Uses of Interface
net.minecraft.world.level.BlockAndTintGetter
Packages that use BlockAndTintGetter
Package
Description
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Uses of BlockAndTintGetter in net.minecraft.client.color.block
Methods in net.minecraft.client.color.block with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionintBlockColor.getColor(BlockState pState, BlockAndTintGetter pLevel, BlockPos pPos, int pTintIndex) intBlockColors.getColor(BlockState pState, BlockAndTintGetter pLevel, BlockPos pPos, int pTintIndex) -
Uses of BlockAndTintGetter in net.minecraft.client.multiplayer
Classes in net.minecraft.client.multiplayer that implement BlockAndTintGetter -
Uses of BlockAndTintGetter in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionprivate static intBiomeColors.getAverageColor(BlockAndTintGetter pLevel, BlockPos pBlockPos, ColorResolver pColorResolver) static intBiomeColors.getAverageFoliageColor(BlockAndTintGetter pLevel, BlockPos pBlockPos) static intBiomeColors.getAverageGrassColor(BlockAndTintGetter pLevel, BlockPos pBlockPos) static intBiomeColors.getAverageWaterColor(BlockAndTintGetter pLevel, BlockPos pBlockPos) static intLevelRenderer.getLightColor(BlockAndTintGetter pLevel, BlockPos pPos) static intLevelRenderer.getLightColor(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos) -
Uses of BlockAndTintGetter in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionvoidModelBlockRenderer.AmbientOcclusionFace.calculate(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, Direction pDirection, float[] pShape, BitSet pShapeFlags, boolean pShade) private floatLiquidBlockRenderer.calculateAverageHeight(BlockAndTintGetter pLevel, Fluid pFluid, float pCurrentHeight, float pHeight1, float pHeight2, BlockPos pPos) private voidModelBlockRenderer.calculateShape(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, int[] pVertices, Direction pDirection, float[] pShape, BitSet pShapeFlags) Calculates the shape and corresponding flags for the specifieddirectionandvertices, storing the resulting shape in the specifiedshapearray and the shape flags inshapeFlags.private floatLiquidBlockRenderer.getHeight(BlockAndTintGetter pLevel, Fluid pFluid, BlockPos pPos) private floatLiquidBlockRenderer.getHeight(BlockAndTintGetter pLevel, Fluid pFluid, BlockPos pPos, BlockState pBlockState, FluidState pFluidState) private intLiquidBlockRenderer.getLightColor(BlockAndTintGetter pLevel, BlockPos pPos) intModelBlockRenderer.Cache.getLightColor(BlockState pState, BlockAndTintGetter pLevel, BlockPos pPos) floatModelBlockRenderer.Cache.getShadeBrightness(BlockState pState, BlockAndTintGetter pLevel, BlockPos pPos) private voidModelBlockRenderer.putQuadData(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, VertexConsumer pConsumer, PoseStack.Pose pPose, BakedQuad pQuad, float pBrightness0, float pBrightness1, float pBrightness2, float pBrightness3, int pLightmap0, int pLightmap1, int pLightmap2, int pLightmap3, int pPackedOverlay) voidBlockRenderDispatcher.renderBatched(BlockState pState, BlockPos pPos, BlockAndTintGetter pLevel, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom) voidBlockRenderDispatcher.renderBatched(BlockState pState, BlockPos pPos, BlockAndTintGetter pLevel, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, ModelData modelData, RenderType renderType) voidBlockRenderDispatcher.renderBreakingTexture(BlockState pState, BlockPos pPos, BlockAndTintGetter pLevel, PoseStack pPoseStack, VertexConsumer pConsumer) Deprecated.voidBlockRenderDispatcher.renderBreakingTexture(BlockState pState, BlockPos pPos, BlockAndTintGetter pLevel, PoseStack pPoseStack, VertexConsumer pConsumer, ModelData modelData) voidBlockRenderDispatcher.renderLiquid(BlockPos pPos, BlockAndTintGetter pLevel, VertexConsumer pConsumer, BlockState pBlockState, FluidState pFluidState) private voidModelBlockRenderer.renderModelFaceAO(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, List<BakedQuad> pQuads, float[] pShape, BitSet pShapeFlags, ModelBlockRenderer.AmbientOcclusionFace pAoFace, int pPackedOverlay) private voidModelBlockRenderer.renderModelFaceFlat(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, int pPackedLight, int pPackedOverlay, boolean pRepackLight, PoseStack pPoseStack, VertexConsumer pConsumer, List<BakedQuad> pQuads, BitSet pShapeFlags) voidLiquidBlockRenderer.tesselate(BlockAndTintGetter pLevel, BlockPos pPos, VertexConsumer pBuffer, BlockState pBlockState, FluidState pFluidState) voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay) Deprecated.voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay, ModelData modelData, RenderType renderType) voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay, ModelData modelData, RenderType renderType) voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay, ModelData modelData, RenderType renderType) -
