Uses of Interface
net.minecraft.client.renderer.SubmitNodeCollector
Packages that use SubmitNodeCollector
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of SubmitNodeCollector in net.minecraft.client.gui.render
Fields in net.minecraft.client.gui.render declared as SubmitNodeCollectorModifier and TypeFieldDescriptionprivate final SubmitNodeCollectorGuiRenderer.submitNodeCollectorConstructors in net.minecraft.client.gui.render with parameters of type SubmitNodeCollectorModifierConstructorDescriptionGuiRenderer(GuiRenderState pRenderState, MultiBufferSource.BufferSource pBufferSource, SubmitNodeCollector pSubmitNodeCollector, FeatureRenderDispatcher pFeatureRenderDispatcher, List<PictureInPictureRendererRegistration<?>> pPictureInPictureRenderers) -
Uses of SubmitNodeCollector in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionvoidElderGuardianParticleGroup.State.submit(SubmitNodeCollector p_446065_, CameraRenderState p_451135_) voidItemPickupParticleGroup.State.submit(SubmitNodeCollector p_446688_, CameraRenderState p_451251_) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer
Classes in net.minecraft.client.renderer that implement SubmitNodeCollectorMethods in net.minecraft.client.renderer with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionvoidMapRenderer.render(MapRenderState pRenderState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, boolean pActive, int pPackedLight) private voidItemInHandRenderer.renderArmWithItem(AbstractClientPlayer pPlayer, float pPartialTick, float pPitch, InteractionHand pHand, float pSwingProgress, ItemStack pItem, float pEquippedProgress, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight) voidSpecialBlockModelRenderer.renderByBlock(Block pBlock, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, int pOutlneColor) voidItemInHandRenderer.renderHandsWithItems(float pPartialTick, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, LocalPlayer pPlayer, int pPackedLight) voidItemInHandRenderer.renderItem(LivingEntity pEntity, ItemStack pStack, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight) private voidScreenEffectRenderer.renderItemActivationAnimation(PoseStack pPoseStack, float pPartialTick, SubmitNodeCollector pNodeCollector) private voidItemInHandRenderer.renderMap(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, ItemStack pStack) private voidItemInHandRenderer.renderMapHand(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, HumanoidArm pArm) private voidItemInHandRenderer.renderOneHandedMap(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, float pEquippedProgress, HumanoidArm pArm, float pSwingProgress, ItemStack pStack) private voidItemInHandRenderer.renderPlayerArm(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, float pEquippedProgress, float pSwingProgress, HumanoidArm pArm) voidScreenEffectRenderer.renderScreenEffect(boolean pSleeping, float pPartialTick, SubmitNodeCollector pNodeCollector) private voidItemInHandRenderer.renderTwoHandedMap(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, float pPitch, float pEquippedProgress, float pSwingProgress) private voidLevelRenderer.submitEntities(PoseStack pPoseStack, LevelRenderState pRenderState, SubmitNodeCollector pNodeCollector) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionvoidAbstractEndPortalRenderer.submit(S p_446622_, PoseStack p_446303_, SubmitNodeCollector p_447279_, CameraRenderState p_451548_) voidAbstractSignRenderer.submit(SignRenderState p_446471_, PoseStack p_440400_, SubmitNodeCollector p_439180_, CameraRenderState p_450989_) voidBannerRenderer.submit(BannerRenderState p_445505_, PoseStack p_439672_, SubmitNodeCollector p_439893_, CameraRenderState p_451262_) voidBeaconRenderer.submit(BeaconRenderState p_447169_, PoseStack p_440263_, SubmitNodeCollector p_439020_, CameraRenderState p_450986_) voidBedRenderer.submit(BedRenderState p_445609_, PoseStack p_439782_, SubmitNodeCollector p_439369_, CameraRenderState p_451216_) voidBellRenderer.submit(BellRenderState p_447373_, PoseStack p_439508_, SubmitNodeCollector p_438917_, CameraRenderState p_451142_) <S extends BlockEntityRenderState>
