Uses of Interface
com.mojang.blaze3d.resource.ResourceDescriptor
Packages that use ResourceDescriptor
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Uses of ResourceDescriptor in com.mojang.blaze3d.framegraph
Fields in com.mojang.blaze3d.framegraph declared as ResourceDescriptorModifier and TypeFieldDescriptionprivate final ResourceDescriptor
<T> FrameGraphBuilder.InternalVirtualResource.descriptor
Methods in com.mojang.blaze3d.framegraph with parameters of type ResourceDescriptorModifier and TypeMethodDescription<T> ResourceHandle
<T> FrameGraphBuilder.createInternal
(String pName, ResourceDescriptor<T> pDescriptor) (package private) <T> FrameGraphBuilder.InternalVirtualResource
<T> FrameGraphBuilder.createInternalResource
(String pName, ResourceDescriptor<T> pDescriptor, FrameGraphBuilder.Pass pCreatedBy) <T> ResourceHandle
<T> FrameGraphBuilder.Pass.createsInternal
(String pName, ResourceDescriptor<T> pDescriptor) <T> ResourceHandle
<T> FramePass.createsInternal
(String pName, ResourceDescriptor<T> pDescriptor) Constructors in com.mojang.blaze3d.framegraph with parameters of type ResourceDescriptorModifierConstructorDescriptionInternalVirtualResource
(int pId, String pName, FrameGraphBuilder.Pass pCreatedBy, ResourceDescriptor<T> pDescriptor) -
Uses of ResourceDescriptor in com.mojang.blaze3d.resource
Classes in com.mojang.blaze3d.resource that implement ResourceDescriptorFields in com.mojang.blaze3d.resource declared as ResourceDescriptorModifier and TypeFieldDescription(package private) final ResourceDescriptor
<T> CrossFrameResourcePool.ResourceEntry.descriptor
Methods in com.mojang.blaze3d.resource with parameters of type ResourceDescriptorModifier and TypeMethodDescription<T> T
CrossFrameResourcePool.acquire
(ResourceDescriptor<T> pDescriptor) <T> T
GraphicsResourceAllocator.acquire
(ResourceDescriptor<T> pDescriptor) private <T> T
CrossFrameResourcePool.acquireWithoutPreparing
(ResourceDescriptor<T> pDescriptor) boolean
RenderTargetDescriptor.canUsePhysicalResource
(ResourceDescriptor<?> p_394237_) default boolean
ResourceDescriptor.canUsePhysicalResource
(ResourceDescriptor<?> pDescriptor) <T> void
CrossFrameResourcePool.release
(ResourceDescriptor<T> pDescriptor, T pValue) <T> void
GraphicsResourceAllocator.release
(ResourceDescriptor<T> pDescriptor, T pValue) Constructors in com.mojang.blaze3d.resource with parameters of type ResourceDescriptorModifierConstructorDescription(package private)
ResourceEntry
(ResourceDescriptor<T> pDescriptor, T pValue, int pFramesToLive)