Package net.minecraft.sounds
Class SoundEvents
java.lang.Object
net.minecraft.sounds.SoundEvents
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final ImmutableList<Holder.Reference<SoundEvent>> static final intstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic 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SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final 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Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Map<WolfSoundVariants.SoundSet, WolfSoundVariant> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEvent -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static SoundEventprivate static SoundEventregister(Identifier name) private static SoundEventregister(Identifier name, Identifier location) private static Holder<SoundEvent> register(Identifier name, Identifier location, float range) private static Holder.Reference<SoundEvent> registerForHolder(String name) private static Holder.Reference<SoundEvent> registerForHolder(Identifier name) private static Holder.Reference<SoundEvent> registerForHolder(Identifier name, Identifier location) private static ImmutableList<Holder.Reference<SoundEvent>> private static Map<WolfSoundVariants.SoundSet, WolfSoundVariant>
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Field Details
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ALLAY_AMBIENT_WITH_ITEM
-
ALLAY_AMBIENT_WITHOUT_ITEM
-
ALLAY_DEATH
-
ALLAY_HURT
-
ALLAY_ITEM_GIVEN
-
ALLAY_ITEM_TAKEN
-
ALLAY_THROW
-
AMBIENT_CAVE
-
AMBIENT_BASALT_DELTAS_ADDITIONS
-
AMBIENT_BASALT_DELTAS_LOOP
-
AMBIENT_BASALT_DELTAS_MOOD
-
AMBIENT_CRIMSON_FOREST_ADDITIONS
-
AMBIENT_CRIMSON_FOREST_LOOP
-
AMBIENT_CRIMSON_FOREST_MOOD
-
AMBIENT_NETHER_WASTES_ADDITIONS
-
AMBIENT_NETHER_WASTES_LOOP
-
AMBIENT_NETHER_WASTES_MOOD
-
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
-
AMBIENT_SOUL_SAND_VALLEY_LOOP
-
AMBIENT_SOUL_SAND_VALLEY_MOOD
-
AMBIENT_WARPED_FOREST_ADDITIONS
-
AMBIENT_WARPED_FOREST_LOOP
-
AMBIENT_WARPED_FOREST_MOOD
-
AMBIENT_UNDERWATER_ENTER
-
AMBIENT_UNDERWATER_EXIT
-
AMBIENT_UNDERWATER_LOOP
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
-
AMETHYST_BLOCK_BREAK
-
AMETHYST_BLOCK_CHIME
-
AMETHYST_BLOCK_FALL
-
AMETHYST_BLOCK_HIT
-
AMETHYST_BLOCK_PLACE
-
AMETHYST_BLOCK_RESONATE
-
AMETHYST_BLOCK_STEP
-
AMETHYST_CLUSTER_BREAK
-
AMETHYST_CLUSTER_FALL
-
AMETHYST_CLUSTER_HIT
-
AMETHYST_CLUSTER_PLACE
-
AMETHYST_CLUSTER_STEP
-
ANCIENT_DEBRIS_BREAK
-
ANCIENT_DEBRIS_STEP
-
ANCIENT_DEBRIS_PLACE
-
ANCIENT_DEBRIS_HIT
-
ANCIENT_DEBRIS_FALL
-
ANVIL_BREAK
-
ANVIL_DESTROY
-
ANVIL_FALL
-
ANVIL_HIT
-
ANVIL_LAND
-
ANVIL_PLACE
-
ANVIL_STEP
-
ANVIL_USE
-
ARMADILLO_EAT
-
ARMADILLO_HURT
-
ARMADILLO_HURT_REDUCED
-
ARMADILLO_AMBIENT
-
ARMADILLO_STEP
-
ARMADILLO_DEATH
-
ARMADILLO_ROLL
-
ARMADILLO_LAND
-
ARMADILLO_SCUTE_DROP
-
ARMADILLO_UNROLL_FINISH
-
ARMADILLO_PEEK
-
ARMADILLO_UNROLL_START
-
ARMADILLO_BRUSH
-
ARMOR_EQUIP_CHAIN
-
ARMOR_EQUIP_DIAMOND
-
ARMOR_EQUIP_ELYTRA
-
ARMOR_EQUIP_GENERIC
-
ARMOR_EQUIP_GOLD
-
ARMOR_EQUIP_IRON
-
ARMOR_EQUIP_LEATHER
-
ARMOR_EQUIP_COPPER
-
ARMOR_EQUIP_NETHERITE
-
ARMOR_EQUIP_TURTLE
-
ARMOR_EQUIP_WOLF
-
ARMOR_UNEQUIP_WOLF
-
ARMOR_EQUIP_NAUTILUS
-
ARMOR_UNEQUIP_NAUTILUS
-
ARMOR_STAND_BREAK
-
ARMOR_STAND_FALL
-
ARMOR_STAND_HIT
-
ARMOR_STAND_PLACE
-
ARROW_HIT
-
ARROW_HIT_PLAYER
-
ARROW_SHOOT
-
AXE_STRIP
-
AXE_SCRAPE
-
AXE_WAX_OFF
-
AXOLOTL_ATTACK
-
AXOLOTL_DEATH
-
AXOLOTL_HURT
-
AXOLOTL_IDLE_AIR
-
AXOLOTL_IDLE_WATER
-
AXOLOTL_SPLASH
-
AXOLOTL_SWIM
-
AZALEA_BREAK
-
AZALEA_FALL
-
AZALEA_HIT
-
AZALEA_PLACE
-
AZALEA_STEP
-
AZALEA_LEAVES_BREAK
-
AZALEA_LEAVES_FALL
-
AZALEA_LEAVES_HIT
-
AZALEA_LEAVES_PLACE
-
AZALEA_LEAVES_STEP
-
BABY_NAUTILUS_AMBIENT
-
BABY_NAUTILUS_AMBIENT_ON_LAND
-
BABY_NAUTILUS_DEATH
-
BABY_NAUTILUS_DEATH_ON_LAND
-
BABY_NAUTILUS_EAT
-
BABY_NAUTILUS_HURT
-
BABY_NAUTILUS_HURT_ON_LAND
-
NAUTILUS_RIDING
-
BABY_NAUTILUS_SWIM
-
BAMBOO_BREAK
-
BAMBOO_FALL
-
BAMBOO_HIT
-
BAMBOO_PLACE
-
BAMBOO_STEP
-
BAMBOO_SAPLING_BREAK
-
BAMBOO_SAPLING_HIT
-
BAMBOO_SAPLING_PLACE
-
BAMBOO_WOOD_BREAK
-
BAMBOO_WOOD_FALL
-
BAMBOO_WOOD_HIT
-
BAMBOO_WOOD_PLACE
-
BAMBOO_WOOD_STEP
-
BAMBOO_WOOD_DOOR_CLOSE
-
BAMBOO_WOOD_DOOR_OPEN
-
BAMBOO_WOOD_TRAPDOOR_CLOSE
-
BAMBOO_WOOD_TRAPDOOR_OPEN
-
BAMBOO_WOOD_BUTTON_CLICK_OFF
-
BAMBOO_WOOD_BUTTON_CLICK_ON
-
BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
-
BAMBOO_WOOD_FENCE_GATE_CLOSE
-
BAMBOO_WOOD_FENCE_GATE_OPEN
-
BARREL_CLOSE
-
BARREL_OPEN
-
BASALT_BREAK
-
BASALT_STEP
-
BASALT_PLACE
-
BASALT_HIT
-
BASALT_FALL
-
BAT_AMBIENT
-
BAT_DEATH
-
BAT_HURT
-
BAT_LOOP
-
BAT_TAKEOFF
-
BEACON_ACTIVATE
-
BEACON_AMBIENT
-
BEACON_DEACTIVATE
-
BEACON_POWER_SELECT
-
BEE_DEATH
-
BEE_HURT
-
BEE_LOOP_AGGRESSIVE
-
BEE_LOOP
-
BEE_STING
-
BEE_POLLINATE
-
BEEHIVE_DRIP
-
BEEHIVE_ENTER