voidBlockEntityRenderDispatcher.submit(S pRenderState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, CameraRenderState pCameraRenderState) voidBlockEntityRenderer.submit(S pRenderState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, CameraRenderState pCameraRenderState) voidBlockEntityWithBoundingBoxRenderer.submit(BlockEntityWithBoundingBoxRenderState p_446796_, PoseStack p_445972_, SubmitNodeCollector p_445934_, CameraRenderState p_451074_) voidBrushableBlockRenderer.submit(BrushableBlockRenderState p_445580_, PoseStack p_439885_, SubmitNodeCollector p_439013_, CameraRenderState p_450972_) voidCampfireRenderer.submit(CampfireRenderState p_447184_, PoseStack p_439883_, SubmitNodeCollector p_439365_, CameraRenderState p_451159_) voidChestRenderer.submit(ChestRenderState p_446740_, PoseStack p_445661_, SubmitNodeCollector p_445570_, CameraRenderState p_451060_) voidConduitRenderer.submit(CondiutRenderState p_445955_, PoseStack p_439855_, SubmitNodeCollector p_439334_, CameraRenderState p_451490_) voidCopperGolemStatueBlockRenderer.submit(CopperGolemStatueRenderState p_445773_, PoseStack p_438983_, SubmitNodeCollector p_439995_, CameraRenderState p_451109_) voidDecoratedPotRenderer.submit(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, PotDecorations pDecorations, int pOutlineColor) voidDecoratedPotRenderer.submit(DecoratedPotRenderState p_445629_, PoseStack p_439245_, SubmitNodeCollector p_439968_, CameraRenderState p_451444_) voidEnchantTableRenderer.submit(EnchantTableRenderState p_446504_, PoseStack p_439439_, SubmitNodeCollector p_440350_, CameraRenderState p_450969_) voidLecternRenderer.submit(LecternRenderState p_445746_, PoseStack p_439985_, SubmitNodeCollector p_439033_, CameraRenderState p_451358_) voidPistonHeadRenderer.submit(PistonHeadRenderState p_445405_, PoseStack p_439297_, SubmitNodeCollector p_440309_, CameraRenderState p_450916_) voidShelfRenderer.submit(ShelfRenderState p_446848_, PoseStack p_440250_, SubmitNodeCollector p_440104_, CameraRenderState p_451082_) voidShulkerBoxRenderer.submit(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, Direction pDirection, float pProgress, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay, Material pMaterial, int pOutlineColor) voidShulkerBoxRenderer.submit(ShulkerBoxRenderState p_446892_, PoseStack p_439668_, SubmitNodeCollector p_440606_, CameraRenderState p_451427_) voidSkullBlockRenderer.submit(SkullBlockRenderState p_445740_, PoseStack p_440693_, SubmitNodeCollector p_440619_, CameraRenderState p_451265_) voidSpawnerRenderer.submit(SpawnerRenderState p_446520_, PoseStack p_440479_, SubmitNodeCollector p_439725_, CameraRenderState p_451046_) voidTestInstanceRenderer.submit(TestInstanceRenderState p_451379_, PoseStack p_440717_, SubmitNodeCollector p_439591_, CameraRenderState p_451002_) voidTheEndGatewayRenderer.submit(EndGatewayRenderState p_446213_, PoseStack p_439084_, SubmitNodeCollector p_439292_, CameraRenderState p_451275_) voidTrialSpawnerRenderer.submit(SpawnerRenderState p_446605_, PoseStack p_438985_, SubmitNodeCollector p_440689_, CameraRenderState p_451456_) voidVaultRenderer.submit(VaultRenderState p_445948_, PoseStack p_440133_, SubmitNodeCollector p_439779_, CameraRenderState p_451277_) private static voidBannerRenderer.submitBanner(MaterialSet pMaterials, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, float pRotation, BannerModel pStandingModel, BannerFlagModel pStandingFlagModel, float pPhase, DyeColor pBaseColor, BannerPatternLayers pPatterns, @Nullable ModelFeatureRenderer.CrumblingOverlay pBreakProgress, int pOutlineColor) private static voidBeaconRenderer.submitBeaconBeam(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, float pRadiusScale, float pAnimationTime, int pYOffset, int pHeight, int pColor) static voidBeaconRenderer.submitBeaconBeam(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, Identifier pLocation, float pPartialTick, float pAnimationTime, int pYOffset, int pHeight, int pColor, float pBeamRadius, float pGlowRadius) static voidSpawnerRenderer.submitEntityInSpawner(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, EntityRenderState pDisplayEntity, EntityRenderDispatcher pEntityRenderer, float pSpin, float pScale, CameraRenderState pCameraRenderState) private voidShelfRenderer.submitItem(ShelfRenderState pShelfRenderState, ItemStackRenderState pItemStackRenderState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pIndex, float pRotation) private static <S> voidBannerRenderer.submitPatternLayer(MaterialSet pMaterials, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, Model<S> pFlagModel, S pSway, Material pMaterial, DyeColor pColor, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay) static <S> voidBannerRenderer.submitPatterns(MaterialSet pMaterials, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, Model<S> pFlag, S pRenderState, Material pMaterial, boolean pBanner, DyeColor pBaseColor, BannerPatternLayers