Uses of Interface
com.mojang.blaze3d.vertex.VertexSorting
Packages that use VertexSorting
Package
Description
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Uses of VertexSorting in com.mojang.blaze3d
Fields in com.mojang.blaze3d declared as VertexSortingMethods in com.mojang.blaze3d that return VertexSortingConstructors in com.mojang.blaze3d with parameters of type VertexSortingModifierConstructorDescriptionprivate
ProjectionType
(VertexSorting p_381626_, ProjectionType.LayeringTransform p_381649_) -
Uses of VertexSorting in com.mojang.blaze3d.vertex
Fields in com.mojang.blaze3d.vertex declared as VertexSortingModifier and TypeFieldDescriptionstatic final VertexSorting
VertexSorting.DISTANCE_TO_ORIGIN
static final VertexSorting
VertexSorting.ORTHOGRAPHIC_Z
Methods in com.mojang.blaze3d.vertex that return VertexSortingModifier and TypeMethodDescriptionstatic VertexSorting
VertexSorting.byDistance
(float p_277642_, float p_277654_, float p_278092_) static VertexSorting
VertexSorting.byDistance
(VertexSorting.DistanceFunction p_277530_) static VertexSorting
VertexSorting.byDistance
(org.joml.Vector3f p_277725_) Methods in com.mojang.blaze3d.vertex with parameters of type VertexSortingModifier and TypeMethodDescriptionMeshData.SortState.buildSortedIndexBuffer
(ByteBufferBuilder p_351024_, VertexSorting p_350537_) MeshData.sortQuads
(ByteBufferBuilder p_350540_, VertexSorting p_350720_) -
Uses of VertexSorting in net.minecraft.client.renderer.chunk
Methods in net.minecraft.client.renderer.chunk that return VertexSortingModifier and TypeMethodDescription(package private) VertexSorting
SectionRenderDispatcher.RenderSection.createVertexSorting
(SectionPos p_393680_) Methods in net.minecraft.client.renderer.chunk with parameters of type VertexSortingModifier and TypeMethodDescriptionSectionCompiler.compile
(SectionPos p_350790_, RenderChunkRegion p_350782_, VertexSorting p_350635_, SectionBufferBuilderPack p_350612_) SectionCompiler.compile
(SectionPos p_350790_, RenderChunkRegion p_350782_, VertexSorting p_350635_, SectionBufferBuilderPack p_350612_, List<AddSectionGeometryEvent.AdditionalSectionRenderer> additionalRenderers)