-
BEEHIVE_EXIT
-
BEEHIVE_SHEAR
-
BEEHIVE_WORK
-
BELL_BLOCK
-
BELL_RESONATE
-
BIG_DRIPLEAF_BREAK
-
BIG_DRIPLEAF_FALL
-
BIG_DRIPLEAF_HIT
-
BIG_DRIPLEAF_PLACE
-
BIG_DRIPLEAF_STEP
-
BLAZE_AMBIENT
-
BLAZE_BURN
-
BLAZE_DEATH
-
BLAZE_HURT
-
BLAZE_SHOOT
-
BOAT_PADDLE_LAND
-
BOAT_PADDLE_WATER
-
BOGGED_AMBIENT
-
BOGGED_DEATH
-
BOGGED_HURT
-
BOGGED_SHEAR
-
BOGGED_STEP
-
BONE_BLOCK_BREAK
-
BONE_BLOCK_FALL
-
BONE_BLOCK_HIT
-
BONE_BLOCK_PLACE
-
BONE_BLOCK_STEP
-
BONE_MEAL_USE
-
BOOK_PAGE_TURN
-
BOOK_PUT
-
BLASTFURNACE_FIRE_CRACKLE
-
BOTTLE_EMPTY
-
BOTTLE_FILL
-
BOTTLE_FILL_DRAGONBREATH
-
BREEZE_CHARGE
-
BREEZE_DEFLECT
-
BREEZE_INHALE
-
BREEZE_IDLE_GROUND
-
BREEZE_IDLE_AIR
-
BREEZE_SHOOT
-
BREEZE_JUMP
-
BREEZE_LAND
-
BREEZE_SLIDE
-
BREEZE_DEATH
-
BREEZE_HURT
-
BREEZE_WHIRL
-
BREEZE_WIND_CHARGE_BURST
-
BREWING_STAND_BREW
-
BRUSH_GENERIC
-
BRUSH_SAND
-
BRUSH_GRAVEL
-
BRUSH_SAND_COMPLETED
-
BRUSH_GRAVEL_COMPLETED
-
BUBBLE_COLUMN_BUBBLE_POP
-
BUBBLE_COLUMN_UPWARDS_AMBIENT
-
BUBBLE_COLUMN_UPWARDS_INSIDE
-
BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
-
BUBBLE_COLUMN_WHIRLPOOL_INSIDE
-
BUBBLE_POP
-
BUCKET_EMPTY
-
BUCKET_EMPTY_AXOLOTL
-
BUCKET_EMPTY_FISH
-
BUCKET_EMPTY_LAVA
-
BUCKET_EMPTY_POWDER_SNOW
-
BUCKET_EMPTY_TADPOLE
-
BUCKET_FILL
-
BUCKET_FILL_AXOLOTL
-
BUCKET_FILL_FISH
-
BUCKET_FILL_LAVA
-
BUCKET_FILL_POWDER_SNOW
-
BUCKET_FILL_TADPOLE
-
BUNDLE_DROP_CONTENTS
-
BUNDLE_INSERT
-
BUNDLE_INSERT_FAIL
-
BUNDLE_REMOVE_ONE
-
CACTUS_FLOWER_BREAK
-
CACTUS_FLOWER_PLACE
-
CAKE_ADD_CANDLE
-
CALCITE_BREAK
-
CALCITE_STEP
-
CALCITE_PLACE
-
CALCITE_HIT
-
CALCITE_FALL
-
CAMEL_HUSK_AMBIENT
-
CAMEL_HUSK_DASH
-
CAMEL_HUSK_DASH_READY
-
CAMEL_HUSK_DEATH
-
CAMEL_HUSK_EAT
-
CAMEL_HUSK_HURT
-
CAMEL_HUSK_SADDLE
-
CAMEL_HUSK_SIT
-
CAMEL_HUSK_STAND
-
CAMEL_HUSK_STEP
-
CAMEL_HUSK_STEP_SAND
-
CAMEL_AMBIENT
-
CAMEL_DASH
-
CAMEL_DASH_READY
-
CAMEL_DEATH
-
CAMEL_EAT
-
CAMEL_HURT
-
CAMEL_SADDLE
-
CAMEL_SIT
-
CAMEL_STAND
-
CAMEL_STEP
-
CAMEL_STEP_SAND
-
CAMPFIRE_CRACKLE
-
CANDLE_AMBIENT
-
CANDLE_BREAK
-
CANDLE_EXTINGUISH
-
CANDLE_FALL
-
CANDLE_HIT
-
CANDLE_PLACE
-
CANDLE_STEP
-
CAT_AMBIENT
-
CAT_STRAY_AMBIENT
-
CAT_DEATH
-
CAT_EAT
-
CAT_HISS
-
CAT_BEG_FOR_FOOD
-
CAT_HURT
-
CAT_PURR
-
CAT_PURREOW
-
CAVE_VINES_BREAK
-
CAVE_VINES_FALL
-
CAVE_VINES_HIT
-
CAVE_VINES_PLACE
-
CAVE_VINES_STEP
-
CAVE_VINES_PICK_BERRIES
-
CHAIN_BREAK
-
CHAIN_FALL
-
CHAIN_HIT
-
CHAIN_PLACE
-
CHAIN_STEP
-
CHERRY_WOOD_BREAK
-
CHERRY_WOOD_FALL
-
CHERRY_WOOD_HIT
-
CHERRY_WOOD_PLACE
-
CHERRY_WOOD_STEP
-
CHERRY_SAPLING_BREAK
-
CHERRY_SAPLING_FALL
-
CHERRY_SAPLING_HIT
-
CHERRY_SAPLING_PLACE
-
CHERRY_SAPLING_STEP
-
CHERRY_LEAVES_BREAK
-
CHERRY_LEAVES_FALL
-
CHERRY_LEAVES_HIT
-
CHERRY_LEAVES_PLACE
-
CHERRY_LEAVES_STEP
-
CHERRY_WOOD_HANGING_SIGN_STEP
-
CHERRY_WOOD_HANGING_SIGN_BREAK
-
CHERRY_WOOD_HANGING_SIGN_FALL
-
CHERRY_WOOD_HANGING_SIGN_HIT
-
CHERRY_WOOD_HANGING_SIGN_PLACE
-
CHERRY_WOOD_DOOR_CLOSE
-
CHERRY_WOOD_DOOR_OPEN
-
CHERRY_WOOD_TRAPDOOR_CLOSE
-
CHERRY_WOOD_TRAPDOOR_OPEN
-
CHERRY_WOOD_BUTTON_CLICK_OFF
-
CHERRY_WOOD_BUTTON_CLICK_ON
-
CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
-
CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
-
CHERRY_WOOD_FENCE_GATE_CLOSE
-
CHERRY_WOOD_FENCE_GATE_OPEN
-
CHEST_CLOSE
-
CHEST_LOCKED
-
CHEST_OPEN
-
CHICKEN_AMBIENT
-
CHICKEN_DEATH
-
CHICKEN_EGG
-
CHICKEN_HURT
-
CHICKEN_STEP
-
CHISELED_BOOKSHELF_BREAK
-
CHISELED_BOOKSHELF_FALL
-
CHISELED_BOOKSHELF_HIT
-
CHISELED_BOOKSHELF_INSERT
-
CHISELED_BOOKSHELF_INSERT_ENCHANTED
-
CHISELED_BOOKSHELF_STEP
-
CHISELED_BOOKSHELF_PICKUP
-
CHISELED_BOOKSHELF_PICKUP_ENCHANTED
-
CHISELED_BOOKSHELF_PLACE
-
CHORUS_FLOWER_DEATH
-
CHORUS_FLOWER_GROW
-
CHORUS_FRUIT_TELEPORT
-
COBWEB_BREAK
-
COBWEB_STEP
-
COBWEB_PLACE
-
COBWEB_HIT
-
COBWEB_FALL
-
COD_AMBIENT
-
COD_DEATH
-
COD_FLOP
-
COD_HURT
-
COMPARATOR_CLICK
-
COMPOSTER_EMPTY
-
COMPOSTER_FILL
-
COMPOSTER_FILL_SUCCESS
-
COMPOSTER_READY
-
CONDUIT_ACTIVATE
-
CONDUIT_AMBIENT
-
CONDUIT_AMBIENT_SHORT
-
CONDUIT_ATTACK_TARGET
-
CONDUIT_DEACTIVATE
-
COPPER_BULB_BREAK
-
COPPER_BULB_STEP
-
COPPER_BULB_PLACE
-
COPPER_BULB_HIT
-
COPPER_BULB_FALL
-
COPPER_BULB_TURN_ON
-
COPPER_BULB_TURN_OFF
-
COPPER_BREAK
-
COPPER_STEP
-
COPPER_PLACE
-
COPPER_HIT
-
COPPER_FALL
-
COPPER_CHEST_CLOSE
-
COPPER_CHEST_OPEN
-
COPPER_CHEST_WEATHERED_CLOSE
-
COPPER_CHEST_WEATHERED_OPEN
-
COPPER_CHEST_OXIDIZED_CLOSE
-
COPPER_CHEST_OXIDIZED_OPEN
-
COPPER_DOOR_CLOSE
-
COPPER_DOOR_OPEN
-
COPPER_GOLEM_STEP
-
COPPER_GOLEM_HURT
-
COPPER_GOLEM_DEATH
-
COPPER_GOLEM_WEATHERED_STEP
-
COPPER_GOLEM_WEATHERED_HURT
-
COPPER_GOLEM_WEATHERED_DEATH
-
COPPER_GOLEM_OXIDIZED_STEP
-
COPPER_GOLEM_OXIDIZED_HURT
-
COPPER_GOLEM_OXIDIZED_DEATH
-
COPPER_GOLEM_SPIN
-
COPPER_GOLEM_WEATHERED_SPIN
-
COPPER_GOLEM_OXIDIZED_SPIN
-
COPPER_GOLEM_ITEM_GET
-
COPPER_GOLEM_ITEM_NO_GET
-
COPPER_GOLEM_ITEM_DROP