pPatterns, boolean pWithGlint, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay, int pOutlineColor) private voidBedRenderer.submitPiece(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, Model.Simple pModel, Direction pDirection, Material pMaterial, int pPackedLight, int pPackedOverlay, boolean pIsFeet, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay, int pOutlineColor) protected voidAbstractSignRenderer.submitSign(PoseStack pPoseStack, int pPackedLight, WoodType pWoodType, Model.Simple pModel, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay, SubmitNodeCollector pNodeCollector) private voidAbstractSignRenderer.submitSignText(SignRenderState pRenderState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, boolean pIsFront) private voidAbstractSignRenderer.submitSignWithText(SignRenderState pRenderState, PoseStack pPoseStack, BlockState pBlockState, SignBlock pSign, WoodType pWoodType, Model.Simple pModel, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay, SubmitNodeCollector pNodeCollector) static voidSkullBlockRenderer.submitSkull(@Nullable Direction pDirection, float pRotation, float pAnimationProgress, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, SkullModelBase pModel, RenderType pRenderType, int pOutlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay pBreakProgress) voidBannerRenderer.submitSpecial(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, DyeColor pBaseColor, BannerPatternLayers pPatterns, int pOutlineColor) voidBedRenderer.submitSpecial(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, Material pMaterial, int pOutlineColor) static voidHangingSignRenderer.submitSpecial(MaterialSet pMaterials, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, Model.Simple pModel, Material pMaterial) static voidSignRenderer.submitSpecial(MaterialSet pMaterials, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, Model.Simple pModel, Material pMaterial) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionprivate static voidGuardianRenderer.renderBeam(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, Vec3 pBeamVector, float pAttackTime, float pScale, float pAnimationTime) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, ItemClusterRenderState pRenderState, RandomSource pRandom) private voidPaintingRenderer.renderPainting(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, RenderType pRenderType, int[] pLightCoordsPerBlock, int pWidth, int pHeight, TextureAtlasSprite pFrontSprite, TextureAtlasSprite pBackSprite) voidAbstractBoatRenderer.submit(BoatRenderState p_432989_, PoseStack p_433482_, SubmitNodeCollector p_435618_, CameraRenderState p_451066_) voidAbstractMinecartRenderer.submit(S p_451220_, PoseStack p_434007_, SubmitNodeCollector p_435160_, CameraRenderState p_451310_) voidAgeableMobRenderer.submit(S p_433346_, PoseStack p_434948_, SubmitNodeCollector p_433956_, CameraRenderState p_451397_) Deprecated.voidArmorStandRenderer.submit(ArmorStandRenderState p_450995_, PoseStack p_435204_, SubmitNodeCollector p_433667_, CameraRenderState p_451129_) voidArrowRenderer.submit(S p_433387_, PoseStack p_435722_, SubmitNodeCollector p_432834_, CameraRenderState p_451529_) voidChickenRenderer.submit(ChickenRenderState p_451454_, PoseStack p_433710_, SubmitNodeCollector p_434568_, CameraRenderState p_451557_) voidCowRenderer.submit(CowRenderState p_451530_, PoseStack p_434100_, SubmitNodeCollector p_435172_, CameraRenderState p_450952_) voidDisplayRenderer.submit(ST p_360624_, PoseStack p_270117_, SubmitNodeCollector p_435230_, CameraRenderState p_451213_) voidDragonFireballRenderer.submit(EntityRenderState p_433003_, PoseStack p_435136_, SubmitNodeCollector p_435206_, CameraRenderState p_451058_) voidEndCrystalRenderer.submit(EndCrystalRenderState p_433044_, PoseStack p_435546_, SubmitNodeCollector p_434595_, CameraRenderState p_451464_) voidEnderDragonRenderer.submit(EnderDragonRenderState p_451286_, PoseStack p_433253_, SubmitNodeCollector p_435169_, CameraRenderState p_451014_) <S extends EntityRenderState>
