Uses of Class
net.minecraft.world.item.equipment.EquipmentAsset
Packages that use EquipmentAsset
Package
Description
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Uses of EquipmentAsset in net.minecraft.client.data.models
Fields in net.minecraft.client.data.models with type parameters of type EquipmentAssetModifier and TypeFieldDescriptionprivate final Map<ResourceKey<EquipmentAsset>, String> ItemModelGenerators.TrimMaterialData.overrideArmorMaterialsThe field for theoverrideArmorMaterialsrecord component.Methods in net.minecraft.client.data.models that return types with arguments of type EquipmentAssetModifier and TypeMethodDescriptionItemModelGenerators.TrimMaterialData.overrideArmorMaterials()Returns the value of theoverrideArmorMaterialsrecord component.Method parameters in net.minecraft.client.data.models with type arguments of type EquipmentAssetModifier and TypeMethodDescriptionprivate static voidEquipmentAssetProvider.bootstrap(BiConsumer<ResourceKey<EquipmentAsset>, EquipmentClientInfo> pOutput) voidItemModelGenerators.generateTrimmableItem(Item pItem, ResourceKey<EquipmentAsset> pKey, String pName, boolean pDyeable) protected voidEquipmentAssetProvider.registerModels(BiConsumer<ResourceKey<EquipmentAsset>, EquipmentClientInfo> output) ItemModelGenerators.TrimMaterialData.textureName(ResourceKey<EquipmentAsset> pKey) Constructor parameters in net.minecraft.client.data.models with type arguments of type EquipmentAssetModifierConstructorDescriptionTrimMaterialData(String name, ResourceKey<TrimMaterial> materialKey, Map<ResourceKey<EquipmentAsset>, String> overrideArmorMaterials) Creates an instance of aTrimMaterialDatarecord class. -
Uses of EquipmentAsset in net.minecraft.client.renderer.entity.layers
Fields in net.minecraft.client.renderer.entity.layers with type parameters of type EquipmentAssetModifier and TypeFieldDescriptionprivate final ResourceKey<EquipmentAsset> EquipmentLayerRenderer.TrimSpriteKey.equipmentAssetIdThe field for theequipmentAssetIdrecord component.Methods in net.minecraft.client.renderer.entity.layers that return types with arguments of type EquipmentAssetModifier and TypeMethodDescriptionEquipmentLayerRenderer.TrimSpriteKey.equipmentAssetId()Returns the value of theequipmentAssetIdrecord component.Method parameters in net.minecraft.client.renderer.entity.layers with type arguments of type EquipmentAssetModifier and TypeMethodDescriptionprivate static StringEquipmentLayerRenderer.TrimSpriteKey.getColorPaletteSuffix(Holder<TrimMaterial> pTrimMaterial, ResourceKey<EquipmentAsset> pEquipmentAsset) private voidLlamaDecorLayer.renderEquipment(PoseStack pPoseStack, MultiBufferSource pBufferSource, LlamaRenderState pRenderState, ItemStack pStack, ResourceKey<EquipmentAsset> pEquipmentAsset, int pPackedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model pArmorModel, ItemStack pItem, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model pArmorModel, ItemStack pItem, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pPlayerTexture) Constructor parameters in net.minecraft.client.renderer.entity.layers with type arguments of type EquipmentAssetModifierConstructorDescription(package private)TrimSpriteKey(ArmorTrim trim, EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAssetId) Creates an instance of aTrimSpriteKeyrecord class. -
Uses of EquipmentAsset in net.minecraft.client.resources.model
Fields in net.minecraft.client.resources.model with type parameters of type EquipmentAssetModifier and TypeFieldDescriptionprivate Map<ResourceKey<EquipmentAsset>, EquipmentClientInfo> EquipmentAssetManager.equipmentAssetsMethod parameters in net.minecraft.client.resources.model with type arguments of type EquipmentAsset -
Uses of EquipmentAsset in net.minecraft.world.item.equipment