-
COPPER_GOLEM_ITEM_NO_DROP
-
COPPER_GOLEM_BECOME_STATUE
-
COPPER_GOLEM_STATUE_BREAK
-
COPPER_GOLEM_STATUE_PLACE
-
COPPER_GOLEM_STATUE_HIT
-
COPPER_GOLEM_STATUE_STEP
-
COPPER_GOLEM_STATUE_FALL
-
COPPER_GOLEM_SPAWN
-
COPPER_GOLEM_SHEAR
-
COPPER_GRATE_BREAK
-
COPPER_GRATE_STEP
-
COPPER_GRATE_PLACE
-
COPPER_GRATE_HIT
-
COPPER_GRATE_FALL
-
COPPER_TRAPDOOR_CLOSE
-
COPPER_TRAPDOOR_OPEN
-
CORAL_BLOCK_BREAK
-
CORAL_BLOCK_FALL
-
CORAL_BLOCK_HIT
-
CORAL_BLOCK_PLACE
-
CORAL_BLOCK_STEP
-
COW_AMBIENT
-
COW_DEATH
-
COW_HURT
-
COW_MILK
-
COW_STEP
-
CRAFTER_CRAFT
-
CRAFTER_FAIL
-
CREAKING_AMBIENT
-
CREAKING_ACTIVATE
-
CREAKING_DEACTIVATE
-
CREAKING_ATTACK
-
CREAKING_DEATH
-
CREAKING_STEP
-
CREAKING_FREEZE
-
CREAKING_UNFREEZE
-
CREAKING_SPAWN
-
CREAKING_SWAY
-
CREAKING_TWITCH
-
CREAKING_HEART_BREAK
-
CREAKING_HEART_FALL
-
CREAKING_HEART_HIT
-
CREAKING_HEART_HURT
-
CREAKING_HEART_PLACE
-
CREAKING_HEART_STEP
-
CREAKING_HEART_IDLE
-
CREAKING_HEART_SPAWN
-
CREEPER_DEATH
-
CREEPER_HURT
-
CREEPER_PRIMED
-
CROP_BREAK
-
CROP_PLANTED
-
CROSSBOW_HIT
-
CROSSBOW_LOADING_END
-
CROSSBOW_LOADING_MIDDLE
-
CROSSBOW_LOADING_START
-
CROSSBOW_QUICK_CHARGE_1
-
CROSSBOW_QUICK_CHARGE_2
-
CROSSBOW_QUICK_CHARGE_3
-
CROSSBOW_SHOOT
-
DEAD_BUSH_IDLE
-
DECORATED_POT_BREAK
-
DECORATED_POT_FALL
-
DECORATED_POT_HIT
-
DECORATED_POT_INSERT
-
DECORATED_POT_INSERT_FAIL
-
DECORATED_POT_STEP
-
DECORATED_POT_PLACE
-
DECORATED_POT_SHATTER
-
DEEPSLATE_BRICKS_BREAK
-
DEEPSLATE_BRICKS_FALL
-
DEEPSLATE_BRICKS_HIT
-
DEEPSLATE_BRICKS_PLACE
-
DEEPSLATE_BRICKS_STEP
-
DEEPSLATE_BREAK
-
DEEPSLATE_FALL
-
DEEPSLATE_HIT
-
DEEPSLATE_PLACE
-
DEEPSLATE_STEP
-
DEEPSLATE_TILES_BREAK
-
DEEPSLATE_TILES_FALL
-
DEEPSLATE_TILES_HIT
-
DEEPSLATE_TILES_PLACE
-
DEEPSLATE_TILES_STEP
-
DISPENSER_DISPENSE
-
DISPENSER_FAIL
-
DISPENSER_LAUNCH
-
DOLPHIN_AMBIENT
-
DOLPHIN_AMBIENT_WATER
-
DOLPHIN_ATTACK
-
DOLPHIN_DEATH
-
DOLPHIN_EAT
-
DOLPHIN_HURT
-
DOLPHIN_JUMP
-
DOLPHIN_PLAY
-
DOLPHIN_SPLASH
-
DOLPHIN_SWIM
-
DONKEY_AMBIENT
-
DONKEY_ANGRY
-
DONKEY_CHEST
-
DONKEY_DEATH
-
DONKEY_EAT
-
DONKEY_HURT
-
DONKEY_JUMP
-
DRIED_GHAST_BREAK
-
DRIED_GHAST_STEP
-
DRIED_GHAST_FALL
-
DRIED_GHAST_AMBIENT
-
DRIED_GHAST_AMBIENT_WATER
-
DRIED_GHAST_PLACE
-
DRIED_GHAST_PLACE_IN_WATER
-
DRIED_GHAST_TRANSITION
-
DRIPSTONE_BLOCK_BREAK
-
DRIPSTONE_BLOCK_STEP
-
DRIPSTONE_BLOCK_PLACE
-
DRIPSTONE_BLOCK_HIT
-
DRIPSTONE_BLOCK_FALL
-
DRY_GRASS
-
POINTED_DRIPSTONE_BREAK
-
POINTED_DRIPSTONE_STEP
-
POINTED_DRIPSTONE_PLACE
-
POINTED_DRIPSTONE_HIT
-
POINTED_DRIPSTONE_FALL
-
POINTED_DRIPSTONE_LAND
-
POINTED_DRIPSTONE_DRIP_LAVA
-
POINTED_DRIPSTONE_DRIP_WATER
-
POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
-
POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
-
BIG_DRIPLEAF_TILT_DOWN
-
BIG_DRIPLEAF_TILT_UP
-
DROWNED_AMBIENT
-
DROWNED_AMBIENT_WATER
-
DROWNED_DEATH
-
DROWNED_DEATH_WATER
-
DROWNED_HURT
-
DROWNED_HURT_WATER
-
DROWNED_SHOOT
-
DROWNED_STEP
-
DROWNED_SWIM
-
DYE_USE
-
EGG_THROW
-
ELDER_GUARDIAN_AMBIENT
-
ELDER_GUARDIAN_AMBIENT_LAND
-
ELDER_GUARDIAN_CURSE
-
ELDER_GUARDIAN_DEATH
-
ELDER_GUARDIAN_DEATH_LAND
-
ELDER_GUARDIAN_FLOP
-
ELDER_GUARDIAN_HURT
-
ELDER_GUARDIAN_HURT_LAND
-
ELYTRA_FLYING
-
ENCHANTMENT_TABLE_USE
-
ENDER_CHEST_CLOSE
-
ENDER_CHEST_OPEN
-
ENDER_DRAGON_AMBIENT
-
ENDER_DRAGON_DEATH
-
DRAGON_FIREBALL_EXPLODE
-
ENDER_DRAGON_FLAP
-
ENDER_DRAGON_GROWL
-
ENDER_DRAGON_HURT
-
ENDER_DRAGON_SHOOT
-
ENDER_EYE_DEATH
-
ENDER_EYE_LAUNCH
-
ENDERMAN_AMBIENT
-
ENDERMAN_DEATH
-
ENDERMAN_HURT
-
ENDERMAN_SCREAM
-
ENDERMAN_STARE
-
ENDERMAN_TELEPORT
-
ENDERMITE_AMBIENT
-
ENDERMITE_DEATH
-
ENDERMITE_HURT
-
ENDERMITE_STEP
-
ENDER_PEARL_THROW
-
END_GATEWAY_SPAWN
-
END_PORTAL_FRAME_FILL
-
END_PORTAL_SPAWN
-
EVOKER_AMBIENT
-
EVOKER_CAST_SPELL
-
EVOKER_CELEBRATE
-
EVOKER_DEATH
-
EVOKER_FANGS_ATTACK
-
EVOKER_HURT
-
EVOKER_PREPARE_ATTACK
-
EVOKER_PREPARE_SUMMON
-
EVOKER_PREPARE_WOLOLO
-
EXPERIENCE_BOTTLE_THROW
-
EXPERIENCE_ORB_PICKUP
-
EYEBLOSSOM_OPEN_LONG
-
EYEBLOSSOM_OPEN
-
EYEBLOSSOM_CLOSE_LONG
-
EYEBLOSSOM_CLOSE
-
EYEBLOSSOM_IDLE
-
FENCE_GATE_CLOSE
-
FENCE_GATE_OPEN
-
FIRECHARGE_USE
-
FIREFLY_BUSH_IDLE
-
FIREWORK_ROCKET_BLAST
-
FIREWORK_ROCKET_BLAST_FAR
-
FIREWORK_ROCKET_LARGE_BLAST
-
FIREWORK_ROCKET_LARGE_BLAST_FAR
-
FIREWORK_ROCKET_LAUNCH
-
FIREWORK_ROCKET_SHOOT
-
FIREWORK_ROCKET_TWINKLE
-
FIREWORK_ROCKET_TWINKLE_FAR
-
FIRE_AMBIENT
-
FIRE_EXTINGUISH
-
FISH_SWIM
-
FISHING_BOBBER_RETRIEVE
-
FISHING_BOBBER_SPLASH
-
FISHING_BOBBER_THROW
-
FLINTANDSTEEL_USE
-
FLOWERING_AZALEA_BREAK
-
FLOWERING_AZALEA_FALL
-
FLOWERING_AZALEA_HIT
-
FLOWERING_AZALEA_PLACE
-
FLOWERING_AZALEA_STEP
-
FOX_AGGRO
-
FOX_AMBIENT
-
FOX_BITE
-
FOX_DEATH
-
FOX_EAT
-
FOX_HURT
-
FOX_SCREECH
-
FOX_SLEEP
-
FOX_SNIFF
-
FOX_SPIT
-
FOX_TELEPORT
-
SUSPICIOUS_SAND_BREAK
-
SUSPICIOUS_SAND_STEP
-
SUSPICIOUS_SAND_PLACE
-