voidEntityRenderDispatcher.submit(S pRenderState, CameraRenderState pCameraRenderState, double pCamX, double pCamY, double pCamZ, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector) voidEntityRenderer.submit(S pRenderState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, CameraRenderState pCameraRenderState) voidEvokerFangsRenderer.submit(EvokerFangsRenderState p_434129_, PoseStack p_433617_, SubmitNodeCollector p_434083_, CameraRenderState p_450960_) voidExperienceOrbRenderer.submit(ExperienceOrbRenderState p_451085_, PoseStack p_435966_, SubmitNodeCollector p_435813_, CameraRenderState p_451215_) voidFallingBlockRenderer.submit(FallingBlockRenderState p_450955_, PoseStack p_435557_, SubmitNodeCollector p_433266_, CameraRenderState p_451470_) voidFireworkEntityRenderer.submit(FireworkRocketRenderState p_451097_, PoseStack p_434074_, SubmitNodeCollector p_433623_, CameraRenderState p_451019_) voidFishingHookRenderer.submit(FishingHookRenderState p_451173_, PoseStack p_434862_, SubmitNodeCollector p_433298_, CameraRenderState p_451318_) voidGuardianRenderer.submit(GuardianRenderState p_451369_, PoseStack p_433393_, SubmitNodeCollector p_433420_, CameraRenderState p_451043_) voidIllusionerRenderer.submit(IllusionerRenderState p_360892_, PoseStack p_114932_, SubmitNodeCollector p_435684_, CameraRenderState p_451531_) voidItemEntityRenderer.submit(ItemEntityRenderState p_435798_, PoseStack p_435012_, SubmitNodeCollector p_435566_, CameraRenderState p_451462_) voidItemFrameRenderer.submit(ItemFrameRenderState p_433594_, PoseStack p_434437_, SubmitNodeCollector p_434593_, CameraRenderState p_451296_) voidLeashKnotRenderer.submit(EntityRenderState p_432885_, PoseStack p_435997_, SubmitNodeCollector p_434621_, CameraRenderState p_451377_) voidLightningBoltRenderer.submit(LightningBoltRenderState p_433100_, PoseStack p_435280_, SubmitNodeCollector p_433826_, CameraRenderState p_451052_) voidLivingEntityRenderer.submit(S p_433493_, PoseStack p_434615_, SubmitNodeCollector p_433768_, CameraRenderState p_450931_) voidLlamaSpitRenderer.submit(LlamaSpitRenderState p_451269_, PoseStack p_435861_, SubmitNodeCollector p_433562_, CameraRenderState p_450953_) voidOminousItemSpawnerRenderer.submit(ItemClusterRenderState p_386695_, PoseStack p_338440_, SubmitNodeCollector p_435320_, CameraRenderState p_451246_) voidPaintingRenderer.submit(PaintingRenderState p_451190_, PoseStack p_432973_, SubmitNodeCollector p_435552_, CameraRenderState p_450942_) voidPigRenderer.submit(PigRenderState p_450990_, PoseStack p_434907_, SubmitNodeCollector p_435624_, CameraRenderState p_451556_) voidPufferfishRenderer.submit(PufferfishRenderState p_433818_, PoseStack p_434209_, SubmitNodeCollector p_435212_, CameraRenderState p_451103_) voidSalmonRenderer.submit(SalmonRenderState p_451525_, PoseStack p_435355_, SubmitNodeCollector p_434450_, CameraRenderState p_451204_) voidShulkerBulletRenderer.submit(ShulkerBulletRenderState p_451398_, PoseStack p_433786_, SubmitNodeCollector p_433909_, CameraRenderState p_450947_) voidThrownItemRenderer.submit(ThrownItemRenderState p_434591_, PoseStack p_432777_, SubmitNodeCollector p_435755_, CameraRenderState p_451467_) voidThrownTridentRenderer.submit(ThrownTridentRenderState p_434752_, PoseStack p_435381_, SubmitNodeCollector p_435880_, CameraRenderState p_451376_) voidTntRenderer.submit(TntRenderState p_451361_, PoseStack p_432916_, SubmitNodeCollector p_434469_, CameraRenderState p_451505_) voidTropicalFishRenderer.submit(TropicalFishRenderState p_451418_, PoseStack p_433628_, SubmitNodeCollector p_433130_, CameraRenderState p_451132_) voidWindChargeRenderer.submit(EntityRenderState p_434443_, PoseStack p_435406_, SubmitNodeCollector p_433935_, CameraRenderState p_451325_) voidWitherSkullRenderer.submit(WitherSkullRenderState p_451165_, PoseStack p_434266_, SubmitNodeCollector p_433466_, CameraRenderState p_450994_) voidZombieNautilusRenderer.submit(NautilusRenderState p_467445_, PoseStack p_468834_, SubmitNodeCollector p_468319_, CameraRenderState p_468416_) static voidEnderDragonRenderer.submitCrystalBeams(float pOffsetX, float pOffsetY, float pOffsetZ, float pAgeInTicks, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight) voidDisplayRenderer.BlockDisplayRenderer.submitInner(BlockDisplayEntityRenderState p_432901_, PoseStack p_434089_, SubmitNodeCollector p_433174_, int p_435266_, float p_435422_) voidDisplayRenderer.ItemDisplayRenderer.submitInner(ItemDisplayEntityRenderState p_433571_, PoseStack p_432839_, SubmitNodeCollector p_433402_, int p_434368_, float p_433057_) protected abstract voidDisplayRenderer.submitInner(ST pRenderState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, float pPartialTick) voidDisplayRenderer.TextDisplayRenderer.submitInner(TextDisplayEntityRenderState p_436041_, PoseStack p_433746_, SubmitNodeCollector p_434372_, int p_435117_, float p_434778_) protected voidAbstractMinecartRenderer.submitMinecartContents(S pRenderState, BlockState pBlockState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight) protected