Package net.minecraft.client.model
Class WardenModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final KeyframeAnimation
protected final ModelPart
protected final ModelPart
private static final float
private static final float
private final KeyframeAnimation
private final KeyframeAnimation
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
private final KeyframeAnimation
private final KeyframeAnimation
private final KeyframeAnimation
Fields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
Fields inherited from class net.minecraft.client.model.Model
renderType, root
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate void
animateHeadLookTarget
(float pYaw, float pPitch) private void
animateIdlePose
(float pAgeInTicks) private void
animateTendrils
(WardenRenderState pRenderState, float pAgeInTicks) private void
animateWalk
(float pLimbSwing, float pLimbSwingAmount) static LayerDefinition
getBioluminescentLayerModelParts
(WardenRenderState pRenderState) getHeartLayerModelParts
(WardenRenderState pRenderState) getPulsatingSpotsLayerModelParts
(WardenRenderState pRenderState) getTendrilsLayerModelParts
(WardenRenderState pRenderState) private void
void
setupAnim
(WardenRenderState pRenderState) Methods inherited from class net.minecraft.client.model.Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
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Field Details
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DEFAULT_ARM_X_Y
private static final float DEFAULT_ARM_X_Y- See Also:
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DEFAULT_ARM_Z
private static final float DEFAULT_ARM_Z- See Also:
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bone
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body
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head
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rightTendril
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leftTendril
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leftLeg
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leftArm
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leftRibcage
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rightArm
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rightLeg
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rightRibcage
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tendrilsLayerModelParts
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heartLayerModelParts
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bioluminescentLayerModelParts
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pulsatingSpotsLayerModelParts
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attackAnimation
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sonicBoomAnimation
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diggingAnimation
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emergeAnimation
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roarAnimation
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sniffAnimation
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Constructor Details
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WardenModel
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Method Details
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createBodyLayer
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setupAnim
- Overrides:
setupAnim
in classEntityModel<WardenRenderState>
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animateHeadLookTarget
private void animateHeadLookTarget(float pYaw, float pPitch) -
animateIdlePose
private void animateIdlePose(float pAgeInTicks) -
animateWalk
private void animateWalk(float pLimbSwing, float pLimbSwingAmount) -
resetArmPoses
private void resetArmPoses() -
animateTendrils
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getTendrilsLayerModelParts
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getHeartLayerModelParts
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getBioluminescentLayerModelParts
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getPulsatingSpotsLayerModelParts
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