SUSPICIOUS_SAND_HIT
-
SUSPICIOUS_SAND_FALL
-
SUSPICIOUS_GRAVEL_BREAK
-
SUSPICIOUS_GRAVEL_STEP
-
SUSPICIOUS_GRAVEL_PLACE
-
SUSPICIOUS_GRAVEL_HIT
-
SUSPICIOUS_GRAVEL_FALL
-
FROGLIGHT_BREAK
-
FROGLIGHT_FALL
-
FROGLIGHT_HIT
-
FROGLIGHT_PLACE
-
FROGLIGHT_STEP
-
FROGSPAWNSTEP
-
FROGSPAWN_BREAK
-
FROGSPAWN_FALL
-
FROGSPAWN_HATCH
-
FROGSPAWN_HIT
-
FROGSPAWN_PLACE
-
FROG_AMBIENT
-
FROG_DEATH
-
FROG_EAT
-
FROG_HURT
-
FROG_LAY_SPAWN
-
FROG_LONG_JUMP
-
FROG_STEP
-
FROG_TONGUE
-
ROOTS_BREAK
-
ROOTS_STEP
-
ROOTS_PLACE
-
ROOTS_HIT
-
ROOTS_FALL
-
FURNACE_FIRE_CRACKLE
-
GENERIC_BIG_FALL
-
GENERIC_BURN
-
GENERIC_DEATH
-
GENERIC_DRINK
-
GENERIC_EAT
-
GENERIC_EXPLODE
-
GENERIC_EXTINGUISH_FIRE
-
GENERIC_HURT
-
GENERIC_SMALL_FALL
-
GENERIC_SPLASH
-
GENERIC_SWIM
-
GHAST_AMBIENT
-
GHAST_DEATH
-
GHAST_HURT
-
GHAST_SCREAM
-
GHAST_SHOOT
-
GHAST_WARN
-
GHASTLING_AMBIENT
-
GHASTLING_DEATH
-
GHASTLING_HURT
-
GHASTLING_SPAWN
-
GILDED_BLACKSTONE_BREAK
-
GILDED_BLACKSTONE_FALL
-
GILDED_BLACKSTONE_HIT
-
GILDED_BLACKSTONE_PLACE
-
GILDED_BLACKSTONE_STEP
-
GLASS_BREAK
-
GLASS_FALL
-
GLASS_HIT
-
GLASS_PLACE
-
GLASS_STEP
-
GLOW_INK_SAC_USE
-
GLOW_ITEM_FRAME_ADD_ITEM
-
GLOW_ITEM_FRAME_BREAK
-
GLOW_ITEM_FRAME_PLACE
-
GLOW_ITEM_FRAME_REMOVE_ITEM
-
GLOW_ITEM_FRAME_ROTATE_ITEM
-
GLOW_SQUID_AMBIENT
-
GLOW_SQUID_DEATH
-
GLOW_SQUID_HURT
-
GLOW_SQUID_SQUIRT
-
GOAT_AMBIENT
-
GOAT_DEATH
-
GOAT_EAT
-
GOAT_HURT
-
GOAT_LONG_JUMP
-
GOAT_MILK
-
GOAT_PREPARE_RAM
-
GOAT_RAM_IMPACT
-
GOAT_HORN_BREAK
-
GOAT_SCREAMING_AMBIENT
-
GOAT_SCREAMING_DEATH
-
GOAT_SCREAMING_EAT
-
GOAT_SCREAMING_HURT
-
GOAT_SCREAMING_LONG_JUMP
-
GOAT_SCREAMING_MILK
-
GOAT_SCREAMING_PREPARE_RAM
-
GOAT_SCREAMING_RAM_IMPACT
-
GOAT_STEP
-
GRASS_BREAK
-
GRASS_FALL
-
GRASS_HIT
-
GRASS_PLACE
-
GRASS_STEP
-
GRAVEL_BREAK
-
GRAVEL_FALL
-
GRAVEL_HIT
-
GRAVEL_PLACE
-
GRAVEL_STEP
-
GRINDSTONE_USE
-
GROWING_PLANT_CROP
-
GUARDIAN_AMBIENT
-
GUARDIAN_AMBIENT_LAND
-
GUARDIAN_ATTACK
-
GUARDIAN_DEATH
-
GUARDIAN_DEATH_LAND
-
GUARDIAN_FLOP
-
GUARDIAN_HURT
-
GUARDIAN_HURT_LAND
-
HANGING_ROOTS_BREAK
-
HANGING_ROOTS_FALL
-
HANGING_ROOTS_HIT
-
HANGING_ROOTS_PLACE
-
HANGING_ROOTS_STEP
-
HANGING_SIGN_STEP
-
HANGING_SIGN_BREAK
-
HANGING_SIGN_FALL
-
HANGING_SIGN_HIT
-
HANGING_SIGN_PLACE
-
HAPPY_GHAST_AMBIENT
-
HAPPY_GHAST_DEATH
-
HAPPY_GHAST_HURT
-
HAPPY_GHAST_RIDING
-
HEAVY_CORE_BREAK
-
HEAVY_CORE_FALL
-
HEAVY_CORE_HIT
-
HEAVY_CORE_PLACE
-
HEAVY_CORE_STEP
-
NETHER_WOOD_HANGING_SIGN_STEP
-
NETHER_WOOD_HANGING_SIGN_BREAK
-
NETHER_WOOD_HANGING_SIGN_FALL
-
NETHER_WOOD_HANGING_SIGN_HIT
-
NETHER_WOOD_HANGING_SIGN_PLACE
-
BAMBOO_WOOD_HANGING_SIGN_STEP
-
BAMBOO_WOOD_HANGING_SIGN_BREAK
-
BAMBOO_WOOD_HANGING_SIGN_FALL
-
BAMBOO_WOOD_HANGING_SIGN_HIT
-
BAMBOO_WOOD_HANGING_SIGN_PLACE
-
TRIAL_SPAWNER_BREAK
-
TRIAL_SPAWNER_STEP
-
TRIAL_SPAWNER_PLACE
-
TRIAL_SPAWNER_HIT
-
TRIAL_SPAWNER_FALL
-
TRIAL_SPAWNER_SPAWN_MOB
-
TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM
-
TRIAL_SPAWNER_SPAWN_ITEM
-
TRIAL_SPAWNER_SPAWN_ITEM_BEGIN
-
TRIAL_SPAWNER_DETECT_PLAYER
-
TRIAL_SPAWNER_OMINOUS_ACTIVATE
-
TRIAL_SPAWNER_AMBIENT
-
TRIAL_SPAWNER_AMBIENT_OMINOUS
-
TRIAL_SPAWNER_OPEN_SHUTTER
-
TRIAL_SPAWNER_CLOSE_SHUTTER
-
TRIAL_SPAWNER_EJECT_ITEM
-
HARNESS_EQUIP
-
HARNESS_UNEQUIP
-
HARNESS_GOGGLES_UP
-
HARNESS_GOGGLES_DOWN
-
HOE_TILL
-
HOGLIN_AMBIENT
-
HOGLIN_ANGRY
-
HOGLIN_ATTACK
-
HOGLIN_CONVERTED_TO_ZOMBIFIED
-
HOGLIN_DEATH
-
HOGLIN_HURT
-
HOGLIN_RETREAT
-
HOGLIN_STEP
-
HONEY_BLOCK_BREAK
-
HONEY_BLOCK_FALL
-
HONEY_BLOCK_HIT
-
HONEY_BLOCK_PLACE
-
HONEY_BLOCK_SLIDE
-
HONEY_BLOCK_STEP
-
HONEYCOMB_WAX_ON
-
HONEY_DRINK
-
GOAT_HORN_VARIANT_COUNT
public static final int GOAT_HORN_VARIANT_COUNT- See Also:
-
GOAT_HORN_SOUND_VARIANTS
-
HORSE_AMBIENT
-
HORSE_ANGRY
-
HORSE_ARMOR
-
HORSE_ARMOR_UNEQUIP
-
HORSE_BREATHE
-
HORSE_DEATH
-
HORSE_EAT
-
HORSE_GALLOP
-
HORSE_HURT
-
HORSE_JUMP
-
HORSE_LAND
-
HORSE_SADDLE
-
HORSE_STEP
-
HORSE_STEP_WOOD
-
HOSTILE_BIG_FALL
-
HOSTILE_DEATH
-
HOSTILE_HURT
-
HOSTILE_SMALL_FALL
-
HOSTILE_SPLASH
-
HOSTILE_SWIM
-
HUSK_AMBIENT
-
HUSK_CONVERTED_TO_ZOMBIE
-
HUSK_DEATH
-
HUSK_HURT
-
HUSK_STEP
-
ILLUSIONER_AMBIENT
-
ILLUSIONER_CAST_SPELL
-
ILLUSIONER_DEATH
-
ILLUSIONER_HURT
-
ILLUSIONER_MIRROR_MOVE
-
ILLUSIONER_PREPARE_BLINDNESS
-
ILLUSIONER_PREPARE_MIRROR
-
INK_SAC_USE
-
IRON_BREAK
-
IRON_STEP
-
IRON_PLACE
-
IRON_HIT
-
IRON_FALL
-
IRON_DOOR_CLOSE
-
IRON_DOOR_OPEN
-
IRON_GOLEM_ATTACK
-
IRON_GOLEM_DAMAGE
-
IRON_GOLEM_DEATH
-
IRON_GOLEM_HURT
-
IRON_GOLEM_REPAIR
-
IRON_GOLEM_STEP
-
IRON_TRAPDOOR_CLOSE
-
IRON_TRAPDOOR_OPEN
-
ITEM_FRAME_ADD_ITEM
-
ITEM_FRAME_BREAK
-
ITEM_FRAME_PLACE
-
ITEM_FRAME_REMOVE_ITEM
-
ITEM_FRAME_ROTATE_ITEM
-
ITEM_BREAK
-
ITEM_PICKUP
-
LADDER_BREAK
-
LADDER_FALL
-
LADDER_HIT
-
LADDER_PLACE
-
LADDER_STEP
-
LANTERN_BREAK
-
LANTERN_FALL
-
LANTERN_HIT
-
LANTERN_PLACE
-
LANTERN_STEP
-