voidTntMinecartRenderer.submitMinecartContents(MinecartTntRenderState p_435255_, BlockState p_434730_, PoseStack p_435268_, SubmitNodeCollector p_435423_, int p_433197_) static voidItemEntityRenderer.submitMultipleFromCount(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, ItemClusterRenderState pRenderState, RandomSource pRandom) static voidItemEntityRenderer.submitMultipleFromCount(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, ItemClusterRenderState pRenderState, RandomSource pRandom, AABB pBoundingBox) protected voidEntityRenderer.submitNameTag(S pRenderState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, CameraRenderState pCameraRenderState) private static voidEnderDragonRenderer.submitRays(PoseStack pPoseStack, float pDeathProgress, SubmitNodeCollector pNodeCollector, RenderType pRenderType) protected voidAbstractBoatRenderer.submitTypeAdditions(BoatRenderState pRenderState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pLightCoords) protected voidBoatRenderer.submitTypeAdditions(BoatRenderState p_434993_, PoseStack p_434966_, SubmitNodeCollector p_434378_, int p_433178_) static voidTntMinecartRenderer.submitWhiteSolidBlock(BlockState pBlockState, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, boolean pFlash, int pOutlineColor) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionprotected static <S extends LivingEntityRenderState>
voidRenderLayer.coloredCutoutModelCopyLayerRender(Model<? super S> pModel, Identifier pTextureLocation, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, S pRenderState, int pTintColor, int pOutlineColor) private voidWolfArmorLayer.maybeRenderCracks(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, ItemStack pArmorStack, Model<WolfRenderState> pModel, WolfRenderState pRenderState) private voidHumanoidArmorLayer.renderArmorPiece(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, ItemStack pItem, EquipmentSlot pSlot, int pPackedLight, S pRenderState) protected static <S extends LivingEntityRenderState>
voidRenderLayer.renderColoredCutoutModel(Model<? super S> pModel, Identifier pTextureLocation, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, S pRenderState, int pTintColor, int pOutlineColor) private voidLlamaDecorLayer.renderEquipment(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, LlamaRenderState pRenderState, ItemStack pItem, ResourceKey<EquipmentAsset> pEquipmentAseet, int pPackedLight) private voidPlayerItemInHandLayer.renderItemHeldToEye(S pRenderState, HumanoidArm pArm, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight) <S> voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model<? super S> pArmorModel, S pRenderState, ItemStack pItem, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pOutlineColor) <S> voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model<? super S> pArmorModel, S pRenderState, ItemStack pItem, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, @Nullable Identifier pTexture, int pOutlineColor, int pKey) voidBlockDecorationLayer.submit(PoseStack p_437287_, SubmitNodeCollector p_437210_, int p_437419_, S p_437376_, float p_437345_, float p_437276_) voidBreezeEyesLayer.submit(PoseStack p_435727_, SubmitNodeCollector p_435319_, int p_433986_, BreezeRenderState p_434221_, float p_435361_, float p_435360_) voidBreezeWindLayer.submit(PoseStack p_434287_, SubmitNodeCollector p_432948_, int p_435599_, BreezeRenderState p_434059_, float p_434631_, float p_435421_) voidCapeLayer.submit(PoseStack p_434174_, SubmitNodeCollector p_434543_, int p_432874_, AvatarRenderState p_445735_, float p_433069_, float p_435707_) voidCarriedBlockLayer.submit(PoseStack p_433727_, SubmitNodeCollector p_435736_, int p_433871_, EndermanRenderState p_434429_, float p_434717_, float p_435092_) voidCatCollarLayer.submit(PoseStack p_434729_, SubmitNodeCollector p_435679_, int p_435603_, CatRenderState p_435848_, float p_435437_, float p_432910_) voidCrossedArmsItemLayer.submit(PoseStack p_436000_, SubmitNodeCollector p_434361_, int p_432786_, S p_433547_, float p_435878_, float p_435123_) voidCustomHeadLayer.submit(PoseStack p_433907_, SubmitNodeCollector p_433246_, int p_435428_, S p_434789_, float p_434590_, float p_433023_) voidDeadmau5EarsLayer.submit(PoseStack p_433932_, SubmitNodeCollector p_435533_, int p_434365_, AvatarRenderState p_446247_, float p_435134_, float p_435800_) voidDolphinCarryingItemLayer.submit(PoseStack p_116886_, SubmitNodeCollector p_433732_, int p_116888_, DolphinRenderState p_362079_, float