Uses of BlockAndTintGetter in net.minecraft.client.renderer.chunk
Classes in net.minecraft.client.renderer.chunk that implement BlockAndTintGetter -
Uses of BlockAndTintGetter in net.minecraft.client.renderer.entity.state
Classes in net.minecraft.client.renderer.entity.state that implement BlockAndTintGetterFields in net.minecraft.client.renderer.entity.state declared as BlockAndTintGetter -
Uses of BlockAndTintGetter in net.minecraft.client.resources.model
Methods in net.minecraft.client.resources.model with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionDelegateBakedModel.getModelData(BlockAndTintGetter level, BlockPos pos, BlockState state, ModelData modelData) MultiPartBakedModel.getModelData(BlockAndTintGetter level, BlockPos pos, BlockState state, ModelData modelData) -
Uses of BlockAndTintGetter in net.minecraft.server.level
Classes in net.minecraft.server.level that implement BlockAndTintGetter -
Uses of BlockAndTintGetter in net.minecraft.world.entity.animal
Methods in net.minecraft.world.entity.animal with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionprotected static booleanAnimal.isBrightEnoughToSpawn(BlockAndTintGetter pLevel, BlockPos pPos) -
Uses of BlockAndTintGetter in net.minecraft.world.level
Subinterfaces of BlockAndTintGetter in net.minecraft.world.levelModifier and TypeInterfaceDescriptioninterfaceinterfaceinterfaceinterfaceinterfaceinterfaceClasses in net.minecraft.world.level that implement BlockAndTintGetter -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionstatic booleanClientHooks.calculateFaceWithoutAO(BlockAndTintGetter getter, BlockState state, BlockPos pos, BakedQuad quad, boolean isFaceCubic, float[] brightness, int[] lightmap) -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as BlockAndTintGetterModifier and TypeFieldDescriptionprivate final BlockAndTintGetterAddSectionGeometryEvent.SectionRenderingContext.regionMethods in net.neoforged.neoforge.client.event that return BlockAndTintGetterConstructors in net.neoforged.neoforge.client.event with parameters of type BlockAndTintGetterModifierConstructorDescriptionSectionRenderingContext(Function<RenderType, VertexConsumer> getOrCreateLayer, BlockAndTintGetter region, PoseStack poseStack) -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.extensions
Methods in net.neoforged.neoforge.client.extensions with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptiondefault ModelDataIBakedModelExtension.getModelData(BlockAndTintGetter level, BlockPos pos, BlockState state, ModelData modelData) -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptiondefault ResourceLocationIClientFluidTypeExtensions.getFlowingTexture(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the reference of the texture to apply to a flowing fluid.default ResourceLocationIClientFluidTypeExtensions.getOverlayTexture(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the reference of the texture to apply to a fluid directly touching a non-opaque block other than air.default ResourceLocationIClientFluidTypeExtensions.getStillTexture(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the reference of the texture to apply to a source fluid.default intIClientFluidTypeExtensions.getTintColor(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the tint applied to the fluid's textures.default booleanIClientFluidTypeExtensions.renderFluid(FluidState fluidState, BlockAndTintGetter getter, BlockPos pos, VertexConsumer vertexConsumer, BlockState blockState) Called to allow rendering custom quads for a fluid during chunk meshing. -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.model
Methods in net.neoforged.neoforge.client.model with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionUnbakedCompositeModel.Baked.getModelData(BlockAndTintGetter level, BlockPos pos, BlockState state, ModelData modelData) -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.model.data