LARGE_AMETHYST_BUD_BREAK
-
LARGE_AMETHYST_BUD_PLACE
-
LAVA_AMBIENT
-
LAVA_EXTINGUISH
-
LAVA_POP
-
LEAF_LITTER_BREAK
-
LEAF_LITTER_STEP
-
LEAF_LITTER_PLACE
-
LEAF_LITTER_HIT
-
LEAF_LITTER_FALL
-
LEAD_UNTIED
-
LEAD_TIED
-
LEAD_BREAK
-
LEVER_CLICK
-
LIGHTNING_BOLT_IMPACT
-
LIGHTNING_BOLT_THUNDER
-
LINGERING_POTION_THROW
-
LLAMA_AMBIENT
-
LLAMA_ANGRY
-
LLAMA_CHEST
-
LLAMA_DEATH
-
LLAMA_EAT
-
LLAMA_HURT
-
LLAMA_SPIT
-
LLAMA_STEP
-
LLAMA_SWAG
-
LLAMA_CARPET_UNEQUIP
-
MAGMA_CUBE_DEATH_SMALL
-
LODESTONE_BREAK
-
LODESTONE_STEP
-
LODESTONE_PLACE
-
LODESTONE_HIT
-
LODESTONE_FALL
-
LODESTONE_COMPASS_LOCK
-
LUNGE_1
-
LUNGE_2
-
LUNGE_3
-
MACE_SMASH_AIR
-
MACE_SMASH_GROUND
-
MACE_SMASH_GROUND_HEAVY
-
MAGMA_CUBE_DEATH
-
MAGMA_CUBE_HURT
-
MAGMA_CUBE_HURT_SMALL
-
MAGMA_CUBE_JUMP
-
MAGMA_CUBE_SQUISH
-
MAGMA_CUBE_SQUISH_SMALL
-
MANGROVE_ROOTS_BREAK
-
MANGROVE_ROOTS_FALL
-
MANGROVE_ROOTS_HIT
-
MANGROVE_ROOTS_PLACE
-
MANGROVE_ROOTS_STEP
-
MEDIUM_AMETHYST_BUD_BREAK
-
MEDIUM_AMETHYST_BUD_PLACE
-
METAL_BREAK
-
METAL_FALL
-
METAL_HIT
-
METAL_PLACE
-
METAL_PRESSURE_PLATE_CLICK_OFF
-
METAL_PRESSURE_PLATE_CLICK_ON
-
METAL_STEP
-
MINECART_INSIDE_UNDERWATER
-
MINECART_INSIDE
-
MINECART_RIDING
-
MOOSHROOM_CONVERT
-
MOOSHROOM_EAT
-
MOOSHROOM_MILK
-
MOOSHROOM_MILK_SUSPICIOUSLY
-
MOOSHROOM_SHEAR
-
MOSS_CARPET_BREAK
-
MOSS_CARPET_FALL
-
MOSS_CARPET_HIT
-
MOSS_CARPET_PLACE
-
MOSS_CARPET_STEP
-
PINK_PETALS_BREAK
-
PINK_PETALS_FALL
-
PINK_PETALS_HIT
-
PINK_PETALS_PLACE
-
PINK_PETALS_STEP
-
MOSS_BREAK
-
MOSS_FALL
-
MOSS_HIT
-
MOSS_PLACE
-
MOSS_STEP
-
MUD_BREAK
-
MUD_FALL
-
MUD_HIT
-
MUD_PLACE
-
MUD_STEP
-
MUD_BRICKS_BREAK
-
MUD_BRICKS_FALL
-
MUD_BRICKS_HIT
-
MUD_BRICKS_PLACE
-
MUD_BRICKS_STEP
-
MUDDY_MANGROVE_ROOTS_BREAK
-
MUDDY_MANGROVE_ROOTS_FALL
-
MUDDY_MANGROVE_ROOTS_HIT
-
MUDDY_MANGROVE_ROOTS_PLACE
-
MUDDY_MANGROVE_ROOTS_STEP
-
MULE_AMBIENT
-
MULE_ANGRY
-
MULE_CHEST
-
MULE_DEATH
-
MULE_EAT
-
MULE_HURT
-
MULE_JUMP
-
MUSIC_CREATIVE
-
MUSIC_CREDITS
-
MUSIC_DISC_5
-
MUSIC_DISC_11
-
MUSIC_DISC_13
-
MUSIC_DISC_BLOCKS
-
MUSIC_DISC_CAT
-
MUSIC_DISC_CHIRP
-
MUSIC_DISC_FAR
-
MUSIC_DISC_LAVA_CHICKEN
-
MUSIC_DISC_MALL
-
MUSIC_DISC_MELLOHI
-
MUSIC_DISC_PIGSTEP
-
MUSIC_DISC_STAL
-
MUSIC_DISC_STRAD
-
MUSIC_DISC_WAIT
-
MUSIC_DISC_WARD
-
MUSIC_DISC_OTHERSIDE
-
MUSIC_DISC_RELIC
-
MUSIC_DISC_CREATOR
-
MUSIC_DISC_CREATOR_MUSIC_BOX
-
MUSIC_DISC_PRECIPICE
-
MUSIC_DISC_TEARS
-
MUSIC_DRAGON
-
MUSIC_END
-
MUSIC_GAME
-
MUSIC_MENU
-
MUSIC_BIOME_BASALT_DELTAS
-
MUSIC_BIOME_CRIMSON_FOREST
-
MUSIC_BIOME_DEEP_DARK
-
MUSIC_BIOME_DRIPSTONE_CAVES
-
MUSIC_BIOME_GROVE
-
MUSIC_BIOME_JAGGED_PEAKS
-
MUSIC_BIOME_LUSH_CAVES
-
MUSIC_BIOME_SWAMP
-
MUSIC_BIOME_FOREST
-
MUSIC_BIOME_OLD_GROWTH_TAIGA
-
MUSIC_BIOME_MEADOW
-
MUSIC_BIOME_CHERRY_GROVE
-
MUSIC_BIOME_NETHER_WASTES
-
MUSIC_BIOME_FROZEN_PEAKS
-
MUSIC_BIOME_SNOWY_SLOPES
-
MUSIC_BIOME_SOUL_SAND_VALLEY
-
MUSIC_BIOME_STONY_PEAKS
-
MUSIC_BIOME_WARPED_FOREST
-
MUSIC_BIOME_FLOWER_FOREST
-
MUSIC_BIOME_DESERT
-
MUSIC_BIOME_BADLANDS
-
MUSIC_BIOME_JUNGLE
-
MUSIC_BIOME_SPARSE_JUNGLE
-
MUSIC_BIOME_BAMBOO_JUNGLE
-
MUSIC_UNDER_WATER
-
NAUTILUS_AMBIENT
-
NAUTILUS_AMBIENT_ON_LAND
-
NAUTILUS_DASH
-
NAUTILUS_DASH_ON_LAND
-
NAUTILUS_DASH_READY
-
NAUTILUS_DASH_READY_ON_LAND
-
NAUTILUS_DEATH
-
NAUTILUS_DEATH_ON_LAND
-
NAUTILUS_EAT
-
NAUTILUS_HURT
-
NAUTILUS_HURT_ON_LAND
-
NAUTILUS_SWIM
-
NETHER_BRICKS_BREAK
-
NETHER_BRICKS_STEP
-
NETHER_BRICKS_PLACE
-
NETHER_BRICKS_HIT
-
NETHER_BRICKS_FALL
-
NETHER_WART_BREAK
-
NETHER_WART_PLANTED
-
NETHER_WOOD_BREAK
-
NETHER_WOOD_FALL
-
NETHER_WOOD_HIT
-
NETHER_WOOD_PLACE
-
NETHER_WOOD_STEP
-
NETHER_WOOD_DOOR_CLOSE
-
NETHER_WOOD_DOOR_OPEN
-
NETHER_WOOD_TRAPDOOR_CLOSE
-
NETHER_WOOD_TRAPDOOR_OPEN
-
NETHER_WOOD_BUTTON_CLICK_OFF
-
NETHER_WOOD_BUTTON_CLICK_ON
-
NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
-
NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
-
NETHER_WOOD_FENCE_GATE_CLOSE
-
NETHER_WOOD_FENCE_GATE_OPEN
-
EMPTY
-
PACKED_MUD_BREAK
-
PACKED_MUD_FALL
-
PACKED_MUD_HIT
-
PACKED_MUD_PLACE
-
PACKED_MUD_STEP
-
STEM_BREAK
-
STEM_STEP
-
STEM_PLACE
-
STEM_HIT
-
STEM_FALL
-
NYLIUM_BREAK
-
NYLIUM_STEP
-
NYLIUM_PLACE
-
NYLIUM_HIT
-
NYLIUM_FALL
-
NETHER_SPROUTS_BREAK
-
NETHER_SPROUTS_STEP
-
NETHER_SPROUTS_PLACE
-
NETHER_SPROUTS_HIT
-
NETHER_SPROUTS_FALL
-
FUNGUS_BREAK
-
FUNGUS_STEP
-
FUNGUS_PLACE
-
FUNGUS_HIT
-
FUNGUS_FALL
-
WEEPING_VINES_BREAK
-
WEEPING_VINES_STEP
-
WEEPING_VINES_PLACE
-
WEEPING_VINES_HIT
-
WEEPING_VINES_FALL
-
WART_BLOCK_BREAK
-
WART_BLOCK_STEP
-
WART_BLOCK_PLACE
-
WART_BLOCK_HIT
-
WART_BLOCK_FALL
-
NETHERITE_BLOCK_BREAK
-
NETHERITE_BLOCK_STEP
-
NETHERITE_BLOCK_PLACE
-
NETHERITE_BLOCK_HIT
-
NETHERITE_BLOCK_FALL
-
NETHERRACK_BREAK
-
NETHERRACK_STEP
-
NETHERRACK_PLACE
-
NETHERRACK_HIT
-
NETHERRACK_FALL
-
NOTE_BLOCK_BASEDRUM
-
NOTE_BLOCK_BASS
-
NOTE_BLOCK_BELL
