Uses of Class
net.minecraft.world.level.levelgen.NoiseChunk
Packages that use NoiseChunk
Package
Description
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Uses of NoiseChunk in net.minecraft.world.level.chunk
Fields in net.minecraft.world.level.chunk declared as NoiseChunkMethods in net.minecraft.world.level.chunk that return NoiseChunkModifier and TypeMethodDescriptionChunkAccess.getOrCreateNoiseChunk(Function<ChunkAccess, NoiseChunk> pNoiseChunkCreator) Method parameters in net.minecraft.world.level.chunk with type arguments of type NoiseChunkModifier and TypeMethodDescriptionChunkAccess.getOrCreateNoiseChunk(Function<ChunkAccess, NoiseChunk> pNoiseChunkCreator) -
Uses of NoiseChunk in net.minecraft.world.level.levelgen
Fields in net.minecraft.world.level.levelgen declared as NoiseChunkModifier and TypeFieldDescriptionprivate final NoiseChunkAquifer.NoiseBasedAquifer.noiseChunkprivate final NoiseChunkSurfaceRules.Context.noiseChunkMethods in net.minecraft.world.level.levelgen that return NoiseChunkModifier and TypeMethodDescriptionprivate NoiseChunkNoiseBasedChunkGenerator.createNoiseChunk(ChunkAccess pChunk, StructureManager pStructureManager, Blender pBlender, RandomState pRandom) static NoiseChunkNoiseChunk.forChunk(ChunkAccess pChunk, RandomState pState, DensityFunctions.BeardifierOrMarker pBeardifierOrMarker, NoiseGeneratorSettings pNoiseGeneratorSettings, Aquifer.FluidPicker pFluidPicke, Blender pBlender) NoiseChunk.forIndex(int p_209240_) Methods in net.minecraft.world.level.levelgen with parameters of type NoiseChunkModifier and TypeMethodDescriptionvoidSurfaceSystem.buildSurface(RandomState pRandomState, BiomeManager pBiomeManager, Registry<Biome> pBiomes, boolean pUseLegacyRandomSource, WorldGenerationContext pContext, ChunkAccess pChunk, NoiseChunk pNoiseChunk, SurfaceRules.RuleSource pRuleSource) static AquiferAquifer.create(NoiseChunk pChunk, ChunkPos pChunkPos, NoiseRouter pNoiseRouter, PositionalRandomFactory pPositionalRandomFactory, int pMinY, int pHeight, Aquifer.FluidPicker pGlobalFluidPicker) Creates a standard noise based aquifer.private BlockStateNoiseBasedChunkGenerator.debugPreliminarySurfaceLevel(NoiseChunk pChunk, int pX, int pY, int pZ, BlockState pState) SurfaceSystem.topMaterial(SurfaceRules.RuleSource pRule, CarvingContext pContext, Function<BlockPos, Holder<Biome>> pBiomeGetter, ChunkAccess pChunk, NoiseChunk pNoiseChunk, BlockPos pPos, boolean pHasFluid) Deprecated.Constructors in net.minecraft.world.level.levelgen with parameters of type NoiseChunkModifierConstructorDescriptionprotectedContext(SurfaceSystem pSystem, RandomState pRandomState, ChunkAccess pChunk, NoiseChunk pNoiseChunk, Function<BlockPos, Holder<Biome>> pBiomeGetter, Registry<Biome> pBiomeRegistry, WorldGenerationContext pContext) (package private)NoiseBasedAquifer(NoiseChunk pNoiseChunk, ChunkPos pChunkPos, NoiseRouter pNoiseRouter, PositionalRandomFactory pPositionalRandomFactory, int pMinY, int pHeight, Aquifer.FluidPicker pGlobalFluidPicker) -
Uses of NoiseChunk in net.minecraft.world.level.levelgen.carver
Fields in net.minecraft.world.level.levelgen.carver declared as NoiseChunkConstructors in net.minecraft.world.level.levelgen.carver with parameters of type NoiseChunkModifierConstructorDescriptionCarvingContext(NoiseBasedChunkGenerator pGenerator, RegistryAccess pRegistryAccess, LevelHeightAccessor pLevel, NoiseChunk pNoiseChunk, RandomState pRandomState, SurfaceRules.RuleSource pSurfaceRule) -
Uses of NoiseChunk in net.minecraft.world.level.levelgen.material
Methods in net.minecraft.world.level.levelgen.material with parameters of type NoiseChunkModifier and TypeMethodDescription@Nullable BlockStateWorldGenMaterialRule.apply(NoiseChunk pChunk, int pX, int pY, int pZ)