Uses of Class
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces.WoodlandMansionPiece
Packages that use WoodlandMansionPieces.WoodlandMansionPiece
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Uses of WoodlandMansionPieces.WoodlandMansionPiece in net.minecraft.world.level.levelgen.structure.structures
Method parameters in net.minecraft.world.level.levelgen.structure.structures with type arguments of type WoodlandMansionPieces.WoodlandMansionPieceModifier and TypeMethodDescriptionprivate void
WoodlandMansionPieces.MansionPiecePlacer.addRoom1x1
(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, Direction pDirection, WoodlandMansionPieces.FloorRoomCollection pFloorRooms) private void
WoodlandMansionPieces.MansionPiecePlacer.addRoom1x2
(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, Direction pFrontDirection, Direction pSideDirection, WoodlandMansionPieces.FloorRoomCollection pFloorRooms, boolean pIsStairs) private void
WoodlandMansionPieces.MansionPiecePlacer.addRoom2x2
(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, Direction pFrontDirection, Direction pSideDirection, WoodlandMansionPieces.FloorRoomCollection pFloorRooms) private void
WoodlandMansionPieces.MansionPiecePlacer.addRoom2x2Secret
(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, WoodlandMansionPieces.FloorRoomCollection pFloorRooms) void
WoodlandMansionPieces.MansionPiecePlacer.createMansion
(BlockPos pPos, Rotation pRotation, List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.MansionGrid pGrid) private void
WoodlandMansionPieces.MansionPiecePlacer.createRoof
(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, WoodlandMansionPieces.SimpleGrid pLayout, WoodlandMansionPieces.SimpleGrid pNextFloorLayout) private void
WoodlandMansionPieces.MansionPiecePlacer.entrance
(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData) static void
WoodlandMansionPieces.generateMansion
(StructureTemplateManager pStructureTemplateManager, BlockPos pPos, Rotation pRotation, List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, RandomSource pRandom) private void
WoodlandMansionPieces.MansionPiecePlacer.traverseInnerTurn
(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData) private void
WoodlandMansionPieces.MansionPiecePlacer.traverseOuterWalls
(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData, WoodlandMansionPieces.SimpleGrid pLayout, Direction pDirection, int pStartX, int pStartY, int pEntranceX, int pEntranceY) private void
WoodlandMansionPieces.MansionPiecePlacer.traverseTurn
(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData) private void
WoodlandMansionPieces.MansionPiecePlacer.traverseWallPiece
(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData)