GlBuffer pLastVertexBuffer) -
Uses of VertexFormat in com.mojang.blaze3d.pipeline
Fields in com.mojang.blaze3d.pipeline declared as VertexFormatFields in com.mojang.blaze3d.pipeline with type parameters of type VertexFormatModifier and TypeFieldDescriptionprivate Optional<VertexFormat> RenderPipeline.Builder.vertexFormatprivate final Optional<VertexFormat> RenderPipeline.Snippet.vertexFormatThe field for thevertexFormatrecord component.Methods in com.mojang.blaze3d.pipeline that return VertexFormatMethods in com.mojang.blaze3d.pipeline that return types with arguments of type VertexFormatModifier and TypeMethodDescriptionRenderPipeline.Snippet.vertexFormat()Returns the value of thevertexFormatrecord component.Methods in com.mojang.blaze3d.pipeline with parameters of type VertexFormatModifier and TypeMethodDescriptionRenderPipeline.Builder.withVertexFormat(VertexFormat pVertexFormat, VertexFormat.Mode pVertexFormatMode) Constructors in com.mojang.blaze3d.pipeline with parameters of type VertexFormatModifierConstructorDescriptionprotectedRenderPipeline(ResourceLocation pLocation, ResourceLocation pVertexShader, ResourceLocation pFragmentShader, ShaderDefines pShaderDefines, List<String> pSamplers, List<RenderPipeline.UniformDescription> pUniforms, Optional<BlendFunction> pBlendFunction, DepthTestFunction pDepthTestFunction, PolygonMode pPolygonMode, boolean pCull, boolean pWriteColor, boolean pWriteAlpha, boolean pWriteDepth, LogicOp pColorLogic, VertexFormat pVertexFormat, VertexFormat.Mode pVertexFormatMode, float pDepthBiasScaleFactor, float pDepthBiasConstant, int pSortKey) Deprecated.protectedRenderPipeline(ResourceLocation pLocation, ResourceLocation pVertexShader, ResourceLocation pFragmentShader, ShaderDefines pShaderDefines, List<String> pSamplers, List<RenderPipeline.UniformDescription> pUniforms, Optional<BlendFunction> pBlendFunction, DepthTestFunction pDepthTestFunction, PolygonMode pPolygonMode, boolean pCull, boolean pWriteColor, boolean pWriteAlpha, boolean pWriteDepth, LogicOp pColorLogic, VertexFormat pVertexFormat, VertexFormat.Mode pVertexFormatMode, float pDepthBiasScaleFactor, float pDepthBiasConstant, int pSortKey, Optional<StencilTest> stencilTest) -
Uses of VertexFormat in com.mojang.blaze3d.vertex
Fields in com.mojang.blaze3d.vertex declared as VertexFormatModifier and TypeFieldDescriptionstatic final VertexFormatDefaultVertexFormat.BLIT_SCREENstatic final VertexFormatDefaultVertexFormat.BLOCKstatic final VertexFormatDefaultVertexFormat.EMPTYprivate final VertexFormatBufferBuilder.formatprivate final VertexFormatMeshData.DrawState.formatThe field for theformatrecord component.static final VertexFormatDefaultVertexFormat.NEW_ENTITYstatic final VertexFormatDefaultVertexFormat.PARTICLEstatic final VertexFormatDefaultVertexFormat.POSITIONstatic final VertexFormatDefaultVertexFormat.POSITION_COLORstatic final VertexFormatDefaultVertexFormat.POSITION_COLOR_LIGHTMAPstatic final VertexFormatDefaultVertexFormat.POSITION_COLOR_NORMALstatic final VertexFormatDefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAPstatic final VertexFormatDefaultVertexFormat.POSITION_TEXstatic final VertexFormatDefaultVertexFormat.POSITION_TEX_COLORstatic final VertexFormatDefaultVertexFormat.POSITION_TEX_COLOR_NORMALstatic final VertexFormatDefaultVertexFormat.POSITION_TEX_LIGHTMAP_COLORMethods in com.mojang.blaze3d.vertex that return VertexFormatModifier and TypeMethodDescriptionVertexFormat.Builder.build()MeshData.DrawState.format()Returns the value of theformatrecord component.Methods in com.mojang.blaze3d.vertex with parameters of type VertexFormatModifier and TypeMethodDescriptionTesselator.begin(VertexFormat.Mode pMode, VertexFormat pFormat) private static Vector3f[]MeshData.unpackQuadCentroids(ByteBuffer pByteBuffer, int pVertexCount, VertexFormat pFormat) Constructors in com.mojang.blaze3d.vertex with parameters of type VertexFormatModifierConstructorDescriptionBufferBuilder(ByteBufferBuilder pBuffer, VertexFormat.Mode pMode, VertexFormat pFormat) DrawState(VertexFormat format, int vertexCount, int indexCount, VertexFormat.Mode mode, VertexFormat.IndexType indexType) Creates an instance of aDrawStaterecord class. -
Uses of VertexFormat in net.minecraft.client.gui.render
Fields in net.minecraft.client.gui.render with type parameters of type VertexFormatModifier and TypeFieldDescriptionprivate final Map<VertexFormat, MappableRingBuffer> GuiRenderer.vertexBuffersMethods in net.minecraft.client.gui.render that return types with arguments of type VertexFormatModifier and TypeMethodDescriptionprivate it.unimi.dsi.fastutil.objects.Object2IntMap<VertexFormat> GuiRenderer.calculatedRequiredVertexBufferSizes() -
Uses of VertexFormat in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer that return VertexFormatModifier and TypeMethodDescriptionRenderType.CompositeRenderType.format()abstract VertexFormatRenderType.format() -
Uses of VertexFormat in net.neoforged.neoforge.client.model.pipeline
Fields in net.neoforged.neoforge.client.model.pipeline declared as VertexFormatConstructors in net.neoforged.neoforge.client.model.pipeline with parameters of type VertexFormatModifierConstructorDescriptionRemappingVertexPipeline(VertexConsumer parent, VertexFormat targetFormat)
RenderPipeline(ResourceLocation, ResourceLocation, ResourceLocation, ShaderDefines, List, List, Optional, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat.Mode, float, float, int, Optional)instead