Uses of Class
net.neoforged.neoforge.client.event.RenderLivingEvent
Packages that use RenderLivingEvent
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of RenderLivingEvent in net.neoforged.neoforge.client.event
Subclasses of RenderLivingEvent in net.neoforged.neoforge.client.eventModifier and TypeClassDescriptionstatic class
RenderLivingEvent.Post<T extends net.minecraft.world.entity.LivingEntity,
S extends net.minecraft.client.renderer.entity.state.LivingEntityRenderState, M extends net.minecraft.client.model.EntityModel<? super S>> Fired after an entity is rendered, if the correspondingRenderLivingEvent.Post
is not cancelled.static class
RenderLivingEvent.Pre<T extends net.minecraft.world.entity.LivingEntity,
S extends net.minecraft.client.renderer.entity.state.LivingEntityRenderState, M extends net.minecraft.client.model.EntityModel<? super S>> Fired before an entity is rendered.class
Fired when a player is being rendered.static class
Fired after the player is rendered, if the correspondingRenderPlayerEvent.Pre
is not cancelled.static class
Fired before the player is rendered.