Package net.minecraft.server.network
Class PlayerChunkSender
java.lang.Object
net.minecraft.server.network.PlayerChunkSender
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate floatprivate floatprivate static final org.slf4j.Loggerstatic final floatprivate static final intprivate intprivate final booleanstatic final floatprivate final it.unimi.dsi.fastutil.longs.LongSetprivate static final floatprivate int -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate List<LevelChunk> collectChunksToSend(ChunkMap pChunkMap, ChunkPos pChunkPos) voiddropChunk(ServerPlayer pPlayer, ChunkPos pChunkPos) booleanisPending(long pChunkPos) voidmarkChunkPendingToSend(LevelChunk pChunk) voidonChunkBatchReceivedByClient(float pDesiredBatchSize) private static voidsendChunk(ServerGamePacketListenerImpl pPacketListener, ServerLevel pLevel, LevelChunk pChunk) voidsendNextChunks(ServerPlayer pPlayer)
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Field Details
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LOGGER
private static final org.slf4j.Logger LOGGER -
MIN_CHUNKS_PER_TICK
public static final float MIN_CHUNKS_PER_TICK- See Also:
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MAX_CHUNKS_PER_TICK
public static final float MAX_CHUNKS_PER_TICK- See Also:
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START_CHUNKS_PER_TICK
private static final float START_CHUNKS_PER_TICK- See Also:
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MAX_UNACKNOWLEDGED_BATCHES
private static final int MAX_UNACKNOWLEDGED_BATCHES- See Also:
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pendingChunks
private final it.unimi.dsi.fastutil.longs.LongSet pendingChunks -
memoryConnection
private final boolean memoryConnection -
desiredChunksPerTick
private float desiredChunksPerTick -
batchQuota
private float batchQuota -
unacknowledgedBatches
private int unacknowledgedBatches -
maxUnacknowledgedBatches
private int maxUnacknowledgedBatches
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Constructor Details
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PlayerChunkSender
public PlayerChunkSender(boolean pMemoryConnection)
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Method Details
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markChunkPendingToSend
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dropChunk
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sendNextChunks
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sendChunk
private static void sendChunk(ServerGamePacketListenerImpl pPacketListener, ServerLevel pLevel, LevelChunk pChunk) -
collectChunksToSend
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onChunkBatchReceivedByClient
public void onChunkBatchReceivedByClient(float pDesiredBatchSize) -
isPending
public boolean isPending(long pChunkPos)
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