p_116890_, float p_116891_) voidDrownedOuterLayer.submit(PoseStack p_433467_, SubmitNodeCollector p_433531_, int p_435260_, ZombieRenderState p_433578_, float p_434034_, float p_432871_) voidEnergySwirlLayer.submit(PoseStack p_433050_, SubmitNodeCollector p_433355_, int p_434382_, S p_433262_, float p_434698_, float p_433860_) voidEyesLayer.submit(PoseStack p_433452_, SubmitNodeCollector p_433171_, int p_434650_, S p_435883_, float p_433542_, float p_435619_) voidFoxHeldItemLayer.submit(PoseStack p_117007_, SubmitNodeCollector p_434965_, int p_117009_, FoxRenderState p_360609_, float p_117011_, float p_117012_) voidHorseMarkingLayer.submit(PoseStack p_434064_, SubmitNodeCollector p_435700_, int p_434375_, HorseRenderState p_433883_, float p_432898_, float p_432954_) voidHumanoidArmorLayer.submit(PoseStack p_435921_, SubmitNodeCollector p_434130_, int p_434678_, S p_435902_, float p_435802_, float p_434554_) voidIronGolemCrackinessLayer.submit(PoseStack p_433533_, SubmitNodeCollector p_434624_, int p_435788_, IronGolemRenderState p_434556_, float p_433354_, float p_433900_) voidIronGolemFlowerLayer.submit(PoseStack p_432993_, SubmitNodeCollector p_435087_, int p_433962_, IronGolemRenderState p_434784_, float p_435316_, float p_435013_) voidItemInHandLayer.submit(PoseStack p_433803_, SubmitNodeCollector p_434482_, int p_433450_, S p_434546_, float p_433047_, float p_433527_) voidLivingEntityEmissiveLayer.submit(PoseStack p_435476_, SubmitNodeCollector p_435488_, int p_433546_, S p_434369_, float p_433568_, float p_435527_) voidLlamaDecorLayer.submit(PoseStack p_117232_, SubmitNodeCollector p_432905_, int p_117234_, LlamaRenderState p_364326_, float p_117236_, float p_117237_) voidMushroomCowMushroomLayer.submit(PoseStack p_117256_, SubmitNodeCollector p_432964_, int p_117258_, MushroomCowRenderState p_361786_, float p_117260_, float p_117261_) voidPandaHoldsItemLayer.submit(PoseStack p_117269_, SubmitNodeCollector p_433855_, int p_117271_, PandaRenderState p_363693_, float p_117273_, float p_117274_) voidParrotOnShoulderLayer.submit(PoseStack p_434235_, SubmitNodeCollector p_434714_, int p_434156_, AvatarRenderState p_446731_, float p_433591_, float p_433688_) abstract voidRenderLayer.submit(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidRopesLayer.submit(PoseStack p_433539_, SubmitNodeCollector p_434725_, int p_434922_, HappyGhastRenderState p_434097_, float p_434010_, float p_435950_) voidSheepWoolLayer.submit(PoseStack p_434319_, SubmitNodeCollector p_434903_, int p_434733_, SheepRenderState p_432970_, float p_432913_, float p_435103_) voidSheepWoolUndercoatLayer.submit(PoseStack p_435426_, SubmitNodeCollector p_434288_, int p_433434_, SheepRenderState p_433460_, float p_433323_, float p_435925_) voidSimpleEquipmentLayer.submit(PoseStack p_434184_, SubmitNodeCollector p_433972_, int p_434492_, S p_434386_, float p_434090_, float p_432997_) voidSkeletonClothingLayer.submit(PoseStack p_435743_, SubmitNodeCollector p_435711_, int p_434500_, S p_436040_, float p_434917_, float p_435872_) voidSlimeOuterLayer.submit(PoseStack p_433232_, SubmitNodeCollector p_435081_, int p_433844_, SlimeRenderState p_433271_, float p_435384_, float p_433573_) voidSnowGolemHeadLayer.submit(PoseStack p_434118_, SubmitNodeCollector p_435807_, int p_433104_, SnowGolemRenderState p_434616_, float p_433223_, float p_433380_) voidSpinAttackEffectLayer.submit(PoseStack p_435069_, SubmitNodeCollector p_434630_, int p_435590_, AvatarRenderState p_447157_, float p_434497_, float p_433905_) voidStuckInBodyLayer.submit(PoseStack p_436030_, SubmitNodeCollector p_432880_, int p_432778_, AvatarRenderState p_446278_, float p_434298_, float p_434732_) voidTropicalFishPatternLayer.submit(PoseStack p_117612_, SubmitNodeCollector p_433728_, int p_117614_, TropicalFishRenderState p_362806_, float p_117616_, float p_117617_) voidVillagerProfessionLayer.submit(PoseStack p_434803_, SubmitNodeCollector p_433025_, int p_435851_, S p_434354_, float p_435110_, float p_433651_) voidWingsLayer.submit(PoseStack p_435137_, SubmitNodeCollector p_434138_, int p_434689_, S p_434317_, float p_433309_, float p_432928_) voidWolfArmorLayer.submit(PoseStack p_436050_, SubmitNodeCollector p_434212_, int p_433618_, WolfRenderState p_435660_, float p_435015_, float p_434923_) voidWolfCollarLayer.submit(PoseStack p_434880_, SubmitNodeCollector p_435581_, int p_433407_, WolfRenderState p_433463_, float p_434548_, float p_435131_) protected voidItemInHandLayer.submitArmWithItem(S pRenderState, ItemStackRenderState