Uses of Class
net.neoforged.neoforge.event.entity.living.LivingEvent
Packages that use LivingEvent
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
-
Uses of LivingEvent in net.neoforged.neoforge.client.event
Subclasses of LivingEvent in net.neoforged.neoforge.client.eventModifier and TypeClassDescriptionclass
Fired after the player's movement inputs are updated.class
Fired byGui.HeartType.forPlayer(net.minecraft.world.entity.player.Player)
to allow mods to change the heart sprite which is displayed in the player's health bar. -
Uses of LivingEvent in net.neoforged.neoforge.event
Subclasses of LivingEvent in net.neoforged.neoforge.event -
Uses of LivingEvent in net.neoforged.neoforge.event.brewing
Subclasses of LivingEvent in net.neoforged.neoforge.event.brewingModifier and TypeClassDescriptionclass
This event is called when a player picks up a potion from a brewing stand. -
Uses of LivingEvent in net.neoforged.neoforge.event.entity.living
Subclasses of LivingEvent in net.neoforged.neoforge.event.entity.livingModifier and TypeClassDescriptionclass
This event is fired when anAnimal
is tamed.class
Fired on both sides when aLivingEntity
's armor is dealt damage indoHurtEquipment
.class
Fires for each effect to allow modification or replacement of the particle options (you can set it to null to reset it to default).class
This event is fired on the forge bus before an Enderman detects that a player is looking at them.class
LivingBreatheEvent is fired whenever a living entity ticks.
This event is fired viaCommonHooks.onLivingBreathe(LivingEntity, int, int)
.
This event is notinvalid reference
ICancellableEvent
This event does not have a result.class
This event allows you to change the target an entity has.class
static class
LivingConversionEvent.Post is triggered when an entity is replacing itself with another entity.static class
LivingConversionEvent.Pre is triggered when an entity is trying to replace itself with another entity This event may trigger every tick even if it was cancelled last tick for entities like Zombies and Hoglins.class
LivingDamageEvent captures an entity's loss of health.static class
LivingDamageEvent.Post is fired after health is modified on the entity.
The fields in this event represent the FINAL values of what was applied to the entity.static class
LivingDamageEvent.Pre is fired when an Entity is set to be hurt.class
LivingDeathEvent is fired when an Entity dies.class
Fired when the ender dragon or wither attempts to destroy a block and when ever a zombie attempts to break a door.class
LivingDropsEvent is fired when an Entity's death causes dropped items to appear.
This event is fired whenever an Entity dies and drops items inLivingEntity.die(DamageSource)
.
This event is fired via theinvalid reference
CommonHooks#onLivingDrops(LivingEntity, DamageSource, Collection, int, boolean)
LivingDropsEvent.source
contains the DamageSource that caused the drop to occur.
LivingDropsEvent.drops
contains the ArrayList of EntityItems that will be dropped.
invalid reference
#lootingLevel
LivingDropsEvent.recentlyHit
determines whether the Entity doing the drop has recently been damaged.
This event isICancellableEvent
.
If this event is canceled, the Entity does not drop anything.
This event does not have a result.class
LivingDrownEvent is fired whenever a living entity can't breathe and its air supply is less than or equal to zero.class
static class
Fired after an item has fully finished being used.static class
Fired when a player starts 'using' an item, typically when they hold right mouse.static class
Fired when a player stops using an item without the use duration timing out.static class
Fired every tick that a player is 'using' an item, seeLivingEntityUseItemEvent.Start
for info.class
LivingEquipmentChangeEvent
is fired when the Equipment of a Entity changes.static class
LivingJumpEvent is fired when an Entity jumps.
This event is fired whenever an Entity jumps inLivingEntity#jumpFromGround()
,MagmaCube#jumpFromGround()
,Slime#jumpFromGround()
,Camel#executeRidersJump()
, andAbstractHorse#executeRidersJump()
.
This event is fired via theCommonHooks.onLivingJump(LivingEntity)
.
This event is notICancellableEvent
.
This event does not have a result.static class
class
Event for when an entity drops experience on its death, can be used to change the amount of experience points dropped or completely prevent dropping of experience by canceling the event.class
LivingFallEvent is fired when an Entity is set to be falling.
This event is fired whenever an Entity is set to fall inLivingEntity.causeFallDamage(double, float, DamageSource)
.