-
NOTE_BLOCK_CHIME
-
NOTE_BLOCK_FLUTE
-
NOTE_BLOCK_GUITAR
-
NOTE_BLOCK_HARP
-
NOTE_BLOCK_HAT
-
NOTE_BLOCK_PLING
-
NOTE_BLOCK_SNARE
-
NOTE_BLOCK_XYLOPHONE
-
NOTE_BLOCK_IRON_XYLOPHONE
-
NOTE_BLOCK_COW_BELL
-
NOTE_BLOCK_DIDGERIDOO
-
NOTE_BLOCK_BIT
-
NOTE_BLOCK_BANJO
-
NOTE_BLOCK_IMITATE_ZOMBIE
-
NOTE_BLOCK_IMITATE_SKELETON
-
NOTE_BLOCK_IMITATE_CREEPER
-
NOTE_BLOCK_IMITATE_ENDER_DRAGON
-
NOTE_BLOCK_IMITATE_WITHER_SKELETON
-
NOTE_BLOCK_IMITATE_PIGLIN
-
OCELOT_HURT
-
OCELOT_AMBIENT
-
OCELOT_DEATH
-
OMINOUS_BOTTLE_DISPOSE
-
PAINTING_BREAK
-
PAINTING_PLACE
-
PALE_HANGING_MOSS_IDLE
-
PANDA_PRE_SNEEZE
-
PANDA_SNEEZE
-
PANDA_AMBIENT
-
PANDA_DEATH
-
PANDA_EAT
-
PANDA_STEP
-
PANDA_CANT_BREED
-
PANDA_AGGRESSIVE_AMBIENT
-
PANDA_WORRIED_AMBIENT
-
PANDA_HURT
-
PANDA_BITE
-
PARCHED_AMBIENT
-
PARCHED_DEATH
-
PARCHED_HURT
-
PARCHED_STEP
-
PARROT_AMBIENT
-
PARROT_DEATH
-
PARROT_EAT
-
PARROT_FLY
-
PARROT_HURT
-
PARROT_IMITATE_BLAZE
-
PARROT_IMITATE_BOGGED
-
PARROT_IMITATE_BREEZE
-
PARROT_IMITATE_CAMEL_HUSK
-
PARROT_IMITATE_CREAKING
-
PARROT_IMITATE_CREEPER
-
PARROT_IMITATE_DROWNED
-
PARROT_IMITATE_ELDER_GUARDIAN
-
PARROT_IMITATE_ENDER_DRAGON
-
PARROT_IMITATE_ENDERMITE
-
PARROT_IMITATE_EVOKER
-
PARROT_IMITATE_GHAST
-
PARROT_IMITATE_GUARDIAN
-
PARROT_IMITATE_HOGLIN
-
PARROT_IMITATE_HUSK
-
PARROT_IMITATE_ILLUSIONER
-
PARROT_IMITATE_MAGMA_CUBE
-
PARROT_IMITATE_PHANTOM
-
PARROT_IMITATE_PARCHED
-
PARROT_IMITATE_PIGLIN
-
PARROT_IMITATE_PIGLIN_BRUTE
-
PARROT_IMITATE_PILLAGER
-
PARROT_IMITATE_RAVAGER
-
PARROT_IMITATE_SHULKER
-
PARROT_IMITATE_SILVERFISH
-
PARROT_IMITATE_SKELETON
-
PARROT_IMITATE_SLIME
-
PARROT_IMITATE_SPIDER
-
PARROT_IMITATE_STRAY
-
PARROT_IMITATE_VEX
-
PARROT_IMITATE_VINDICATOR
-
PARROT_IMITATE_WARDEN
-
PARROT_IMITATE_WITCH
-
PARROT_IMITATE_WITHER
-
PARROT_IMITATE_WITHER_SKELETON
-
PARROT_IMITATE_ZOGLIN
-
PARROT_IMITATE_ZOMBIE
-
PARROT_IMITATE_ZOMBIE_HORSE
-
PARROT_IMITATE_ZOMBIE_NAUTILUS
-
PARROT_IMITATE_ZOMBIE_VILLAGER
-
PARROT_STEP
-
PHANTOM_AMBIENT
-
PHANTOM_BITE
-
PHANTOM_DEATH
-
PHANTOM_FLAP
-
PHANTOM_HURT
-
PHANTOM_SWOOP
-
PIG_AMBIENT
-
PIG_DEATH
-
PIG_HURT
-
PIG_SADDLE
-
PIG_STEP
-
PIGLIN_ADMIRING_ITEM
-
PIGLIN_AMBIENT
-
PIGLIN_ANGRY
-
PIGLIN_CELEBRATE
-
PIGLIN_DEATH
-
PIGLIN_JEALOUS
-
PIGLIN_HURT
-
PIGLIN_RETREAT
-
PIGLIN_STEP
-
PIGLIN_CONVERTED_TO_ZOMBIFIED
-
PIGLIN_BRUTE_AMBIENT
-
PIGLIN_BRUTE_ANGRY
-
PIGLIN_BRUTE_DEATH
-
PIGLIN_BRUTE_HURT
-
PIGLIN_BRUTE_STEP
-
PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
-
PILLAGER_AMBIENT
-
PILLAGER_CELEBRATE
-
PILLAGER_DEATH
-
PILLAGER_HURT
-
PISTON_CONTRACT
-
PISTON_EXTEND
-
PLAYER_ATTACK_CRIT
-
PLAYER_ATTACK_KNOCKBACK
-
PLAYER_ATTACK_NODAMAGE
-
PLAYER_ATTACK_STRONG
-
PLAYER_ATTACK_SWEEP
-
PLAYER_ATTACK_WEAK
-
PLAYER_BIG_FALL
-
PLAYER_BREATH
-
PLAYER_BURP
-
PLAYER_DEATH
-
PLAYER_HURT
-
PLAYER_HURT_DROWN
-
PLAYER_HURT_FREEZE
-
PLAYER_HURT_ON_FIRE
-
PLAYER_HURT_SWEET_BERRY_BUSH
-
PLAYER_LEVELUP
-
PLAYER_SMALL_FALL
-
PLAYER_SPLASH
-
PLAYER_SPLASH_HIGH_SPEED
-
PLAYER_SWIM
-
PLAYER_TELEPORT
-
POLAR_BEAR_AMBIENT
-
POLAR_BEAR_AMBIENT_BABY
-
POLAR_BEAR_DEATH
-
POLAR_BEAR_HURT
-
POLAR_BEAR_STEP
-
POLAR_BEAR_WARNING
-
POLISHED_DEEPSLATE_BREAK
-
POLISHED_DEEPSLATE_FALL
-
POLISHED_DEEPSLATE_HIT
-
POLISHED_DEEPSLATE_PLACE
-
POLISHED_DEEPSLATE_STEP
-
PORTAL_AMBIENT
-
PORTAL_TRAVEL
-
PORTAL_TRIGGER
-
POWDER_SNOW_BREAK
-
POWDER_SNOW_FALL
-
POWDER_SNOW_HIT
-
POWDER_SNOW_PLACE
-
POWDER_SNOW_STEP
-
PUFFER_FISH_BLOW_OUT
-
PUFFER_FISH_BLOW_UP
-
PUFFER_FISH_DEATH
-
PUFFER_FISH_FLOP
-
PUFFER_FISH_HURT
-
PUFFER_FISH_STING
-
PUMPKIN_CARVE
-
RABBIT_AMBIENT
-
RABBIT_ATTACK
-
RABBIT_DEATH
-
RABBIT_HURT
-
RABBIT_JUMP
-
RAID_HORN
-
RAVAGER_AMBIENT
-
RAVAGER_ATTACK
-
RAVAGER_CELEBRATE
-
RAVAGER_DEATH
-
RAVAGER_HURT
-
RAVAGER_STEP
-
RAVAGER_STUNNED
-
RAVAGER_ROAR
-
NETHER_GOLD_ORE_BREAK
-
NETHER_GOLD_ORE_FALL
-
NETHER_GOLD_ORE_HIT
-
NETHER_GOLD_ORE_PLACE
-
NETHER_GOLD_ORE_STEP
-
NETHER_ORE_BREAK
-
NETHER_ORE_FALL
-
NETHER_ORE_HIT
-
NETHER_ORE_PLACE
-
NETHER_ORE_STEP
-
REDSTONE_TORCH_BURNOUT
-
RESIN_BREAK
-
RESIN_FALL
-
RESIN_PLACE
-
RESIN_STEP
-
RESIN_BRICKS_BREAK
-
RESIN_BRICKS_FALL
-
RESIN_BRICKS_HIT
-
RESIN_BRICKS_PLACE
-
RESIN_BRICKS_STEP
-
RESPAWN_ANCHOR_AMBIENT
-
RESPAWN_ANCHOR_CHARGE
-
RESPAWN_ANCHOR_DEPLETE
-
RESPAWN_ANCHOR_SET_SPAWN
-
ROOTED_DIRT_BREAK
-
ROOTED_DIRT_FALL
-
ROOTED_DIRT_HIT
-
ROOTED_DIRT_PLACE
-
ROOTED_DIRT_STEP
-
SALMON_AMBIENT
-
SALMON_DEATH
-
SALMON_FLOP
-
SALMON_HURT
-
SAND_BREAK
-
SAND_FALL
-
SAND_HIT
-
SAND_PLACE
-
SAND_STEP
-
SAND_IDLE
-
SCAFFOLDING_BREAK
-
SCAFFOLDING_FALL
-
SCAFFOLDING_HIT
-
SCAFFOLDING_PLACE
-
SCAFFOLDING_STEP
-
SCULK_BLOCK_SPREAD
-
SCULK_BLOCK_CHARGE
-
SCULK_BLOCK_BREAK
-
SCULK_BLOCK_FALL
-
SCULK_BLOCK_HIT
-
SCULK_BLOCK_PLACE
-
SCULK_BLOCK_STEP
-
SCULK_CATALYST_BLOOM
-
SCULK_CATALYST_BREAK
-
SCULK_CATALYST_FALL
