Uses of Record Class
com.mojang.blaze3d.systems.RenderPass.Draw
Packages that use RenderPass.Draw
Package
Description
-
Uses of RenderPass.Draw in com.mojang.blaze3d.opengl
Method parameters in com.mojang.blaze3d.opengl with type arguments of type RenderPass.DrawModifier and TypeMethodDescription<T> void
GlRenderPass.drawMultipleIndexed
(Collection<RenderPass.Draw<T>> pDraws, GpuBuffer pIndexBuffer, VertexFormat.IndexType pIndexType, Collection<String> pUniformNames, T pUserData) protected <T> void
GlCommandEncoder.executeDrawMultiple
(GlRenderPass pRenderPass, Collection<RenderPass.Draw<T>> pDraws, GpuBuffer pBuffer, VertexFormat.IndexType pIndexType, Collection<String> pUniforms, T pData) -
Uses of RenderPass.Draw in com.mojang.blaze3d.systems
Method parameters in com.mojang.blaze3d.systems with type arguments of type RenderPass.DrawModifier and TypeMethodDescription<T> void
RenderPass.drawMultipleIndexed
(Collection<RenderPass.Draw<T>> pDraws, GpuBuffer pIndexBuffer, VertexFormat.IndexType pIndexType, Collection<String> pUniformNames, T pUserData) -
Uses of RenderPass.Draw in net.minecraft.client.renderer.chunk
Fields in net.minecraft.client.renderer.chunk with type parameters of type RenderPass.DrawModifier and TypeFieldDescriptionprivate final EnumMap
<ChunkSectionLayer, List<RenderPass.Draw<GpuBufferSlice[]>>> ChunkSectionsToRender.drawsPerLayer
The field for thedrawsPerLayer
record component.Methods in net.minecraft.client.renderer.chunk that return types with arguments of type RenderPass.DrawModifier and TypeMethodDescriptionChunkSectionsToRender.drawsPerLayer()
Returns the value of thedrawsPerLayer
record component.Constructor parameters in net.minecraft.client.renderer.chunk with type arguments of type RenderPass.DrawModifierConstructorDescriptionChunkSectionsToRender
(EnumMap<ChunkSectionLayer, List<RenderPass.Draw<GpuBufferSlice[]>>> drawsPerLayer, int maxIndicesRequired, GpuBufferSlice[] dynamicTransforms) Creates an instance of aChunkSectionsToRender
record class. -
Uses of RenderPass.Draw in net.neoforged.neoforge.client.blaze3d.validation
Method parameters in net.neoforged.neoforge.client.blaze3d.validation with type arguments of type RenderPass.DrawModifier and TypeMethodDescription<T> void
ValidationRenderPass.drawMultipleIndexed
(Collection<RenderPass.Draw<T>> draws, @Nullable GpuBuffer indexBuffer, VertexFormat.IndexType indexType, Collection<String> dynamicUniforms, T userData)