This event is fired via theCommonHooks.onLivingFall(LivingEntity, double, float)
.
LivingFallEvent.distance
contains the distance the Entity is to fall.class
This event is fired when a living entity attempts to get a projectile with theLivingEntity.getProjectile(ItemStack)
method.class
LivingHealEvent is fired when an Entity is set to be healed.class
LivingIncomingDamageEvent is fired when a LivingEntity is about to receive damage.class
LivingKnockBackEvent is fired when a living entity is about to be knocked back.class
LivingShieldBlockEvent is fired when an entity is hurt and vanilla checks if the entity is attempting to block with a shield.
Cancelling this event will have the same impact as if the shield was not eligible to block.
The damage blocked cannot be set lower than zero or greater than the original value.class
static class
This event is fired when a living entity is about to swap the items in their main and offhand.class
Fired when an Entity attempts to use a totem to prevent its death.class
This event is fired when an interaction between aLivingEntity
andMobEffectInstance
happens.static class
This event is fired when a newMobEffectInstance
is added to an entity.static class
This event is fired to check if aMobEffectInstance
can be applied to an entity.static class
This event is fired when aMobEffectInstance
expires on an entity.static class
This Event is fired when aMobEffect
is about to get removed from an Entity.class
This event is fired fromNaturalSpawner.spawnCategoryForPosition(net.minecraft.world.entity.MobCategory, net.minecraft.server.level.ServerLevel, net.minecraft.core.BlockPos)
when the spawning system determines the maximum amount of the selected entity that can spawn at the same time. -
Uses of LivingEvent in net.neoforged.neoforge.event.entity.player
Subclasses of LivingEvent in net.neoforged.neoforge.event.entity.playerModifier and TypeClassDescriptionclass
Base class used for advancement-related events.static class
Fired when the player earns an advancement.static class
Fired when the player's progress on an advancement criterion is granted or revoked.class
Fired when the player removes a "repaired" item from the Anvil's Output slot.class
ArrowLooseEvent is fired when a player stops using a bow.
This event is fired whenever a player stops using a bow inBowItem.releaseUsing(ItemStack, Level, LivingEntity, int)
.
ArrowLooseEvent.bow
contains the ItemBow ItemStack that was used in this event.
ArrowLooseEvent.charge
contains the value for how much the player had charged before stopping the shot.
This event isICancellableEvent
.
If this event is canceled, the player does not stop using the bow.
For crossbows, the charge will always be 1; Set it to -1 in order to prevent firing the arrow.class
ArrowNockEvent is fired when a player begins using a bow.
This event is fired whenever a player begins using a bow inBowItem.use(Level, Player, InteractionHand)
.
This event isICancellableEvent
.class
AttackEntityEvent is fired when a player attacks an Entity.
This event is fired whenever a player attacks an Entity inPlayer.attack(Entity)
.
AttackEntityEvent.target
contains the Entity that was damaged by the player.class
This event is fired when the game checks if a sleeping entity may continue sleeping.class
Called fromServerPlayer.startSleepInBed(BlockPos)
when a player attempts to sleep.class
ClientInformationUpdatedEvent is fired when a player changes server-synced client options, specifically those inClientInformation
.class
This event is fired when a player attacks an entity inPlayer.attack(Entity)
.class
This event is called when a player fishes an item.class
class
This event will fire when the player is opped or deopped.class
static class
static class
class
PlayerDestroyItemEvent is fired when a player destroys an item.
This event is fired whenever a player destroys an item ininvalid reference
MultiPlayerGameMode#destroyBlock(BlockPos)
invalid reference
MultiPlayerGameMode#useItem(Player, InteractionHand)
invalid reference
MultiPlayerGameMode#useItemOn(LocalPlayer, InteractionHand, BlockHitResult)
Player.attack(Entity)
,Player#hurtCurrentlyUsedShield(float)
,Player.interactOn(Entity, InteractionHand)
,CommonHooks.getCraftingRemainder(ItemStack)
,ServerPlayerGameMode.useItem(ServerPlayer, Level, ItemStack, InteractionHand)
,ServerPlayerGameMode.useItemOn(ServerPlayer, Level, ItemStack, InteractionHand, BlockHitResult)
andServerPlayerGameMode.destroyBlock(BlockPos)
.