-
SCULK_CATALYST_HIT
-
SCULK_CATALYST_PLACE
-
SCULK_CATALYST_STEP
-
SCULK_CLICKING
-
SCULK_CLICKING_STOP
-
SCULK_SENSOR_BREAK
-
SCULK_SENSOR_FALL
-
SCULK_SENSOR_HIT
-
SCULK_SENSOR_PLACE
-
SCULK_SENSOR_STEP
-
SCULK_SHRIEKER_BREAK
-
SCULK_SHRIEKER_FALL
-
SCULK_SHRIEKER_HIT
-
SCULK_SHRIEKER_PLACE
-
SCULK_SHRIEKER_SHRIEK
-
SCULK_SHRIEKER_STEP
-
SCULK_VEIN_BREAK
-
SCULK_VEIN_FALL
-
SCULK_VEIN_HIT
-
SCULK_VEIN_PLACE
-
SCULK_VEIN_STEP
-
SHEEP_AMBIENT
-
SHEEP_DEATH
-
SHEEP_HURT
-
SHEEP_SHEAR
-
SHEEP_STEP
-
SHEARS_SNIP
-
SHELF_ACTIVATE
-
SHELF_BREAK
-
SHELF_DEACTIVATE
-
SHELF_FALL
-
SHELF_HIT
-
SHELF_MULTI_SWAP
-
SHELF_PLACE
-
SHELF_PLACE_ITEM
-
SHELF_SINGLE_SWAP
-
SHELF_STEP
-
SHELF_TAKE_ITEM
-
SHIELD_BLOCK
-
SHIELD_BREAK
-
SHROOMLIGHT_BREAK
-
SHROOMLIGHT_STEP
-
SHROOMLIGHT_PLACE
-
SHROOMLIGHT_HIT
-
SHROOMLIGHT_FALL
-
SHOVEL_FLATTEN
-
SHULKER_AMBIENT
-
SHULKER_BOX_CLOSE
-
SHULKER_BOX_OPEN
-
SHULKER_BULLET_HIT
-
SHULKER_BULLET_HURT
-
SHULKER_CLOSE
-
SHULKER_DEATH
-
SHULKER_HURT
-
SHULKER_HURT_CLOSED
-
SHULKER_OPEN
-
SHULKER_SHOOT
-
SHULKER_TELEPORT
-
SILVERFISH_AMBIENT
-
SILVERFISH_DEATH
-
SILVERFISH_HURT
-
SILVERFISH_STEP
-
SKELETON_AMBIENT
-
SKELETON_CONVERTED_TO_STRAY
-
SKELETON_DEATH
-
SKELETON_HORSE_AMBIENT
-
SKELETON_HORSE_DEATH
-
SKELETON_HORSE_HURT
-
SKELETON_HORSE_SWIM
-
SKELETON_HORSE_AMBIENT_WATER
-
SKELETON_HORSE_GALLOP_WATER
-
SKELETON_HORSE_JUMP_WATER
-
SKELETON_HORSE_STEP_WATER
-
SKELETON_HURT
-
SKELETON_SHOOT
-
SKELETON_STEP
-
SLIME_ATTACK
-
SLIME_DEATH
-
SLIME_HURT
-
SLIME_JUMP
-
SLIME_SQUISH
-
SLIME_BLOCK_BREAK
-
SLIME_BLOCK_FALL
-
SLIME_BLOCK_HIT
-
SLIME_BLOCK_PLACE
-
SLIME_BLOCK_STEP
-
SMALL_AMETHYST_BUD_BREAK
-
SMALL_AMETHYST_BUD_PLACE
-
SMALL_DRIPLEAF_BREAK
-
SMALL_DRIPLEAF_FALL
-
SMALL_DRIPLEAF_HIT
-
SMALL_DRIPLEAF_PLACE
-
SMALL_DRIPLEAF_STEP
-
SOUL_SAND_BREAK
-
SOUL_SAND_STEP
-
SOUL_SAND_PLACE
-
SOUL_SAND_HIT
-
SOUL_SAND_FALL
-
SOUL_SOIL_BREAK
-
SOUL_SOIL_STEP
-
SOUL_SOIL_PLACE
-
SOUL_SOIL_HIT
-
SOUL_SOIL_FALL
-
SOUL_ESCAPE
-
SPAWNER_BREAK
-
SPAWNER_FALL
-
SPAWNER_HIT
-
SPAWNER_PLACE
-
SPAWNER_STEP
-
SPEAR_USE
-
SPEAR_HIT
-
SPEAR_ATTACK
-
SPEAR_WOOD_USE
-
SPEAR_WOOD_HIT
-
SPEAR_WOOD_ATTACK
-
SPORE_BLOSSOM_BREAK
-
SPORE_BLOSSOM_FALL
-
SPORE_BLOSSOM_HIT
-
SPORE_BLOSSOM_PLACE
-
SPORE_BLOSSOM_STEP
-
STRIDER_AMBIENT
-
STRIDER_HAPPY
-
STRIDER_RETREAT
-
STRIDER_DEATH
-
STRIDER_HURT
-
STRIDER_STEP
-
STRIDER_STEP_LAVA
-
STRIDER_EAT
-
STRIDER_SADDLE
-
SLIME_DEATH_SMALL
-
SLIME_HURT_SMALL
-
SLIME_JUMP_SMALL
-
SLIME_SQUISH_SMALL
-
SMITHING_TABLE_USE
-
SMOKER_SMOKE
-
SNIFFER_STEP
-
SNIFFER_EAT
-
SNIFFER_IDLE
-
SNIFFER_HURT
-
SNIFFER_DEATH
-
SNIFFER_DROP_SEED
-
SNIFFER_SCENTING
-
SNIFFER_SNIFFING
-
SNIFFER_SEARCHING
-
SNIFFER_DIGGING
-
SNIFFER_DIGGING_STOP
-
SNIFFER_HAPPY
-
SNIFFER_EGG_PLOP
-
SNIFFER_EGG_CRACK
-
SNIFFER_EGG_HATCH
-
SNOWBALL_THROW
-
SNOW_BREAK
-
SNOW_FALL
-
SNOW_GOLEM_AMBIENT
-
SNOW_GOLEM_DEATH
-
SNOW_GOLEM_HURT
-
SNOW_GOLEM_SHOOT
-
SNOW_GOLEM_SHEAR
-
SNOW_HIT
-
SNOW_PLACE
-
SNOW_STEP
-
SPIDER_AMBIENT
-
SPIDER_DEATH
-
SPIDER_HURT
-
SPIDER_STEP
-
SPLASH_POTION_BREAK
-
SPLASH_POTION_THROW
-
SPONGE_BREAK
-
SPONGE_FALL
-
SPONGE_HIT
-
SPONGE_PLACE
-
SPONGE_STEP
-
SPONGE_ABSORB
-
SPYGLASS_USE
-
SPYGLASS_STOP_USING
-
SQUID_AMBIENT
-
SQUID_DEATH
-
SQUID_HURT
-
SQUID_SQUIRT
-
STONE_BREAK
-
STONE_BUTTON_CLICK_OFF
-
STONE_BUTTON_CLICK_ON
-
STONE_FALL
-
STONE_HIT
-
STONE_PLACE
-
STONE_PRESSURE_PLATE_CLICK_OFF
-
STONE_PRESSURE_PLATE_CLICK_ON
-
STONE_STEP
-
STRAY_AMBIENT
-
STRAY_DEATH
-
STRAY_HURT
-
STRAY_STEP
-
SWEET_BERRY_BUSH_BREAK
-
SWEET_BERRY_BUSH_PLACE
-
SWEET_BERRY_BUSH_PICK_BERRIES
-
TADPOLE_DEATH
-
TADPOLE_FLOP
-
TADPOLE_GROW_UP
-
TADPOLE_HURT
-
THORNS_HIT
-
TNT_PRIMED
-
TOTEM_USE
-
TRIDENT_HIT
-
TRIDENT_HIT_GROUND
-
TRIDENT_RETURN
-
TRIDENT_RIPTIDE_1
-
TRIDENT_RIPTIDE_2
-
TRIDENT_RIPTIDE_3
-
TRIDENT_THROW
-
TRIDENT_THUNDER
-
TRIPWIRE_ATTACH
-
TRIPWIRE_CLICK_OFF
-
TRIPWIRE_CLICK_ON
-
TRIPWIRE_DETACH
-
TROPICAL_FISH_AMBIENT
-
TROPICAL_FISH_DEATH
-
TROPICAL_FISH_FLOP
-
TROPICAL_FISH_HURT
-
TUFF_BREAK
-
TUFF_STEP
-
TUFF_PLACE
-
TUFF_HIT
-
TUFF_FALL
-
TUFF_BRICKS_BREAK
-
TUFF_BRICKS_FALL
-
TUFF_BRICKS_HIT
-
TUFF_BRICKS_PLACE
-
TUFF_BRICKS_STEP
-
POLISHED_TUFF_BREAK
-
POLISHED_TUFF_FALL
-
POLISHED_TUFF_HIT
-
POLISHED_TUFF_PLACE
-
POLISHED_TUFF_STEP
-
TURTLE_AMBIENT_LAND
-
TURTLE_DEATH
-
TURTLE_DEATH_BABY
-
TURTLE_EGG_BREAK
-
TURTLE_EGG_CRACK
-
TURTLE_EGG_HATCH
-
TURTLE_HURT
-
TURTLE_HURT_BABY
-
TURTLE_LAY_EGG
-
TURTLE_SHAMBLE
-
TURTLE_SHAMBLE_BABY
-
TURTLE_SWIM
-
UI_BUTTON_CLICK
-
UI_LOOM_SELECT_PATTERN
-
UI_LOOM_TAKE_RESULT
-
UI_CARTOGRAPHY_TABLE_TAKE_RESULT
-
UI_STONECUTTER_TAKE_RESULT
-
UI_STONECUTTER_SELECT_RECIPE
-
UI_TOAST_CHALLENGE_COMPLETE
-
UI_TOAST_IN
-
UI_TOAST_OUT
-
VAULT_ACTIVATE
-
VAULT_AMBIENT
-
VAULT_BREAK
-
VAULT_CLOSE_SHUTTER
-
VAULT_DEACTIVATE
