Package net.minecraft.client.renderer
Class Sheets
java.lang.Object
net.minecraft.client.renderer.Sheets
-
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final RenderTypestatic final ResourceLocationprivate static final RenderTypestatic final Materialstatic final MaterialMapperprivate static final Map<ResourceLocation, Material> static final ResourceLocationprivate static final RenderTypestatic final MaterialMapperstatic final ResourceLocationprivate static final RenderTypeprivate static final Material[]static final MaterialMapperstatic final MaterialMapperstatic final Materialstatic final Materialstatic final Materialstatic final MaterialMapperstatic final ResourceLocationprivate static final RenderTypestatic final Materialstatic final Materialstatic final Materialstatic final Materialstatic final Materialstatic final Materialstatic final Materialstatic final Materialstatic final Materialprivate static final RenderTypestatic final Materialstatic final MaterialMapperstatic final Map<ResourceKey<DecoratedPotPattern>, Material> static final ResourceLocationstatic final Materialstatic final Materialstatic final Materialstatic final Materialstatic final Materialstatic final Materialstatic final ResourceLocationstatic final MaterialMapperstatic final MaterialMapperstatic final ResourceLocationstatic final Materialstatic final Materialstatic final Materialstatic final ResourceLocationstatic final Materialstatic final MaterialMapperprivate static final Map<ResourceLocation, Material> static final ResourceLocationprivate static final RenderTypeprivate static final RenderTypestatic final MaterialMapperstatic final ResourceLocationstatic final MaterialMapperstatic final ResourceLocationprivate static final RenderTypeprivate static final RenderTypeprivate static final RenderTypestatic final Materialstatic final Materialstatic final Material -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidaddWoodType(WoodType woodType) Not threadsafe.static RenderTypearmorTrimsSheet(boolean decal) static RenderTypestatic RenderTypebedSheet()static RenderTypestatic MaterialchooseMaterial(ChestRenderState.ChestMaterialType chestMaterialType, ChestType chestType) private static MaterialchooseMaterial(ChestType chestType, Material doubleMaterial, Material leftMaterial, Material rightMaterial) static ResourceLocationcolorToResourceMaterial(DyeColor color) static ResourceLocationcolorToShulkerMaterial(DyeColor color) static MaterialcreateBedMaterial(DyeColor color) private static MaterialcreateHangingSignMaterial(WoodType woodType) static MaterialcreateShulkerMaterial(DyeColor color) private static MaterialcreateSignMaterial(WoodType woodType) static RenderTypestatic MaterialgetBannerMaterial(Holder<BannerPattern> pattern) static MaterialgetBedMaterial(DyeColor color) static Materialstatic MaterialgetHangingSignMaterial(WoodType woodType) static MaterialgetShieldMaterial(Holder<BannerPattern> pattern) static MaterialgetShulkerBoxMaterial(DyeColor color) static MaterialgetSignMaterial(WoodType woodType) static RenderTypestatic RenderTypestatic RenderTypestatic RenderTypestatic RenderTypestatic RenderType
-
Field Details
-
SHULKER_SHEET
-
BED_SHEET
-
BANNER_SHEET
-
SHIELD_SHEET
-
SIGN_SHEET
-
CHEST_SHEET
-
ARMOR_TRIMS_SHEET
-
DECORATED_POT_SHEET
-
GUI_SHEET
-
MAP_DECORATIONS_SHEET
-
PAINTINGS_SHEET
-
SHULKER_BOX_SHEET_TYPE
-
BED_SHEET_TYPE
-
BANNER_SHEET_TYPE
-
SHIELD_SHEET_TYPE
-
SIGN_SHEET_TYPE
-
CHEST_SHEET_TYPE
-
ARMOR_TRIMS_SHEET_TYPE
-
ARMOR_TRIMS_DECAL_SHEET_TYPE
-
SOLID_BLOCK_SHEET
-
CUTOUT_BLOCK_SHEET
-
TRANSLUCENT_ITEM_CULL_BLOCK_SHEET
-
ITEMS_MAPPER
-
BLOCKS_MAPPER
-
BLOCK_ENTITIES_MAPPER
-
BANNER_MAPPER
-
SHIELD_MAPPER
-
CHEST_MAPPER
-
DECORATED_POT_MAPPER
-
BED_MAPPER
-
SHULKER_MAPPER
-
SIGN_MAPPER
-
HANGING_SIGN_MAPPER
-
DEFAULT_SHULKER_TEXTURE_LOCATION
-
SHULKER_TEXTURE_LOCATION
-
SIGN_MATERIALS
-
HANGING_SIGN_MATERIALS
-
BANNER_BASE
-
SHIELD_BASE
-
BANNER_MATERIALS
-
SHIELD_MATERIALS
-
DECORATED_POT_MATERIALS
-
DECORATED_POT_BASE
-
DECORATED_POT_SIDE
-
BED_TEXTURES
-
CHEST_TRAP_LOCATION
-
CHEST_TRAP_LOCATION_LEFT
-
CHEST_TRAP_LOCATION_RIGHT
-
CHEST_XMAS_LOCATION
-
CHEST_XMAS_LOCATION_LEFT
-
CHEST_XMAS_LOCATION_RIGHT
-
CHEST_LOCATION
-
CHEST_LOCATION_LEFT
-
CHEST_LOCATION_RIGHT
-
ENDER_CHEST_LOCATION
-
COPPER_CHEST_LOCATION
-
COPPER_CHEST_LOCATION_LEFT
-
COPPER_CHEST_LOCATION_RIGHT
-
EXPOSED_COPPER_CHEST_LOCATION
-
EXPOSED_COPPER_CHEST_LOCATION_LEFT
-
EXPOSED_COPPER_CHEST_LOCATION_RIGHT
-
WEATHERED_COPPER_CHEST_LOCATION
-
WEATHERED_COPPER_CHEST_LOCATION_LEFT
-
WEATHERED_COPPER_CHEST_LOCATION_RIGHT
-
OXIDIZED_COPPER_CHEST_LOCATION
-
OXIDIZED_COPPER_CHEST_LOCATION_LEFT
-
OXIDIZED_COPPER_CHEST_LOCATION_RIGHT
-
-
Constructor Details
-
Sheets
public Sheets()
-
-
Method Details
-
bannerSheet
-
shieldSheet
-
bedSheet
-
shulkerBoxSheet
-
signSheet
-
hangingSignSheet
-
chestSheet
-
armorTrimsSheet
-
solidBlockSheet
-
cutoutBlockSheet
-
translucentItemSheet
-
getBedMaterial
-
colorToResourceMaterial
-
createBedMaterial
-
getShulkerBoxMaterial
-
colorToShulkerMaterial
-
createShulkerMaterial
-
createSignMaterial
-
createHangingSignMaterial
-
getSignMaterial
-
getHangingSignMaterial
-
getBannerMaterial
-
getShieldMaterial
-
getDecoratedPotMaterial
@Nullable public static Material getDecoratedPotMaterial(@Nullable ResourceKey<DecoratedPotPattern> key) -
chooseMaterial
public static Material chooseMaterial(ChestRenderState.ChestMaterialType chestMaterialType, ChestType chestType) -
chooseMaterial
-
addWoodType
Not threadsafe. Enqueue it in client setup.
-