Uses of Class
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces.WoodlandMansionPiece
Packages that use WoodlandMansionPieces.WoodlandMansionPiece
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Uses of WoodlandMansionPieces.WoodlandMansionPiece in net.minecraft.world.level.levelgen.structure.structures
Method parameters in net.minecraft.world.level.levelgen.structure.structures with type arguments of type WoodlandMansionPieces.WoodlandMansionPieceModifier and TypeMethodDescriptionprivate voidWoodlandMansionPieces.MansionPiecePlacer.addRoom1x1(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, Direction pDirection, WoodlandMansionPieces.FloorRoomCollection pFloorRooms) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom1x2(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, Direction pFrontDirection, Direction pSideDirection, WoodlandMansionPieces.FloorRoomCollection pFloorRooms, boolean pIsStairs) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom2x2(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, Direction pFrontDirection, Direction pSideDirection, WoodlandMansionPieces.FloorRoomCollection pFloorRooms) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom2x2Secret(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, WoodlandMansionPieces.FloorRoomCollection pFloorRooms) voidWoodlandMansionPieces.MansionPiecePlacer.createMansion(BlockPos pPos, Rotation pRotation, List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.MansionGrid pGrid) private voidWoodlandMansionPieces.MansionPiecePlacer.createRoof(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, WoodlandMansionPieces.SimpleGrid pLayout, WoodlandMansionPieces.SimpleGrid pNextFloorLayout) private voidWoodlandMansionPieces.MansionPiecePlacer.entrance(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData) static voidWoodlandMansionPieces.generateMansion(StructureTemplateManager pStructureTemplateManager, BlockPos pPos, Rotation pRotation, List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, RandomSource pRandom) private voidWoodlandMansionPieces.MansionPiecePlacer.traverseInnerTurn(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData) private voidWoodlandMansionPieces.MansionPiecePlacer.traverseOuterWalls(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData, WoodlandMansionPieces.SimpleGrid pLayout, Direction pDirection, int pStartX, int pStartY, int pEntranceX, int pEntranceY) private voidWoodlandMansionPieces.MansionPiecePlacer.traverseTurn(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData) private voidWoodlandMansionPieces.MansionPiecePlacer.traverseWallPiece(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData)