Class CoreShaders

java.lang.Object
net.minecraft.client.renderer.CoreShaders

public class CoreShaders extends Object
  • Field Details

    • PROGRAMS

      private static final List<ShaderProgram> PROGRAMS
    • BLIT_SCREEN

      public static final ShaderProgram BLIT_SCREEN
    • LIGHTMAP

      public static final ShaderProgram LIGHTMAP
    • PARTICLE

      public static final ShaderProgram PARTICLE
    • POSITION

      public static final ShaderProgram POSITION
    • POSITION_COLOR

      public static final ShaderProgram POSITION_COLOR
    • POSITION_COLOR_LIGHTMAP

      public static final ShaderProgram POSITION_COLOR_LIGHTMAP
    • POSITION_COLOR_TEX_LIGHTMAP

      public static final ShaderProgram POSITION_COLOR_TEX_LIGHTMAP
    • POSITION_TEX

      public static final ShaderProgram POSITION_TEX
    • POSITION_TEX_COLOR

      public static final ShaderProgram POSITION_TEX_COLOR
    • RENDERTYPE_SOLID

      public static final ShaderProgram RENDERTYPE_SOLID
    • RENDERTYPE_CUTOUT_MIPPED

      public static final ShaderProgram RENDERTYPE_CUTOUT_MIPPED
    • RENDERTYPE_CUTOUT

      public static final ShaderProgram RENDERTYPE_CUTOUT
    • RENDERTYPE_TRANSLUCENT

      public static final ShaderProgram RENDERTYPE_TRANSLUCENT
    • RENDERTYPE_TRANSLUCENT_MOVING_BLOCK

      public static final ShaderProgram RENDERTYPE_TRANSLUCENT_MOVING_BLOCK
    • RENDERTYPE_ARMOR_CUTOUT_NO_CULL

      public static final ShaderProgram RENDERTYPE_ARMOR_CUTOUT_NO_CULL
    • RENDERTYPE_ARMOR_TRANSLUCENT

      public static final ShaderProgram RENDERTYPE_ARMOR_TRANSLUCENT
    • RENDERTYPE_ENTITY_SOLID

      public static final ShaderProgram RENDERTYPE_ENTITY_SOLID
    • RENDERTYPE_ENTITY_CUTOUT

      public static final ShaderProgram RENDERTYPE_ENTITY_CUTOUT
    • RENDERTYPE_ENTITY_CUTOUT_NO_CULL

      public static final ShaderProgram RENDERTYPE_ENTITY_CUTOUT_NO_CULL
    • RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET

      public static final ShaderProgram RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET
    • RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL

      public static final ShaderProgram RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL
    • RENDERTYPE_ENTITY_TRANSLUCENT

      public static final ShaderProgram RENDERTYPE_ENTITY_TRANSLUCENT
    • RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE

      public static final ShaderProgram RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE
    • RENDERTYPE_ENTITY_SMOOTH_CUTOUT

      public static final ShaderProgram RENDERTYPE_ENTITY_SMOOTH_CUTOUT
    • RENDERTYPE_BEACON_BEAM

      public static final ShaderProgram RENDERTYPE_BEACON_BEAM
    • RENDERTYPE_ENTITY_DECAL

      public static final ShaderProgram RENDERTYPE_ENTITY_DECAL
    • RENDERTYPE_ENTITY_NO_OUTLINE

      public static final ShaderProgram RENDERTYPE_ENTITY_NO_OUTLINE
    • RENDERTYPE_ENTITY_SHADOW

      public static final ShaderProgram RENDERTYPE_ENTITY_SHADOW
    • RENDERTYPE_ENTITY_ALPHA

      public static final ShaderProgram RENDERTYPE_ENTITY_ALPHA
    • RENDERTYPE_EYES

      public static final ShaderProgram RENDERTYPE_EYES
    • RENDERTYPE_ENERGY_SWIRL

      public static final ShaderProgram RENDERTYPE_ENERGY_SWIRL
    • RENDERTYPE_LEASH

      public static final ShaderProgram RENDERTYPE_LEASH
    • RENDERTYPE_WATER_MASK

      public static final ShaderProgram RENDERTYPE_WATER_MASK
    • RENDERTYPE_OUTLINE

      public static final ShaderProgram RENDERTYPE_OUTLINE
    • RENDERTYPE_ARMOR_ENTITY_GLINT

      public static final ShaderProgram RENDERTYPE_ARMOR_ENTITY_GLINT
    • RENDERTYPE_GLINT_TRANSLUCENT

      public static final ShaderProgram RENDERTYPE_GLINT_TRANSLUCENT
    • RENDERTYPE_GLINT

      public static final ShaderProgram RENDERTYPE_GLINT
    • RENDERTYPE_ENTITY_GLINT

      public static final ShaderProgram RENDERTYPE_ENTITY_GLINT
    • RENDERTYPE_TEXT

      public static final ShaderProgram RENDERTYPE_TEXT
    • RENDERTYPE_TEXT_BACKGROUND

      public static final ShaderProgram RENDERTYPE_TEXT_BACKGROUND
    • RENDERTYPE_TEXT_INTENSITY

      public static final ShaderProgram RENDERTYPE_TEXT_INTENSITY
    • RENDERTYPE_TEXT_SEE_THROUGH

      public static final ShaderProgram RENDERTYPE_TEXT_SEE_THROUGH
    • RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH

      public static final ShaderProgram RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH
    • RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH

      public static final ShaderProgram RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH
    • RENDERTYPE_LIGHTNING

      public static final ShaderProgram RENDERTYPE_LIGHTNING
    • RENDERTYPE_TRIPWIRE

      public static final ShaderProgram RENDERTYPE_TRIPWIRE
    • RENDERTYPE_END_PORTAL

      public static final ShaderProgram RENDERTYPE_END_PORTAL
    • RENDERTYPE_END_GATEWAY

      public static final ShaderProgram RENDERTYPE_END_GATEWAY
    • RENDERTYPE_CLOUDS

      public static final ShaderProgram RENDERTYPE_CLOUDS
    • RENDERTYPE_LINES

      public static final ShaderProgram RENDERTYPE_LINES
    • RENDERTYPE_CRUMBLING

      public static final ShaderProgram RENDERTYPE_CRUMBLING
    • RENDERTYPE_GUI

      public static final ShaderProgram RENDERTYPE_GUI
    • RENDERTYPE_GUI_OVERLAY

      public static final ShaderProgram RENDERTYPE_GUI_OVERLAY
    • RENDERTYPE_GUI_TEXT_HIGHLIGHT

      public static final ShaderProgram RENDERTYPE_GUI_TEXT_HIGHLIGHT
    • RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY

      public static final ShaderProgram RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY
    • RENDERTYPE_BREEZE_WIND

      public static final ShaderProgram RENDERTYPE_BREEZE_WIND
  • Constructor Details

    • CoreShaders

      public CoreShaders()
  • Method Details