Uses of Record Class
com.mojang.blaze3d.opengl.GlRenderPipeline
Packages that use GlRenderPipeline
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Uses of GlRenderPipeline in com.mojang.blaze3d.opengl
Fields in com.mojang.blaze3d.opengl declared as GlRenderPipelineFields in com.mojang.blaze3d.opengl with type parameters of type GlRenderPipelineModifier and TypeFieldDescriptionprivate final Map
<RenderPipeline, GlRenderPipeline> GlDevice.pipelineCache
Methods in com.mojang.blaze3d.opengl that return GlRenderPipelineModifier and TypeMethodDescriptionprivate GlRenderPipeline
GlDevice.compilePipeline
(RenderPipeline pPipeline, BiFunction<ResourceLocation, ShaderType, String> pShaderSource) protected GlRenderPipeline
GlDevice.getOrCompilePipeline
(RenderPipeline pPipeline) GlDevice.precompilePipeline
(RenderPipeline pRenderPipeline, BiFunction<ResourceLocation, ShaderType, String> pShaderSource) Methods in com.mojang.blaze3d.opengl with parameters of type GlRenderPipelineModifier and TypeMethodDescriptionprivate void
GlCommandEncoder.drawFromBuffers
(GlRenderPass pRenderPass, int pFirstIndex, int pIndex, int pIndexCount, VertexFormat.IndexType pIndexType, GlRenderPipeline pPipeline, int pPrimCount)