Uses of Record Class
net.minecraft.world.level.chunk.status.WorldGenContext
Packages that use WorldGenContext
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Uses of WorldGenContext in net.minecraft.server.level
Fields in net.minecraft.server.level declared as WorldGenContext -
Uses of WorldGenContext in net.minecraft.world.level.chunk.status
Methods in net.minecraft.world.level.chunk.status with parameters of type WorldGenContextModifier and TypeMethodDescriptionChunkStep.apply(WorldGenContext pWorldGenContext, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) ChunkStatusTask.doWork(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.full(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateBiomes(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateCarvers(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateFeatures(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateNoise(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateSpawn(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateStructureReferences(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateStructureStarts(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateSurface(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.initializeLight(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.light(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.loadStructureStarts(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture<ChunkAccess> ChunkStatusTasks.passThrough(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk)