Package net.minecraft.client.model
Class WardenModel
-
Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple
-
Field Summary
FieldsModifier and TypeFieldDescriptionprotected final ModelPart
protected final ModelPart
private static final float
private static final float
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
Fields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
Fields inherited from class net.minecraft.client.model.Model
renderType, root
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate void
animateHeadLookTarget
(float p_233517_, float p_233518_) private void
animateIdlePose
(float p_233515_) private void
animateTendrils
(WardenRenderState p_360923_, float p_233528_) private void
animateWalk
(float p_233539_, float p_233540_) static LayerDefinition
getHeartLayerModelParts
(WardenRenderState p_380335_) getTendrilsLayerModelParts
(WardenRenderState p_379565_) private void
void
setupAnim
(WardenRenderState p_362289_) Methods inherited from class net.minecraft.client.model.Model
allParts, animate, animate, animate, animate, animateWalk, animateWalk, applyStatic, applyStatic, getAnimation, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
-
Field Details
-
DEFAULT_ARM_X_Y
private static final float DEFAULT_ARM_X_Y- See Also:
-
DEFAULT_ARM_Z
private static final float DEFAULT_ARM_Z- See Also:
-
bone
-
body
-
head
-
rightTendril
-
leftTendril
-
leftLeg
-
leftArm
-
leftRibcage
-
rightArm
-
rightLeg
-
rightRibcage
-
tendrilsLayerModelParts
-
heartLayerModelParts
-
bioluminescentLayerModelParts
-
pulsatingSpotsLayerModelParts
-
-
Constructor Details
-
WardenModel
-
-
Method Details
-
createBodyLayer
-
setupAnim
- Overrides:
setupAnim
in classEntityModel<WardenRenderState>
-
animateHeadLookTarget
private void animateHeadLookTarget(float p_233517_, float p_233518_) -
animateIdlePose
private void animateIdlePose(float p_233515_) -
animateWalk
private void animateWalk(float p_233539_, float p_233540_) -
resetArmPoses
private void resetArmPoses() -
animateTendrils
-
getTendrilsLayerModelParts
-
getHeartLayerModelParts
-
getBioluminescentLayerModelParts
-
getPulsatingSpotsLayerModelParts
-