PlayerDestroyItemEvent.original
contains the original ItemStack before the item was destroyed.class
This event fires when a player enchants an item, afterIItemExtension.applyEnchantments(net.minecraft.world.item.ItemStack, java.util.List<net.minecraft.world.item.enchantment.EnchantmentInstance>)
has been called.class
PlayerEvent is fired whenever an event involving aPlayer
occurs.static class
BreakSpeed is fired when a player attempts to harvest a block.
This event is fired whenever a player attempts to harvest a block ininvalid reference
Player#getDigSpeed(BlockState, BlockPos)
This event is fired via theEventHooks.getBreakSpeed(Player, BlockState, float, BlockPos)
.
PlayerEvent.BreakSpeed.state
contains the block being broken.static class
Fired when the EntityPlayer is cloned, typically caused by the impl sending a RESPAWN_PLAYER event.static class
HarvestCheck is fired when a player attempts to harvest a block.
This event is fired whenever a player attempts to harvest a block inPlayer.hasCorrectToolForDrops(BlockState)
.
This event is fired via theEventHooks.doPlayerHarvestCheck(Player, BlockState, BlockGetter, BlockPos)
.
PlayerEvent.HarvestCheck.state
contains theBlockState
that is being checked for harvesting.static class
static class
static class
The player is being loaded from the world save.static class
NameFormat is fired when a player's display name is retrieved.
This event is fired whenever a player's name is retrieved inPlayer.getDisplayName()
orPlayer.refreshDisplayName()
.
This event is fired via theEventHooks.getPlayerDisplayName(Player, Component)
.
PlayerEvent.NameFormat.username
contains the username of the player.static class
static class
Fired when the game type of a server player is changed to a different value than what it was previously.static class
static class
static class
static class
The player is being saved to the world store.static class
Fired when an Entity is started to be "tracked" by this player (the player receives updates about this entity, e.g. motion).static class
Fired when an Entity is stopped to be "tracked" by this player (the player no longer receives updates about this entity, e.g. motion).static class
TabListNameFormat is fired when a player's display name for the tablist is retrieved.
This event is fired whenever a player's display name for the tablist is retrieved inServerPlayer.getTabListDisplayName()
orServerPlayer.refreshTabListName()
.
This event is fired via theEventHooks.getPlayerTabListDisplayName(Player)
.
PlayerEvent.TabListNameFormat.getDisplayName()
contains the display name of the player or null if the client should determine the display name itself.class
Occurs when a player falls, but is able to fly.class
PlayerInteractEvent is fired when a player interacts in some way.static class
This event is fired on both sides when the player right clicks an entity.static class
This event is fired on both sides whenever a player right clicks an entity.static class
This event is fired when a player left clicks while targeting a block.static class
This event is fired on the client side when the player left clicks empty space with any ItemStack.static class
This event is fired on both sides whenever the player right clicks while targeting a block.static class
This event is fired on the client side when the player right clicks empty space with an empty hand.static class
This event is fired on both sides before the player triggersItem.use(Level, Player, InteractionHand)
.class
Fired byinvalid reference
PlayerList#respawn(ServerPlayer, boolean)
class
This event is fired when a player's spawn point is set or reset.
The event can be canceled, which will prevent the spawn point from being changed.class
This event is fired fromPhantomSpawner.tick(net.minecraft.server.level.ServerLevel, boolean, boolean)
when phantoms would attempt to be spawned, with one event fired per player.class
This event is fired when the player is waking up.
This is merely for purposes of listening for this to happen.
There is nothing that can be manipulated with this event.class
PlayerXpEvent is fired whenever an event involving player experience occurs.static class
This event is fired when the player's experience level changes through thePlayer.giveExperienceLevels(int)
method.static class
This event is fired after the player collides with an experience orb, but before the player has been given the experience.static class
This event is fired when the player's experience changes through thePlayer.giveExperiencePoints(int)
method.class
The SweepAttackEvent is fired when aPlayer
attacks a target, after theCriticalHitEvent
has been fired.class
Fired when a player trades with anAbstractVillager
. -
Uses of LivingEvent in net.neoforged.neoforge.event.tick
Subclasses of LivingEvent in net.neoforged.neoforge.event.tickModifier and TypeClassDescriptionclass
Base class of the two player tick events.static class
PlayerTickEvent.Post
is fired once per game tick, per player, after the player performs work for the current tick.static class
PlayerTickEvent.Pre
is fired once per game tick, per player, before the player performs work for the current tick.