-
VAULT_EJECT_ITEM
-
VAULT_REJECT_REWARDED_PLAYER
-
VAULT_FALL
-
VAULT_HIT
-
VAULT_INSERT_ITEM
-
VAULT_INSERT_ITEM_FAIL
-
VAULT_OPEN_SHUTTER
-
VAULT_PLACE
-
VAULT_STEP
-
VEX_AMBIENT
-
VEX_CHARGE
-
VEX_DEATH
-
VEX_HURT
-
VILLAGER_AMBIENT
-
VILLAGER_CELEBRATE
-
VILLAGER_DEATH
-
VILLAGER_HURT
-
VILLAGER_NO
-
VILLAGER_TRADE
-
VILLAGER_YES
-
VILLAGER_WORK_ARMORER
-
VILLAGER_WORK_BUTCHER
-
VILLAGER_WORK_CARTOGRAPHER
-
VILLAGER_WORK_CLERIC
-
VILLAGER_WORK_FARMER
-
VILLAGER_WORK_FISHERMAN
-
VILLAGER_WORK_FLETCHER
-
VILLAGER_WORK_LEATHERWORKER
-
VILLAGER_WORK_LIBRARIAN
-
VILLAGER_WORK_MASON
-
VILLAGER_WORK_SHEPHERD
-
VILLAGER_WORK_TOOLSMITH
-
VILLAGER_WORK_WEAPONSMITH
-
VINDICATOR_AMBIENT
-
VINDICATOR_CELEBRATE
-
VINDICATOR_DEATH
-
VINDICATOR_HURT
-
VINE_BREAK
-
VINE_FALL
-
VINE_HIT
-
VINE_PLACE
-
VINE_STEP
-
LILY_PAD_PLACE
-
WANDERING_TRADER_AMBIENT
-
WANDERING_TRADER_DEATH
-
WANDERING_TRADER_DISAPPEARED
-
WANDERING_TRADER_DRINK_MILK
-
WANDERING_TRADER_DRINK_POTION
-
WANDERING_TRADER_HURT
-
WANDERING_TRADER_NO
-
WANDERING_TRADER_REAPPEARED
-
WANDERING_TRADER_TRADE
-
WANDERING_TRADER_YES
-
WARDEN_AGITATED
-
WARDEN_AMBIENT
-
WARDEN_ANGRY
-
WARDEN_ATTACK_IMPACT
-
WARDEN_DEATH
-
WARDEN_DIG
-
WARDEN_EMERGE
-
WARDEN_HEARTBEAT
-
WARDEN_HURT
-
WARDEN_LISTENING
-
WARDEN_LISTENING_ANGRY
-
WARDEN_NEARBY_CLOSE
-
WARDEN_NEARBY_CLOSER
-
WARDEN_NEARBY_CLOSEST
-
WARDEN_ROAR
-
WARDEN_SNIFF
-
WARDEN_SONIC_BOOM
-
WARDEN_SONIC_CHARGE
-
WARDEN_STEP
-
WARDEN_TENDRIL_CLICKS
-
WAXED_HANGING_SIGN_INTERACT_FAIL
-
WAXED_SIGN_INTERACT_FAIL
-
WATER_AMBIENT
-
WEATHER_END_FLASH
-
WEATHER_RAIN
-
WEATHER_RAIN_ABOVE
-
WET_GRASS_BREAK
-
WET_GRASS_FALL
-
WET_GRASS_HIT
-
WET_GRASS_PLACE
-
WET_GRASS_STEP
-
WET_SPONGE_BREAK
-
WET_SPONGE_DRIES
-
WET_SPONGE_FALL
-
WET_SPONGE_HIT
-
WET_SPONGE_PLACE
-
WET_SPONGE_STEP
-
WIND_CHARGE_BURST
-
WIND_CHARGE_THROW
-
WITCH_AMBIENT
-
WITCH_CELEBRATE
-
WITCH_DEATH
-
WITCH_DRINK
-
WITCH_HURT
-
WITCH_THROW
-
WITHER_AMBIENT
-
WITHER_BREAK_BLOCK
-
WITHER_DEATH
-
WITHER_HURT
-
WITHER_SHOOT
-
WITHER_SKELETON_AMBIENT
-
WITHER_SKELETON_DEATH
-
WITHER_SKELETON_HURT
-
WITHER_SKELETON_STEP
-
WITHER_SPAWN
-
WOLF_ARMOR_BREAK
-
WOLF_ARMOR_CRACK
-
WOLF_ARMOR_DAMAGE
-
WOLF_ARMOR_REPAIR
-
WOLF_SHAKE
-
WOLF_STEP
-
WOLF_SOUNDS
-
WOODEN_DOOR_CLOSE
-
WOODEN_DOOR_OPEN
-
WOODEN_TRAPDOOR_CLOSE
-
WOODEN_TRAPDOOR_OPEN
-
WOODEN_BUTTON_CLICK_OFF
-
WOODEN_BUTTON_CLICK_ON
-
WOODEN_PRESSURE_PLATE_CLICK_OFF
-
WOODEN_PRESSURE_PLATE_CLICK_ON
-
WOOD_BREAK
-
WOOD_FALL
-
WOOD_HIT
-
WOOD_PLACE
-
WOOD_STEP
-
WOOL_BREAK
-
WOOL_FALL
-
WOOL_HIT
-
WOOL_PLACE
-
WOOL_STEP
-
ZOGLIN_AMBIENT
-
ZOGLIN_ANGRY
-
ZOGLIN_ATTACK
-
ZOGLIN_DEATH
-
ZOGLIN_HURT
-
ZOGLIN_STEP
-
ZOMBIE_AMBIENT
-
ZOMBIE_ATTACK_WOODEN_DOOR
-
ZOMBIE_ATTACK_IRON_DOOR
-
ZOMBIE_BREAK_WOODEN_DOOR
-
ZOMBIE_CONVERTED_TO_DROWNED
-
ZOMBIE_DEATH
-
ZOMBIE_DESTROY_EGG
-
ZOMBIE_HORSE_AMBIENT
-
ZOMBIE_HORSE_ANGRY
-
ZOMBIE_HORSE_DEATH
-
ZOMBIE_HORSE_EAT
-
ZOMBIE_HORSE_HURT
-
ZOMBIE_HURT
-
ZOMBIE_INFECT
-
ZOMBIE_NAUTILUS_AMBIENT
-
ZOMBIE_NAUTILUS_AMBIENT_ON_LAND
-
ZOMBIE_NAUTILUS_DASH
-
ZOMBIE_NAUTILUS_DASH_ON_LAND
-
ZOMBIE_NAUTILUS_DASH_READY
-
ZOMBIE_NAUTILUS_DASH_READY_ON_LAND
-
ZOMBIE_NAUTILUS_DEATH
-
ZOMBIE_NAUTILUS_DEATH_ON_LAND
-
ZOMBIE_NAUTILUS_EAT
-
ZOMBIE_NAUTILUS_HURT
-
ZOMBIE_NAUTILUS_HURT_ON_LAND
-
ZOMBIE_NAUTILUS_SWIM
-
ZOMBIFIED_PIGLIN_AMBIENT
-
ZOMBIFIED_PIGLIN_ANGRY
-
ZOMBIFIED_PIGLIN_DEATH
-
ZOMBIFIED_PIGLIN_HURT
-
ZOMBIE_STEP
-
ZOMBIE_VILLAGER_AMBIENT
-
ZOMBIE_VILLAGER_CONVERTED
-
ZOMBIE_VILLAGER_CURE
-
ZOMBIE_VILLAGER_DEATH
-
ZOMBIE_VILLAGER_HURT
-
ZOMBIE_VILLAGER_STEP
-
APPLY_EFFECT_BAD_OMEN
-
APPLY_EFFECT_TRIAL_OMEN
-
APPLY_EFFECT_RAID_OMEN
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SADDLE_UNEQUIP
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NAUTILUS_SADDLE_UNDERWATER_EQUIP
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NAUTILUS_SADDLE_EQUIP
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Constructor Details
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SoundEvents
public SoundEvents()
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Method Details
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register
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register
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register
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registerForHolder
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registerForHolder
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register
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registerForHolder
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registerGoatHornSoundVariants
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registerWolfSoundVariants
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