Class MovementInputUpdateEvent


public class MovementInputUpdateEvent extends PlayerEvent

Fired after the player's movement inputs are updated.

This event is not

invalid reference
cancellable
, and does not
invalid reference
have a result
.

This event is fired on the main Forge event bus, only on the logical client.

  • Field Details

    • input

      private final net.minecraft.client.player.ClientInput input
  • Constructor Details

    • MovementInputUpdateEvent

      @Internal public MovementInputUpdateEvent(net.minecraft.world.entity.player.Player player, net.minecraft.client.player.ClientInput input)
  • Method Details

    • getInput

      public net.minecraft.client.player.ClientInput getInput()
      Returns the player's movement inputs.
      Returns:
      the player's movement inputs