Uses of Package
net.neoforged.neoforge.event.entity.player
Packages that use net.neoforged.neoforge.event.entity.player
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.attachmentClassDescriptionFired when the EntityPlayer is cloned, typically caused by the impl sending a RESPAWN_PLAYER event.
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.client.event
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.commonClassDescriptionThis event is fired when the player picks up the result of the anvil operation, but before any post-processing occurs.This event is fired when a player attacks an entity in
Player.attack(Entity)
.This event is fired when a player left clicks while targeting a block.This event is fired on both sides whenever the player right clicks while targeting a block.The SweepAttackEvent is fired when aPlayer
attacks a target, after theCriticalHitEvent
has been fired. -
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.eventClassDescriptionThis event is called when a player attempts to use bone meal on a block.This event is fired when a player collides with an
ItemEntity
on the ground.PlayerEvent is fired whenever an event involving aPlayer
occurs.Fired byinvalid reference
PlayerList#respawn(ServerPlayer, boolean)
This event is fired fromPhantomSpawner.tick(net.minecraft.server.level.ServerLevel, boolean, boolean)
when phantoms would attempt to be spawned, with one event fired per player. -
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.event.brewing
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.event.entity.playerClassDescriptionBase class used for advancement-related events.The AnvilCraftEvent is fired when the player
picks up the result
of an anvil operation, "crafting" it.Parent class of the two events that fire when aPlayer
collides with anItemEntity
.PlayerEvent is fired whenever an event involving aPlayer
occurs.PlayerInteractEvent is fired when a player interacts in some way.Controls if the spawn attempt for the group of phantoms will occur.PlayerXpEvent is fired whenever an event involving player experience occurs. -
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.event.tick