Package net.neoforged.neoforge.items
Class ItemHandlerHelper
java.lang.Object
net.neoforged.neoforge.items.ItemHandlerHelper
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic int
calcRedstoneFromInventory
(@Nullable IItemHandler inv) This method uses the standard vanilla algorithm to calculate a comparator output for how "full" the inventory is.static void
giveItemToPlayer
(net.minecraft.world.entity.player.Player player, net.minecraft.world.item.ItemStack stack) giveItemToPlayer without preferred slotstatic void
giveItemToPlayer
(net.minecraft.world.entity.player.Player player, net.minecraft.world.item.ItemStack stack, int preferredSlot) Inserts the given itemstack into the players inventory.static net.minecraft.world.item.ItemStack
insertItem
(IItemHandler dest, net.minecraft.world.item.ItemStack stack, boolean simulate) static net.minecraft.world.item.ItemStack
insertItemStacked
(IItemHandler inventory, net.minecraft.world.item.ItemStack stack, boolean simulate) Inserts the ItemStack into the inventory, filling up already present stacks first.
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Constructor Details
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ItemHandlerHelper
public ItemHandlerHelper()
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Method Details
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insertItem
public static net.minecraft.world.item.ItemStack insertItem(IItemHandler dest, net.minecraft.world.item.ItemStack stack, boolean simulate) -
insertItemStacked
public static net.minecraft.world.item.ItemStack insertItemStacked(IItemHandler inventory, net.minecraft.world.item.ItemStack stack, boolean simulate) Inserts the ItemStack into the inventory, filling up already present stacks first. This is equivalent to the behaviour of a player picking up an item. Note: This function stacks items without subtypes with different metadata together. -
giveItemToPlayer
public static void giveItemToPlayer(net.minecraft.world.entity.player.Player player, net.minecraft.world.item.ItemStack stack) giveItemToPlayer without preferred slot -
giveItemToPlayer
public static void giveItemToPlayer(net.minecraft.world.entity.player.Player player, net.minecraft.world.item.ItemStack stack, int preferredSlot) Inserts the given itemstack into the players inventory. If the inventory can't hold it, the item will be dropped in the world at the players position.- Parameters:
player
- The player to give the item tostack
- The itemstack to insert
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calcRedstoneFromInventory
This method uses the standard vanilla algorithm to calculate a comparator output for how "full" the inventory is. This method is an adaptation of Container#calcRedstoneFromInventory(IInventory).- Parameters:
inv
- The inventory handler to test.- Returns:
- A redstone value in the range [0,15] representing how "full" this inventory is.
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