pItemStackRenderState, ItemStack pItem, HumanoidArm pArm, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight) protected voidPlayerItemInHandLayer.submitArmWithItem(S p_454979_, ItemStackRenderState p_434802_, ItemStack p_455869_, HumanoidArm p_434886_, PoseStack p_435466_, SubmitNodeCollector p_433358_, int p_436055_) private voidMushroomCowMushroomLayer.submitMushroomBlock(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, boolean pRenderOutline, int pOutlineColor, BlockState pBlockState, int pPackedOverlay, BlockStateModel pModel) private voidParrotOnShoulderLayer.submitOnShoulder(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, AvatarRenderState pRenderState, Parrot.Variant pVariant, float pYRot, float pXRot, boolean pIsLeft) private voidStuckInBodyLayer.submitStuckItem(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, float pX, float pY, float pZ, int pOutlineColor) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionprivate voidAvatarRenderer.renderHand(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, Identifier pSkinTexture, ModelPart pArm, boolean pRenderSleeve) voidAvatarRenderer.renderLeftHand(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, Identifier pSkinTexture, boolean pRenderSleeve) Deprecated.voidAvatarRenderer.renderLeftHand(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, Identifier pSkinTexture, boolean pRenderSleeve, AbstractClientPlayer player) voidAvatarRenderer.renderRightHand(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, Identifier pSkinTexture, boolean pRenderSleeve) voidAvatarRenderer.renderRightHand(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, Identifier pSkinTexture, boolean pRenderSleeve, AbstractClientPlayer player) voidAvatarRenderer.submit(AvatarRenderState p_433493_, PoseStack p_434615_, SubmitNodeCollector p_433768_, CameraRenderState p_450931_) protected voidAvatarRenderer.submitNameTag(AvatarRenderState p_447013_, PoseStack p_446358_, SubmitNodeCollector p_446248_, CameraRenderState p_451056_) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.item
Methods in net.minecraft.client.renderer.item with parameters of type SubmitNodeCollectorModifier and TypeMethodDescription(package private) voidItemStackRenderState.LayerRenderState.submit(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, int pOutlineColor) voidItemStackRenderState.submit(PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, int pOutlineColor) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.special
Methods in net.minecraft.client.renderer.special with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionvoidBannerSpecialRenderer.submit(@Nullable BannerPatternLayers p_451667_, ItemDisplayContext p_440222_, PoseStack p_439452_, SubmitNodeCollector p_440039_, int p_439962_, int p_439234_, boolean p_440507_, int p_451701_) voidBedSpecialRenderer.submit(ItemDisplayContext p_440115_, PoseStack p_439551_, SubmitNodeCollector p_440198_, int p_439951_, int p_439919_, boolean p_440058_, int p_451700_) voidChestSpecialRenderer.submit(ItemDisplayContext p_440682_, PoseStack p_439468_, SubmitNodeCollector p_440053_, int p_440465_, int p_440260_, boolean p_439501_, int p_451677_) voidConduitSpecialRenderer.submit(ItemDisplayContext p_439378_, PoseStack p_440542_, SubmitNodeCollector p_440468_, int p_440438_, int p_440436_, boolean p_440547_, int p_451696_) voidCopperGolemStatueSpecialRenderer.submit(ItemDisplayContext p_439153_, PoseStack p_440674_, SubmitNodeCollector p_439014_, int p_439345_, int p_440397_, boolean p_440452_, int p_451699_) voidDecoratedPotSpecialRenderer.submit(@Nullable PotDecorations p_451706_, ItemDisplayContext p_440702_, PoseStack p_438956_, SubmitNodeCollector p_439353_, int p_439981_, int p_439623_, boolean p_440093_, int p_451684_) voidHangingSignSpecialRenderer.submit(ItemDisplayContext p_439248_, PoseStack p_439308_, SubmitNodeCollector p_439707_, int p_440428_, int p_440626_, boolean p_439097_, int p_451690_) default voidNoDataSpecialModelRenderer.submit(@Nullable Void p_451685_, ItemDisplayContext p_439179_, PoseStack p_439381_, SubmitNodeCollector p_439114_, int p_440203_, int p_440276_, boolean p_440607_, int p_451707_) voidNoDataSpecialModelRenderer.submit(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, boolean pHasFoil, int pOutlineColor) voidPlayerHeadSpecialRenderer.submit(@Nullable PlayerSkinRenderCache.RenderInfo p_451691_, ItemDisplayContext p_439036_, PoseStack p_439012_, SubmitNodeCollector p_439704_, int p_439598_, int p_440685_, boolean p_439388_, int