Class FMLCommonSetupEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.fml.event.lifecycle.ModLifecycleEvent
net.neoforged.fml.event.lifecycle.ParallelDispatchEvent
net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent
- All Implemented Interfaces:
IModBusEvent
This is the first of four commonly called events during mod initialization.
Called after
events have been fired and before
invalid reference
net.neoforged.registries.RegisterEvent
FMLClientSetupEvent
or FMLDedicatedServerSetupEvent
during mod startup.
Either register your listener using AutomaticEventSubscriber
and
SubscribeEvent
or
IEventBus.addListener(Consumer)
in your constructor.
Most non-specific mod setup will be performed here. Note that this is a parallel dispatched event - you cannot
interact with game state in this event.- See Also:
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Constructor Summary
ConstructorsConstructorDescriptionFMLCommonSetupEvent
(ModContainer container, DeferredWorkQueue deferredWorkQueue) -
Method Summary
Methods inherited from class net.neoforged.fml.event.lifecycle.ParallelDispatchEvent
enqueueWork, enqueueWork
Methods inherited from class net.neoforged.fml.event.lifecycle.ModLifecycleEvent
getContainer, getIMCStream, getIMCStream
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Constructor Details
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FMLCommonSetupEvent
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