Fields in net.minecraft.world.item.equipment with type parameters of type EquipmentAssetModifier and TypeFieldDescriptionstatic final ResourceKey<EquipmentAsset> EquipmentAssets.ARMADILLO_SCUTEprivate final ResourceKey<EquipmentAsset> ArmorMaterial.assetIdThe field for theassetIdrecord component.private final Optional<ResourceKey<EquipmentAsset>> Equippable.assetIdThe field for theassetIdrecord component.private Optional<ResourceKey<EquipmentAsset>> Equippable.Builder.assetIdstatic final Map<DyeColor, ResourceKey<EquipmentAsset>> EquipmentAssets.CARPETSstatic final ResourceKey<EquipmentAsset> EquipmentAssets.CHAINMAILstatic final ResourceKey<EquipmentAsset> EquipmentAssets.DIAMONDstatic final ResourceKey<EquipmentAsset> EquipmentAssets.ELYTRAstatic final ResourceKey<EquipmentAsset> EquipmentAssets.GOLDstatic final ResourceKey<EquipmentAsset> EquipmentAssets.IRONstatic final ResourceKey<EquipmentAsset> EquipmentAssets.LEATHERstatic final ResourceKey<EquipmentAsset> EquipmentAssets.NETHERITEstatic final ResourceKey<? extends Registry<EquipmentAsset>> EquipmentAssets.ROOT_IDstatic final ResourceKey<EquipmentAsset> EquipmentAssets.TRADER_LLAMAstatic final ResourceKey<EquipmentAsset> EquipmentAssets.TURTLE_SCUTEMethods in net.minecraft.world.item.equipment that return types with arguments of type EquipmentAssetModifier and TypeMethodDescriptionArmorMaterial.assetId()Returns the value of theassetIdrecord component.Equippable.assetId()Returns the value of theassetIdrecord component.static ResourceKey<EquipmentAsset> Method parameters in net.minecraft.world.item.equipment with type arguments of type EquipmentAssetModifier and TypeMethodDescriptionEquippable.Builder.setAsset(ResourceKey<EquipmentAsset> pAsset) Constructor parameters in net.minecraft.world.item.equipment with type arguments of type EquipmentAssetModifierConstructorDescriptionArmorMaterial(int durability, Map<ArmorType, Integer> defense, int enchantmentValue, Holder<SoundEvent> equipSound, float toughness, float knockbackResistance, TagKey<Item> repairIngredient, ResourceKey<EquipmentAsset> assetId) Creates an instance of aArmorMaterialrecord class.Equippable(EquipmentSlot slot, Holder<SoundEvent> equipSound, Optional<ResourceKey<EquipmentAsset>> assetId, Optional<ResourceLocation> cameraOverlay, Optional<HolderSet<EntityType<?>>> allowedEntities, boolean dispensable, boolean swappable, boolean damageOnHurt) Creates an instance of aEquippablerecord class. -
Uses of EquipmentAsset in net.minecraft.world.item.equipment.trim
Fields in net.minecraft.world.item.equipment.trim with type parameters of type EquipmentAssetModifier and TypeFieldDescriptionprivate final Map<ResourceKey<EquipmentAsset>, String> TrimMaterial.overrideArmorAssetsThe field for theoverrideArmorAssetsrecord component.Methods in net.minecraft.world.item.equipment.trim that return types with arguments of type EquipmentAssetModifier and TypeMethodDescriptionTrimMaterial.overrideArmorAssets()Returns the value of theoverrideArmorAssetsrecord component.Method parameters in net.minecraft.world.item.equipment.trim with type arguments of type EquipmentAssetModifier and TypeMethodDescriptionstatic TrimMaterialTrimMaterial.create(String pAssetName, Item pIngredient, Component pDescription, Map<ResourceKey<EquipmentAsset>, String> pOverrideArmorAssets) private static voidTrimMaterials.register(BootstrapContext<TrimMaterial> pContext, ResourceKey<TrimMaterial> pMaterialKey, Item pIngredient, Style pStyle, Map<ResourceKey<EquipmentAsset>, String> pOverrideArmorMaterials) Constructor parameters in net.minecraft.world.item.equipment.trim with type arguments of type EquipmentAssetModifierConstructorDescriptionTrimMaterial(String assetName, Holder<Item> ingredient, Map<ResourceKey<EquipmentAsset>, String> overrideArmorAssets, Component description) Creates an instance of aTrimMaterialrecord class.