p_451687_) voidShieldSpecialRenderer.submit(@Nullable DataComponentMap p_439858_, ItemDisplayContext p_439137_, PoseStack p_439913_, SubmitNodeCollector p_440473_, int p_439119_, int p_439273_, boolean p_440377_, int p_451692_) voidShulkerBoxSpecialRenderer.submit(ItemDisplayContext p_439715_, PoseStack p_439819_, SubmitNodeCollector p_439007_, int p_439286_, int p_439124_, boolean p_438934_, int p_451704_) voidSkullSpecialRenderer.submit(ItemDisplayContext p_439965_, PoseStack p_440519_, SubmitNodeCollector p_439018_, int p_440585_, int p_439887_, boolean p_440182_, int p_451695_) voidSpecialModelRenderer.submit(@Nullable T pArgument, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, SubmitNodeCollector pNodeCollector, int pPackedLight, int pPackedOverlay, boolean pHasFoil, int pOutlineColor) voidStandingSignSpecialRenderer.submit(ItemDisplayContext p_440327_, PoseStack p_438876_, SubmitNodeCollector p_440467_, int p_439536_, int p_439265_, boolean p_439509_, int p_451680_) voidTridentSpecialRenderer.submit(ItemDisplayContext p_439415_, PoseStack p_440271_, SubmitNodeCollector p_439029_, int p_440435_, int p_440161_, boolean p_439212_, int p_451671_) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.state
Methods in net.minecraft.client.renderer.state with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionvoidParticleGroupRenderState.submit(SubmitNodeCollector pNodeCollector, CameraRenderState pCameraRenderState) voidQuadParticleRenderState.submit(SubmitNodeCollector p_451442_, CameraRenderState p_451044_) -
Uses of SubmitNodeCollector in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionstatic booleanClientHooks.renderSpecificFirstPersonArm(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static booleanClientHooks.renderSpecificFirstPersonHand(InteractionHand hand, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) -
Uses of SubmitNodeCollector in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as SubmitNodeCollectorModifier and TypeFieldDescriptionprivate final SubmitNodeCollectorRenderArmEvent.submitNodeCollectorprivate final SubmitNodeCollectorRenderHandEvent.submitNodeCollectorprivate final SubmitNodeCollectorRenderItemInFrameEvent.submitNodeCollectorprivate final SubmitNodeCollectorRenderLivingEvent.submitNodeCollectorprivate final SubmitNodeCollectorRenderNameTagEvent.DoRender.submitNodeCollectorMethods in net.neoforged.neoforge.client.event that return SubmitNodeCollectorModifier and TypeMethodDescriptionRenderArmEvent.getSubmitNodeCollector()Returns the submit node collector.RenderHandEvent.getSubmitNodeCollector()Returns the submit node collector.RenderItemInFrameEvent.getSubmitNodeCollector()Returns the submit node collector.RenderLivingEvent.getSubmitNodeCollector()Returns the submit node collector.RenderNameTagEvent.DoRender.getSubmitNodeCollector()Returns the source of rendering buffers.Constructors in net.neoforged.neoforge.client.event with parameters of type SubmitNodeCollectorModifierConstructorDescriptionDoRender(EntityRenderState renderState, Component content, EntityRenderer<?, ?> entityRenderer, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState cameraRenderState, float partialTick) Post(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Post(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Pre(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Pre(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) RenderArmEvent(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderHandEvent(InteractionHand hand, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) RenderItemInFrameEvent(ItemFrameRenderState frameRenderState, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) protectedRenderLivingEvent(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) protectedRenderPlayerEvent(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) -
Uses of SubmitNodeCollector in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionbooleanIMapDecorationRenderer.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, MapRenderState mapRenderState, TextureAtlas decorationSprites, boolean inItemFrame, int packedLight, int index) Render the givenMapDecorationon the map.static booleanMapDecorationRendererManager.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, MapRenderState mapRenderState, TextureAtlas decorationSprites, boolean inItemFrame, int packedLight, int index)
AvatarRenderer.renderLeftHand(PoseStack, SubmitNodeCollector, int, Identifier, boolean, net.minecraft.client.player.AbstractClientPlayer)instead