Package com.mojang.blaze3d.shaders
Class AbstractUniform
java.lang.Object
com.mojang.blaze3d.shaders.AbstractUniform
- Direct Known Subclasses:
Uniform
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidset(float pX) voidset(float[] pValueArray) voidset(float pX, float pY) voidset(float pX, float pY, float pZ) voidset(float pX, float pY, float pZ, float pW) voidset(int pX) voidset(int pX, int pY) voidset(int pX, int pY, int pZ) voidset(int pX, int pY, int pZ, int pW) voidvoidvoidvoidvoidsetMat2x2(float pM00, float pM01, float pM10, float pM11) voidsetMat2x3(float pM00, float pM01, float pM02, float pM10, float pM11, float pM12) voidsetMat2x4(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13) voidsetMat3x2(float pM00, float pM01, float pM10, float pM11, float pM20, float pM21) voidsetMat3x3(float pM00, float pM01, float pM02, float pM10, float pM11, float pM12, float pM20, float pM21, float pM22) voidsetMat3x4(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23) voidsetMat4x2(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13) voidsetMat4x3(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23) voidsetMat4x4(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23, float pM30, float pM31, float pM32, float pM33) voidsetSafe(float pX, float pY, float pZ, float pW) voidsetSafe(int pX, int pY, int pZ, int pW)
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Constructor Details
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AbstractUniform
public AbstractUniform()
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Method Details
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set
public void set(float pX) -
set
public void set(float pX, float pY) -
set
public void set(float pX, float pY, float pZ) -
set
public void set(float pX, float pY, float pZ, float pW) -
setSafe
public void setSafe(float pX, float pY, float pZ, float pW) -
setSafe
public void setSafe(int pX, int pY, int pZ, int pW) -
set
public void set(int pX) -
set
public void set(int pX, int pY) -
set
public void set(int pX, int pY, int pZ) -
set
public void set(int pX, int pY, int pZ, int pW) -
set
public void set(float[] pValueArray) -
set
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set
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setMat2x2
public void setMat2x2(float pM00, float pM01, float pM10, float pM11) -
setMat2x3
public void setMat2x3(float pM00, float pM01, float pM02, float pM10, float pM11, float pM12) -
setMat2x4
public void setMat2x4(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13) -
setMat3x2
public void setMat3x2(float pM00, float pM01, float pM10, float pM11, float pM20, float pM21) -
setMat3x3
public void setMat3x3(float pM00, float pM01, float pM02, float pM10, float pM11, float pM12, float pM20, float pM21, float pM22) -
setMat3x4
public void setMat3x4(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23) -
setMat4x2
public void setMat4x2(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13) -
setMat4x3
public void setMat4x3(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23) -
setMat4x4
public void setMat4x4(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23, float pM30, float pM31, float pM32, float pM33) -
set
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set
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