Methods in net.neoforged.neoforge.client.model.data with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionstatic ModelDataMultipartModelData.create(List<MultiPartBakedModel.Selector> selectors, BitSet bitset, BlockAndTintGetter level, BlockPos pos, BlockState state, ModelData tileModelData) -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.model.lighting
Fields in net.neoforged.neoforge.client.model.lighting declared as BlockAndTintGetterMethods in net.neoforged.neoforge.client.model.lighting with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionprotected voidFlatQuadLighter.computeLightingAt(BlockAndTintGetter level, BlockPos pos, BlockState state) protected abstract voidQuadLighter.computeLightingAt(BlockAndTintGetter level, BlockPos pos, BlockState state) protected voidSmoothQuadLighter.computeLightingAt(BlockAndTintGetter level, BlockPos origin, BlockState state) static booleanLightPipelineAwareModelBlockRenderer.render(VertexConsumer vertexConsumer, QuadLighter lighter, BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) final voidQuadLighter.setup(BlockAndTintGetter level, BlockPos pos, BlockState state) Set up this lighter to light quads of the given block.voidLightPipelineAwareModelBlockRenderer.tesselateWithAO(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer vertexConsumer, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) voidLightPipelineAwareModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer vertexConsumer, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.textures
Methods in net.neoforged.neoforge.client.textures with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionstatic TextureAtlasSprite[]FluidSpriteCache.getFluidSprites(BlockAndTintGetter level, BlockPos pos, FluidState fluid) Returns an array holding the still sprite, the flowing sprite and the overlay sprite (if specified, otherwise null) of the given fluid at the given position. -
Uses of BlockAndTintGetter in net.neoforged.neoforge.common.extensions
Methods in net.neoforged.neoforge.common.extensions that return BlockAndTintGetterMethods in net.neoforged.neoforge.common.extensions with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptiondefault BlockStateIBlockExtension.getAppearance(BlockState state, BlockAndTintGetter level, BlockPos pos, Direction side, @Nullable BlockState queryState, @Nullable BlockPos queryPos) Returns theBlockStatethat this block reports to look like on the given side, for querying by other mods.default BlockStateIBlockStateExtension.getAppearance(BlockAndTintGetter level, BlockPos pos, Direction side, @Nullable BlockState queryState, @Nullable BlockPos queryPos) Returns theBlockStatethat this state reports to look like on the given side for querying by other mods.default booleanIBlockExtension.shouldDisplayFluidOverlay(BlockState state, BlockAndTintGetter level, BlockPos pos, FluidState fluidState) Called to determine whether this block should use the fluid overlay texture or flowing texture when it is placed under the fluid.default booleanIBlockStateExtension.shouldDisplayFluidOverlay(BlockAndTintGetter level, BlockPos pos, FluidState fluidState) Called to determine whether this block should use the fluid overlay texture or flowing texture when it is placed under the fluid. -
Uses of BlockAndTintGetter in net.neoforged.neoforge.fluids
Methods in net.neoforged.neoforge.fluids with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionfinal booleanFluidType.canBePlacedInLevel(BlockAndTintGetter getter, BlockPos pos, FluidState state) Returns whether the fluid can be placed in the level.final booleanFluidType.canBePlacedInLevel(BlockAndTintGetter getter, BlockPos pos, FluidStack stack) Returns whether the fluid can be placed in the level.FluidType.getBlockForFluidState(BlockAndTintGetter getter, BlockPos pos, FluidState state) Returns the associatedBlockStatefor aFluidState.intFluidType.getDensity(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the density of the fluid.intFluidType.getLightLevel(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the light level emitted by the fluid.FluidType.getStateForPlacement(BlockAndTintGetter getter, BlockPos pos, FluidStack stack) Returns theFluidStatewhen aFluidStackis trying to place it.intFluidType.getTemperature(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the temperature of the fluid.intFluidType.getViscosity(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the viscosity, or thickness, of the fluid.